- Fixed regression with crawlers due to tank fix
- New Languages : Traditional Chinese
- Fixed issues with Tanks something getting stuck on slopes
- Tweaked Blood Harvest to avoid the Harvester being duplicated
- Fixed some achievement issues
Here is a small patch to fix some of
- Fixed spit projectiles slowed down by stairs and passing through walls in some cases
- Fixed corpses & characters sometimes staying attached to elevators
- Fixed DNA preview Text not being shown
- Fixed some translations
- Tweaked some levels
Due to a engine bug, there was a bug in particle collisions making the game crash in some conditions, it was especially visible when exploding zombies. We've updated the game to a more recent version of Unity that should fix this issue. Unfortunately, the latest version of Unity with this fix is not compatible with 32 bits versions Linux. So, if you are still using one of those, you'll have to keep using the Legacy version version of the game. Let us know if the crash is still happening on this bug thread. Thanks for your support and sorry for the inconvenience.
It's Halloween and the time has come to add new languages to Zombie Night Terror!
The game is now available in 10 languages including Simplified Chinese, Japanese and Korean.
Alongside the new languages, here are some highlights of the improvements of this new version:
- New Unity version that should have better performance
- Some bug fixes that were found during the port
- The game size has been drastically reduced, from 1,5 GB when released to 1 GB on version 1.4 to around 500 MB on this version!
- The minimum OS requirement will now be Windows 7 SP1, macOS 10.12 and Ubuntu 16.04 instead of Windows Vista, macOS 10.8 and Ubuntu 12.04
Have fun spreading the apocalypse.
Now that the game is now available on Switch and mobile, we are now porting back some of the latest improvements to the PC version.
But before releasing the newest version, we are releasing a Beta to make sure we don't introduce new bugs to the game.
Alongside the new languages, here are some highlights of the improvements of this new version:
- New Unity version that should have better performance
- Some bug fixes that where found during the port
- The game size as been drastically reduced, from 1,5 GB when released to 1 GB on version 1.4 to around 500 MB on this version!
- The minimum OS requirement will now be Windows 7 SP1, macOS 10.12 and Ubuntu 16.04 instead of Windows Vista, macOS 10.8 and Ubuntu 12.04
After months of hard work and countless zombies sacrificed for the greater good, Zombie Night Terror is finally available on Android and iOS!
So you can now bring the apocalypse with you wherever you want!
For a limited time, we're also offering a 30% off discount, so if you want to lead a mindless horde of zombies with everywhere, now is the time.
What was a small beta to fix some long standing issues turned out to be a little more. So the 1.13.17 patch is now version 1.4. Sorry for the delay! General
- Update FMOD to version 1.10.09, this should fix some starting issues on a wide range of systems
- Reworked the ways files are saved to disk, this should reduce file corruptions
- Added a workaround when starting the game with incorrect resolution settings
- Improved scene transition animations by removing some stutter
- Removed a freeze when loading end level menu
- Added an option to disable screen shake
- Fixed level selection menu not playing music when accessing it from end level menu
- Fixed pause menu not pausing the level music
- Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly
- Fixed missing 'sniper 2' fall landing animation
- Fixed being able to open multiple spit menu on a single overlord
- Fixed a glitch when zombie was attacking an enemy through stairs
- Fixed zombies getting stuck on stairs
- Fixed humans changing target to zombies farther than the current one
- Fixed snipers starting aim animation while moving after fleeing
- Fixed regression in physic calculations resulting in some object behaving differently in fast forward
- Fixed level timer being started while the scene transition was playing
- Fixed patrolling humans sometimes resuming on the wrong waypoint
- Removed an invisible block from level 408.2
- Removed a block in level 407 preventing her from hitting targets
- Fixed Draw Windows being unstable on level startup, resulting in them slowly moving away from their anchors
- Fixed spit preview not taking hooks and projectiles into account
- Fixed a glitch with Gertrude when jumping above while attacking
- Slightly reduce Gertrude attack range to make it easier to jump over her
