Greetings! We are happy to announce that we have released subtitles for the following languages: Russian German Spanish Italian Portuguese French Misc bug fixes are also included in this patch. Thank you
[ 2017-01-16 18:14:52 CET ] [ Original post ]
Greetings! We are happy to announce that we have released subtitles for the following languages: Russian German Spanish Italian Portuguese French Misc bug fixes are also included in this patch. Thank you
[ 2017-01-16 15:59:46 CET ] [ Original post ]
Greetings! We are happy to announce that we have first pass of subtitles in the game for the following languages: Russian German Spanish Italian Portuguese French These are in Beta (Right click on Quadrant in your library->Properties->BETAS tab select Beta1) If anyone speaks any of these languages and would like to double check our translations we would be very grateful. Thank you
[ 2016-11-23 19:31:41 CET ] [ Original post ]
Greetings! We are happy to announce that we have first pass of subtitles in the game for the following languages: Russian German Spanish Italian Portuguese French These are in Beta (Right click on Quadrant in your library->Properties->BETAS tab select Beta1) If anyone speaks any of these languages and would like to double check our translations we would be very grateful. Thank you
[ 2016-11-23 19:31:41 CET ] [ Original post ]
Hello, We are pleased to announce a new patch with several great improvements! • Interact icon more visible • Multi monitor switching supported • Vertical sync option • Gameplay puzzles added • Engine upgrade • Visual and bug fixes Thank you
[ 2016-11-07 19:04:25 CET ] [ Original post ]
Hello, We are pleased to announce a new patch with several great improvements! Interact icon more visible Multi monitor switching supported Vertical sync option Gameplay puzzles added Engine upgrade Visual and bug fixes Thank you
[ 2016-11-07 18:56:21 CET ] [ Original post ]
Greetings all, We are very happy to announce our next project is on Greenlight. Human Subjects We thank you for your support on Quadrant and look forward to getting Human Subjects released with your continued support. Thank you all!
[ 2016-10-29 02:01:42 CET ] [ Original post ]
Greetings all, We are very happy to announce our next project is on Greenlight. Human Subjects We thank you for your support on Quadrant and look forward to getting Human Subjects released with your continued support. Thank you all!
[ 2016-10-29 02:01:42 CET ] [ Original post ]
Greetings, Thank you all for you support. Quadrant was built by 3 core team members and several contractors. We had some stumbles along the way but we learned allot as well. We are happy with what we accomplished in producing and releasing Quadrant. We would like to announce that the core members are teaming up for another Horror Game! There will be a formal announcement next week as we launch our Green light campaign but we wanted you to hear it from us first. We hope you’re as excited as we are and we look forward to your continued support. Thank you, Quadrant Devs
[ 2016-10-17 17:53:43 CET ] [ Original post ]
Greetings, Thank you all for you support. Quadrant was built by 3 core team members and several contractors. We had some stumbles along the way but we learned allot as well. We are happy with what we accomplished in producing and releasing Quadrant. We would like to announce that the core members are teaming up for another Horror Game! There will be a formal announcement next week as we launch our Green light campaign but we wanted you to hear it from us first. We hope youre as excited as we are and we look forward to your continued support. Thank you, Quadrant Devs
[ 2016-10-17 17:53:43 CET ] [ Original post ]
We're glad to announce a Linux version of Quadrant is now available! Thanks to the Linux testers for helping us find and fix bugs to release this. In addition to Linux support, the official Quadrant OST is also available for purchase! This OST features nearly 30 tracks from the game, both soundtrack and ambient tracks are included in the soundtrack. The music was a great compliment to the game, but stands on its own as a great piece of musical work! We're also pleased to announce crouch is now toggle! This is optional, if you prefer to hold down the crouch button, this will still be supported. Along with this update are various bug fixes and improvements to better the experience all that much more. Thanks to all of our supporters and fans throughout our development, we're truly grateful to have such a supportive community behind our game! - Quadrant Team
[ 2016-07-18 20:00:11 CET ] [ Original post ]
We're glad to announce a Linux version of Quadrant is now available! Thanks to the Linux testers for helping us find and fix bugs to release this. In addition to Linux support, the official Quadrant OST is also available for purchase! This OST features nearly 30 tracks from the game, both soundtrack and ambient tracks are included in the soundtrack. The music was a great compliment to the game, but stands on its own as a great piece of musical work! We're also pleased to announce crouch is now toggle! This is optional, if you prefer to hold down the crouch button, this will still be supported. Along with this update are various bug fixes and improvements to better the experience all that much more. Thanks to all of our supporters and fans throughout our development, we're truly grateful to have such a supportive community behind our game! - Quadrant Team
[ 2016-07-18 20:00:11 CET ] [ Original post ]
We have add several improvements to the Release branch of Quadrant.
