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Please be sure to report any bugs or issues that arise from playing the game. You may make your reports publicly in our Discussions, or if you feel the need to contact us directly, please send us an email at almightygames at yahoo dot com. Weaponless Achievement I fixed a bug where the Weaponless Achievement was not being rewarded at all. After fixing this issue, I checked all other Achievements to make sure everything is working as intended. Reset Confirmation For those of you who haven’t already noticed, there is a RESET button available when you hit ESCAPE during the game. This button will permanently erase all of your progress. A few people have complained, explaining that they hadn’t paid close enough attention before erasing their progress. To help ensure that our players understand the usage of this RESET button, we’ve added a confirmation dialogue with rather large text. You must now push two buttons in order to reset the game. Escape / Quit While making adjustments to the ESCAPE Menu, I added a new “QUIT!” button. Previously, the only way to exit the game while playing was to return to the Menu and then use the Exit Button. Some players apparently found this very confusing. Now, you can access the Quit Button from anywhere in the game by pressing ESCAPE. Music Toggle Icon There was a glitch with the music icon which is now working as intended. Previously, you could toggle the music on or off, but the icon itself didn’t change. Minor Level Adjustments I made a few minor adjustments to some levels that have been bugging me since I started watching other people play the game. These changes include the following; In level 17, you must now wait until the weapon has started moving before you can drop Jesus down to the lower level. In level 45, the explosive crates can no longer flip over on their sides. This behavior was causing some confusion as to how to solve the level. In level 47, there is a new block tilted 45 degrees to help prevent the weapon from getting stuck. Voice Volume The voice of “The Impostor” has been reported to be too loud. I brought the Taunting Voice down to 70% of its original volume.
Please be sure to report any bugs or issues that arise from playing the game. You may make your reports publicly in our Discussions, or if you feel the need to contact us directly, please send us an email at almightygames at yahoo dot com. Weaponless Achievement I fixed a bug where the Weaponless Achievement was not being rewarded at all. After fixing this issue, I checked all other Achievements to make sure everything is working as intended. Reset Confirmation For those of you who havent already noticed, there is a RESET button available when you hit ESCAPE during the game. This button will permanently erase all of your progress. A few people have complained, explaining that they hadnt paid close enough attention before erasing their progress. To help ensure that our players understand the usage of this RESET button, weve added a confirmation dialogue with rather large text. You must now push two buttons in order to reset the game. Escape / Quit While making adjustments to the ESCAPE Menu, I added a new QUIT! button. Previously, the only way to exit the game while playing was to return to the Menu and then use the Exit Button. Some players apparently found this very confusing. Now, you can access the Quit Button from anywhere in the game by pressing ESCAPE. Music Toggle Icon There was a glitch with the music icon which is now working as intended. Previously, you could toggle the music on or off, but the icon itself didnt change. Minor Level Adjustments I made a few minor adjustments to some levels that have been bugging me since I started watching other people play the game. These changes include the following; In level 17, you must now wait until the weapon has started moving before you can drop Jesus down to the lower level. In level 45, the explosive crates can no longer flip over on their sides. This behavior was causing some confusion as to how to solve the level. In level 47, there is a new block tilted 45 degrees to help prevent the weapon from getting stuck. Voice Volume The voice of The Impostor has been reported to be too loud. I brought the Taunting Voice down to 70% of its original volume.
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