- Disabled contest toggle in publish menu (it wasn't doing anything anyway)
- Removed keyboard shortcut to move camera to avoid conflict with input
- Fixed cursor in level editor preview mode
- Fixed error in level editor selection menu
- Fixed moving object not working in some cases
- Level Editor: Fixed some errors in tutorial editor
- Fixed camera placement
- Fixed challenge editor input fields not playing nice with decimal numbers
- Fixed loading level issues
- Fixed resizing invisible walls affecting other colliders
The beta have been updated, check it out here: https://steamcommunity.com/app/416680/discussions/0/1739968490552489634/
Some users have had sound issues for a while we have trouble identifying. This version uses a newer version of Fmod that could help with that (or not...) and we need to know, so if you have an error on startup saying the sound cannot initialize, we would like to know if this version is helping. We are doing a beta to know if there are some side effects, so even if you don't have any sound issues, you can test this version and let us know if you have any new problems. If you want to play the very this, follow these steps:
- Go to your Steam Library
- Right-click on Zombie Night Terror and select "Properties"
- Go to the tab marked "Betas"
- In the drop-down box, select "beta"
- Wait for the game to finish updating, you should see the branch name listed after the game name.
- Added an option to disable screen shake
- Fixed missing 'sniper 2' fall landing animation
- Fixed being able to open multiple spit menu on a single overlord
- Fixed a glitch when zombie was attacking an enemy through stairs
- Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly
- Fixed an error when loading empty custom chapter or level files, preventing the game from loading properly
- Fixed an error when launching a custom level from the level editor resulting in tanks getting stuck in breakable walls
- Fixed a crash on startup if the settings file is empty
- Fixed characters sometimes not dying when falling as they should
- Fixed some physic objects passing through walls
- Fixed scream visual effects not playing
- Fixed corpses being removed too quickly
- Fixed tank getting stuck after falling during a dash
- Fixed fast zombies sometimes missing a door they should have attacked
- Rolled back Steamworks version to fix a startup crash on Mac OS Yosemite
- Reduce CPU usage when using fast forward
- Prevent saving in levels already finished
- Fixed corpses never disappearing after new ones appeared
- Fixed zombies glitching while attacking some characters
- Fixed being able to open multiple settings menu click behind it while ingame
- Fixed progression issues in the level editor
- Fixed errors when playing some sounds
- Fixed Pancake achievement not working
- Fixed Zombie Apocalypse achievement unlocked by Moonwalkers levels
- Updated Unity version
- Updated Steamworks API
- Added missing intro logos
- Editor: Fixed signal preview lines not visible after loading a level
- Editor: Fixed typos in some brush names
- Fixed a case where the chemist boss would roll forever
- Fixed overlord pause setting not reflecting the actual value
- Tweaked the Living Horde level to fix the snipers position and the chemist not moving
- Tweaked fire position in The Three Towers level to prevent a bug with the crawler
- Fixed DNA preview text not showing when the time was paused
- Fixed "save as" in level editor, the correct level was not loaded
- Fixed a case where the chemist boss would roll forever
- Fixed overlord pause setting not reflecting the actual value
- Tweaked the Living Horde level to fix the snipers position and the chemist not moving
- Tweaked fire position in The Three Towers level to prevent a bug with the crawler
- Fixed DNA preview text not showing when the time was paused
- Fixed "save as" in level editor, the correct level was not loaded
Thanks to Carlos Javier Cuevas, one of our players who graciously made the translation for us, the game is no available in Spanish. We hope our Spanish players will be happy to enjoy the game in their native language! If you find any issues with it, don't hesitate to let us know in the forum. We also fixed a few bugs:
- Editor: Fixed selection menu not showing content after selecting an object with a lot of components
- Editor: Fixed not being able to select scrolling foreground props
- Editor: Fixed scrolling props not painted at the correct size
- Editor: Fixed a recurring error in paint menu when closing the editor with a prop selected