- Core Engine upgrade - this has greatly improved performance!
- DX11 Support
- Added a jog state for the player to go into after running out of sprint. Walk/Jog/Sprint states
- Fixed gear not showing up on respawn
- Several misc improvements throughout the game
Thank you
[ 2016-05-15 22:33:32 CET ] [ Original post ]
We have add several improvements to the Release branch of Quadrant.
- Core Engine upgrade - this has greatly improved performance!
- DX11 Support
- Added a jog state for the player to go into after running out of sprint. Walk/Jog/Sprint states
- Fixed gear not showing up on respawn
- Several misc improvements throughout the game
Thank you
[ 2016-05-15 22:33:32 CET ] [ Original post ]
As we continue to improve Quadrant, we are running an open beta. This update includes a core engine upgrade as well as DX11 support. Also included is a number of misc improvements throughout the game. To get the beta right click Quadrant, select properties, select betas tab and select beta1, then restart steam to update. We look forward to any feedback, thanks for playing.
[ 2016-05-13 20:33:34 CET ] [ Original post ]
As we continue to improve Quadrant, we are running an open beta. This update includes a core engine upgrade as well as DX11 support. Also included is a number of misc improvements throughout the game. To get the beta right click Quadrant, select properties, select betas tab and select beta1, then restart steam to update. We look forward to any feedback, thanks for playing.
[ 2016-05-13 20:33:34 CET ] [ Original post ]
We're proud to announce that Chapter 3, the final chapter of Quadrant, is now available! Quadrant is now a complete game! If you haven't played it yet, now is certainly the right time! It's been an incredible journey and a great experience, and we'd like to thank each and every one of you that supported us throughout our endeavor. Chapter 3 brings with it the answers to the questions that arose in Chapters 1 and 2. As you delve deeper into the story, you'll learn of what fate awaits humanity. We've added some new screenshots and a new full game trailer, be sure to check it out if you haven't already! For those of you interested in the music of Quadrant, we're glad to announce the OST will be made available soon for purchase, and will include both the ambient tracks as well as the soundtrack. More info on that soon! Not only have we finished Chapter 3, but we have also gone back and made improvements and fixes on the previous 2 chapters as well, addressing some of the most important and common issues players face. We'd like to thank you all for your continued support and feedback throughout development, it's been incredibly useful to us in carrying out the development process. A ton of work has gone into developing this game, and we hope you enjoy the conclusion of Quadrant!
[ 2016-05-02 14:07:17 CET ] [ Original post ]
We're proud to announce that Chapter 3, the final chapter of Quadrant, is now available! Quadrant is now a complete game! If you haven't played it yet, now is certainly the right time! It's been an incredible journey and a great experience, and we'd like to thank each and every one of you that supported us throughout our endeavor. Chapter 3 brings with it the answers to the questions that arose in Chapters 1 and 2. As you delve deeper into the story, you'll learn of what fate awaits humanity. We've added some new screenshots and a new full game trailer, be sure to check it out if you haven't already! For those of you interested in the music of Quadrant, we're glad to announce the OST will be made available soon for purchase, and will include both the ambient tracks as well as the soundtrack. More info on that soon! Not only have we finished Chapter 3, but we have also gone back and made improvements and fixes on the previous 2 chapters as well, addressing some of the most important and common issues players face. We'd like to thank you all for your continued support and feedback throughout development, it's been incredibly useful to us in carrying out the development process. A ton of work has gone into developing this game, and we hope you enjoy the conclusion of Quadrant!