- Editor: Fixed gravity setting
- Editor: Fixed level 504 incorrect name
- Fixed a missing animation in blood harvest cut-scene
- Fixed being able to zoom in tutorials
Thanks to Carlos Javier Cuevas, one of our players who graciously made the translation for us, the game is no available in Spanish. We hope our Spanish players will be happy to enjoy the game in their native language! If you find any issues with it, don't hesitate to let us know in the forum. We also fixed a few bugs:
- Editor: Fixed selection menu not showing content after selecting an object with a lot of components
- Editor: Fixed not being able to select scrolling foreground props
- Editor: Fixed scrolling props not painted at the correct size
- Editor: Fixed a recurring error in paint menu when closing the editor with a prop selected
- Editor: Fixed gravity setting
- Editor: Fixed level 504 incorrect name
- Fixed a missing animation in blood harvest cut-scene
- Fixed being able to zoom in tutorials
- Fixed character selection not working properly in level editor preview mode
- Fixed resizing moving decors changing the height of the decor
- Changed fire to try to fix a glitch in the explode preview
Hey there again fellow Deadites, We've heard your requests for more time to get fully familiar with the new level editor and to perfect your devious custom creations for the Steam Workshop contest. To this end, we're really happy to announce that we're officially extending the deadline for contest submissions to December 1st! This is meant to give everyone a bit more time to work on their levels or put together more dastardly submissions. To help those that read about the contest for the first time, we've been putting together a series of tutorial videos to help explain how the level editor tools work and how they can be used to create complicated levels. These videos can be found here: https://www.youtube.com/channel/UCiGN1qxWu3rTmQltBbWMesw/videos We hope that this extra time will help more people to participate in the contest or create more levels for submission. We can't wait to play everyone's custom beauties! Good luck everyone and thanks a lot for your continued support!
- Fix brightness and gamma settings
- Fixed some input field in level settings not working as intended
- Fixed corrupted save file introduced by the previous patch (Sorry!)
- Fixed community chapter unable to load next level if there were not end cut-scene
- Fixed last level of Moonwalkers not loading the end chapter cutscene
- Fixed temporal anomaly animations
- Fixed some recurring errors in the level editor
Hey there again fellow Deadites! We've been listening to your feedback on the Level Editor and noticed that there seems to be some confusion surrounding how to set the correct contest tags to custom level submissions. To make things easier on everyone, we decided to update the game and just release a new version which allows players to Directly publish their custom chapter directly into the contest. This should help to greatly decrease any misunderstanding and faulty submissions. To do this, please follow the following instructions: [olist]
Please note the following important rule for submitting levels to the contest using this method:
- Any custom chapters submitted to the contest can only contain ONE LEVEL. These levels can include cut-scenes and tutorials, but can only contain one Level. Attempting to submit a chapter which has more than one level will result in a error.
- Fixed progression not unlocking the next chapter properly
- Fixed an error preventing chapter edit menu from working
- Added an error message in chapter edition when there are missing levels in the level list
- Fixed removing alternate levels in chapter menu resulting in an incorrect state
- Rename the "Localize" Field to "Use Official Dialogue" in the dialogue editor to reduce confusion
- Fixed dialogue editor not updating the "official dialogues" preview
- Fixed some blank dialogues in imported levels after editing existing dialogues
- Fixed some typos in the editor
- Fixed game over screen not showing in some levels
- Improved game over screen animation
The last patch broke the mac OS steam integration, this should now be fixed.
The latest update had some issues with some anti-viruses and Steam was not initializing correctly on Linux. This update should fix the Steam initialization error and a bug preventing you to publish a chapter without a cover, the antivirus false positive was fixed last night with a quick hotfix. We are very sorry for the inconvenience and hope your still having fun feeding your zombie horde!
Hey there again fellow dead heads! Dying to win the respect and admiration of hordes of fellow players from around the world? Then this is your moment, as we’re extremely excited to announce that we’ve just launched the totally Free Level Editor Update for Zombie Night Terror! So now not only are you the putrid power behind the zombie apocalypse, but now you can craft the very earth on which your undead armies march just in time for Halloween. The editor is based on the very tools that we used to create the game and provides you with everything that you might need to forge your very own zombiegeddon to challenge yourself. That’s not all though, as the The Level Editor comes with full Steam Workshop support, letting you share every misstep of your own hellish creations with other like-minded pseudo-sado-masochists the world over! Start slow by crafting a single level, then crank things up with a full chapter loaded with enemies, traps, bonuses, mutations, and intellectually superior dialogue of your own choosing, all of which unfolds according to your devious plan. Where does the camera go? What music works best? How is the level won or lost? All these questions and more are yours to answer. And let’s not forget your artistic choices when it comes to intricate pipework, which - let’s face it - everyone loves. This new Level Editor Update allows you to do the following:
- You can create one level, or a whole chapter with several levels
- Create the setting, place traps and enemies, add props
- Choose enemies, tell them where to go and what to do
- Write your own dialogue for the enemies
- Select bonuses and mutations, and place them strategically
- Control the camera placement and movement
- Set the win/lose conditions for the levels, and design challenges for each level
- Select sound tracks to accompany your creation
- Share your level and rate levels created by other users
1st Prize [olist]
Hey there again you lovely people!
The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective title has ever been available for here on Steam to benefit the One Gamer Fund during its inaugural charity weekend.
The One Gamer Fund is a new philanthropic initiative comprised of seven gaming nonprofits: AbleGamers, Child’s Play, Games for Change, Global Game Jam, the IGDA Foundation, Stack-Up and Take This. Between 10 a.m. PT on Sept. 21 to 10 a.m. PT on Sept. 25, half of all proceeds generated by purchases of Good Shepherd games after Steam’s share of revenue is factored will be donated directly to the IGDA Foundation on behalf of the One Gamer Fund and subsequently dispersed among all partnering nonprofits.
This is not all though! We’ve also just launched a special new Good Shepherd Entertainment Bundle to coincide with this sale. This bundle will allow those whom already own some of our games to easily complete their set at a special additional 25% discount! This means that you can add even more gaming goodness to life whilst helping these seven amazing charities and causes.
A number of Twitch personalities will also be hosting special streams to aid the One Gamer Fund throughout the weekend. Individuals can learn more about ways to participate by visiting www.OneGamerFund.org and following @OneGamerFund on Twitter.
We can’t tell you guys how much this sales means to us and how proud we are to be a small part of helping these amazing causes. None of this would be possible without all of your help though, so on behalf of everyone involved in this benefit sale, we just wanted to say thank you very much for your continued support!
Here’s to the power of gaming!
Greetings,
The Good Shepherd Team
There as been a few small update the couple last weeks with few changes but I never took the time to write about it... So here it is:
- Chapter can have covers, I'll check if I can add support for screenshots in the workshop later, but it'll do for now.
- Chapter files can be renamed, it doesn't affect the chapter title, it just easier to work with when your multiple chapters.
- Painting tools have been updated, you can now change to Shape, the size and you can draw lines and rectangles!
- Painting decors on layers with parallax is now working correctly.
- Patrol edition has been updated with a design more in line with the rest of the UI, it has also been fixed - the UI was not clickable.
- Time anomalies can be edited, it was not possible to place waypoints before.