[ 2016-05-02 14:07:17 CET ] [ Original post ]
Thank you to everyone for the wait and continued support. The Quadrant team has been hard at work making Chapter 3 an epic conclusion to Quadrant. We have decided to release as an open beta a number of days before release to get your feedback. You can open the games properties (right click on the game in your library) and select the beta opt in beta channel to enable. Thanks for playing we hope you enjoy. Here are highlight release notes: -Chapter 3 featuring new settings and gameplay -Two endings based on an important decision (no spoiler) from Chapter 2 -Subtitles (optional) added for all Voice Over - Lots of Chapter 1 and 2 improvements!
[ 2016-04-28 18:51:47 CET ] [ Original post ]
Thank you to everyone for the wait and continued support. The Quadrant team has been hard at work making Chapter 3 an epic conclusion to Quadrant. We have decided to release as an open beta a number of days before release to get your feedback. You can open the games properties (right click on the game in your library) and select the beta opt in beta channel to enable. Thanks for playing we hope you enjoy. Here are highlight release notes: -Chapter 3 featuring new settings and gameplay -Two endings based on an important decision (no spoiler) from Chapter 2 -Subtitles (optional) added for all Voice Over - Lots of Chapter 1 and 2 improvements!
[ 2016-04-28 18:51:47 CET ] [ Original post ]
-Fog added to intro scene -Bug fix where controller required mouse input to initialize -Added achievements for collecting documents and discovering the alien language -Improvements to computer hack puzzles -Misc other inprovements and clean up Also want to let everyone know that Chapter 3 is coming along well. We have the levels roughed out and are starting to add art and gameplay elements. Thanks!
[ 2016-01-05 05:00:02 CET ] [ Original post ]
-Increased run distance, reduced mask fogging, delayed heavy breathing -Added content to make Chapter 2 story clearer including notes, wall art, and art props -Removed flashlight flickering and flashlight state is persistent between levels -Rebalanced multiple areas including security area, courtyard encounter, walker areas, and server room -Updated Spitters to be killable -Made Lighting improvements -Fixed looking down while descending ladders graphical glitch -Fixed misc. graphical, music, text, optimization, and collider glitches -Made breakable walls more consistently breakable -Made minor improvements to level layouts
[ 2015-11-06 06:34:33 CET ] [ Original post ]
We'd like to thank everyone for your continued support as we have been developing Chapter 2. We've listened closely to your feedback and kept it in mind while working on this chapter. This being said, we're glad to announce that chapter 2 is now available! Without stating any specifics or spoilers, chapter 2 brings new enemies, new puzzles and variations, and an overall better level layout. You'll delve deeper into the story as you piece together clues and experiences to uncover the facility's dark secrets. Not to mention, we now have several Steam Achievements! As we progress with development, we will be adding more. And we're certainly open to any suggestions you may have. We'd also like to state that chapter 2 also contains countless fixes for various bugs found in chapter 1, as well as some minor chapter 1 updates. We greatly appreciate the support we've recieved from the Steam community thus far and we hope you enjoy Chapter 2!
[ 2015-10-29 03:01:30 CET ] [ Original post ]
Hello all, Well, here we are at the end of September and sadly Chapter Two isn't out. We really did try to finish but it's not quite there. Chapter Two is close and we are putting the final touches on it. In addition, we have redone Chapter One monster animations and are adding achievements. We apologize for the wait and are working diligently to get it out soon. Thank you for your support and understanding!
[ 2015-09-30 02:44:22 CET ] [ Original post ]
Greetings, We just wanted to give everyone a little update on Chapter two. It is coming along very nicely and we've been able to take a lot of feedback and lessons from chapter one and really improve two. Some of the improvements: • Improved level design • New enemies • Improved AI • New mechanics The plan is to release Chapter Two in September. Thank you all for your support.
[ 2015-08-08 02:56:34 CET ] [ Original post ]
This patch features updates to AI, bug fixes and level design improvements. - Creature model/animation updates - Added volume setting in Main Menu and PAIC - Updates to enemy AI - Updates to Chapter 1 level layouts - Misc. bug fixes
[ 2015-07-15 18:24:35 CET ] [ Original post ]
Thanks for the continued feedback. This release has some engine enhancements and bug fixes. - Engine update - Overload puzzle interaction improved - Equipped weapon restored after accessing the PAIC - Ladder Y inversion bug fixed - Minor updates to item and audio placement
[ 2015-07-05 07:46:58 CET ] [ Original post ]
Thanks for the continued feedback. This release has some engine enhancements and bug fixes. - Engine update - Overload puzzle interaction improved - Equipped weapon restored after accessing the PAIC - Ladder Y inversion bug fixed - Minor updates to item and audio placement
[ 2015-07-05 07:46:58 CET ] [ Original post ]
Thanks for the great feedback on our controller support. We have made some modifications included in this release as a result. We plan to continue to update controller support as we progress. - Controller support added - Updates to enemy AI - Updates to select sounds - Bug fixes
[ 2015-06-18 16:15:07 CET ] [ Original post ]
We have just released a public opt in beta of version 1.05. This update brings controller support to Quadrant. We invite the community to test out this feature, and provide feedback so that we may be able to incorporate it in the release version. There are a number of other small improvements to the first episode included. To join the opt in beta, right click your Quadrant game in your Steam library and select properties, from there select the betas tab, and from the drop down list select beta1. The update should then download automatically. We appreciate your participation.
[ 2015-06-15 04:55:37 CET ] [ Original post ]
- Added blood effect on hitting enemies - Improvements to enemy AIs including investigative mode - Adjustments to creature damage - Fixed bug where input could freeze after viewing notes/PAIC device - Minor updates to level layouts and lighting - Misc. minor bug fixes
[ 2015-06-05 21:02:36 CET ] [ Original post ]
This update brings a number of improvements and bug fixes. Release Notes: - Fixed major bug resulting in faulty interaction detection on some items - Added invert Y axis to binding options - Added mouse sensitivity slider to binding options - Added colon, semicolon, period, comma, quote, leftbracket, rightbracket, and slash to bindable keys - Updates to creature AI on death - Minor update to NPC cut scene animation - Save slot names improved on initial level load - Reduced reaction mask fog by 25% - Minor updates to level layouts
[ 2015-06-01 21:14:36 CET ] [ Original post ]
Thanks for all the additional feedback and support. This release addresses a number of bugs, and adds a few requested features. Release Notes: - Additional Key Bindings - Motion blur added as a graphical option (default is off) - Minor adjustment to level layouts - Minor tweaks to AI player detection - Misc collision and bug fixes - Weapons saved between saves - Flashlight level increased slightly - Moved sparking wire in Scene 1 vent out of players path - Changed the book arrangement in library - Reduced vent count by .0258% Survival Mode Update We are in the process of preparing Survival Mode. Survival mode will feature new enemy types, unique randomization and multiple arenas.
[ 2015-05-31 06:12:35 CET ] [ Original post ]
Thank you all for your support during our launch! We received great feedback from players and are releasing a small day one patch as a result. Release Notes: - Fixed bug where player could get Cafeteria area to not show up (Thank you GameR DyroN!) - Increased run duration - Mask fogs up slower, defogs quicker, and only starts to fog up when breathing heavily - Several texture and collision fixes - Minor clarification and updates to menu options
[ 2015-05-27 06:31:30 CET ] [ Original post ]
🎮 Full Controller Support
- Linux Content [1.44 G]
- Quadrant - Official Soundtrack
In the panic, fear, and confusion of countless emergency distress signal codes, help is requested.
The distress signal is unintentionally received by the government's haz-mat cleanup division. A small team of three is sent to carry out what they believe to be a simple routine clean-up. They are sorely mistaken.
What lies within the facility becomes increasingly darker the deeper one pursues the truth.
Key Features
- Gather and examine documents, projection slides, and audio logs, to escape with and expose shocking cover-ups.
- Play defensive or evasive. Find in-the-moment improvised weapons in the hopes of thwarting off or stalling enemies in the case of an encounter, or go stealth and make an attempt to avoid confrontation with the brutal beings.
- Professional sound design, all created from scratch from some of the best foley artists and sound engineers to-date.
- Play through multiple endings (upon release of all episodes) based on decisions made at critical moments of the story.
- OS: Linux / SteamOS
- Processor: 2.2 GHz Dual Core CPUMemory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: 512 MB NVIDIA GeForce 9800GTX / ATI Radeon HD 3xxx Series
- Storage: 2000 MB available space
- OS: Linux / SteamOS
- Processor: Quad Core Processor
- Graphics: NVIDIA GeForce GTX 560
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