- Show Grid option - under the layers panel - is now usable
- The cursor now changes depending on the tool selected
The level editor beta have been updated. The workshop is now available to everyone owning the game, it no longer required to be in the test group. New features & fixes has been also added:
- Challenges can now be added & edited in any levels
- Tutorial TVs can now be edited
- Improved custom chapter menus to make it clearer that you can switch between workshop and local chapters
- A validator has been added to the chapter menu to check if a given chapter has errors, it is no longer possible to upload an invalid chapter
- Added some missing character animations
- Fixed paint menu filters & loading issues, it should be a lot faster to load now
Steam workshop is now supported in the beta and while it missing some feature, every user present in the group we mentioned earlier should now be able to publish and subscribe to custom campaigns! Other than that, this update also adds all the content from the Moonwalkers Update as well a some bug fixes and new features. As usual, we need feedback, there is probably a lot of bugs that need fixing but are unknown to us. We also need to know if an existing features need to be improved. You check the forum here and here if you want to help.
We are almost ready to add the workshop support to the beta, but we need some help before letting everyone use it. If you interested in testing the workshop as soon as the update is live, just follow the instruction here.
- Fixed black screen issues on Linux
- Added an error message if there is a sound initialization error
- Recreate settings file if it's corrupted, this should fixed some startup crashes
- Fixed physic attaches not affected by explosions
- Fixed character selection not working when multiple zombies where selectable with no DNA available
As you can expect there are some issues with the last update. So here is a patch to fix the most urgent and obvious bugs:
- Fixed invalid decors in Ascension Night
- Fixed characters unable to escape through the last in Fast & Ravenous
- Tweaked Three Towers to prevent fire from staying up in the air
- Tweaked Escape velocity by removing a useless passage at the start of the level
- Tweaked A Stroll on the Moon to prevent Tanks & crawler from getting stuck
- Fixed missing challenge description for Alpha Complex
- Fixed resolution issues on Linux preventing mouse inputs from working
- Fixed language & resolution menus showing blocks instead of text on mac OS & Linux
- Fixed some progression issues for those who are not looking far enough
Hey there again fellow undead masterminds, You just can’t keep a good rotting corpse down for long! Just when you thought the apocalypse was over, we’re super excited to announce that we just released the totally Free Moonwalkers Update! This massive new update brings a whole brand new chapter and a delicious sci-fi B-movie makeover to the game. Set over 10 levels, the new story will entwine you in its entrail-soaked grasp as you face off against six new zombie-hating enemies, devious new traps and much more. Can you keep the dreams of your zombie hoard alive? Wait - there’s more. The update also brings a host of largely invisible yet no less important fixes and improvements to the core game, plus buyers of the Deluxe version get an additional five music tracks not previously available separately. Here’s a quick breakdown all of the contents of this new update to help make all of it easier to digest (get it?).
Moonwalkers Update Includes:
- A new story across 10 new levels
- 6 new enemies: - Kamikaze: These guys go BOOM! - Priests: These men of the cloth burn enemies & allies alike when zombies are in their path - Priestess: They invoke a protecting aura until out of danger - Ninja: A deadly new advisory that can climb wall and jump without taking damage Astronaut: These spacemen use futuristic weapons and can do real damage with lasers Astrogoliath – It doesn’t stop with the Astronauts though, as these guys are bigger, badder and more cosmonauty
- 4 New deadly traps: - Exploding barrels - Plasma cannon - Steam - Time anomalies
- New Low gravity levels
- Buyers of the Deluxe Edition or the OST will receive 5 new music tracks not previously available separately
- Improvements and bug fixes for the base campaign: - Balancing of some levels - New sound effects and audio improvement - Humans rises from the dead only when killed by zombies - Improved characters selection, mutations can now be applied while they are stepping over blocks
It's been a while since the last editor update but we didn't forget it.
What's new?
The past few weeks, we worked on adding a way to publish levels, so as of today you can create chapters and test them locally which this is a big step forward the editor completion. We have also fixed a lot bugs and added a few features that should make the editor easier to use. You can find the complete changelog here.
What's next?
The next step is allow you to publish level to Steam Workshop but before that we need to know if the chapters work properly. In top of that there are few features missing - or needing some work - that we need to work on before the editor is feature complete:
- Challenges, right now the tools to edit them does not exists, but once they are, you will have the same level of control we have to make them
- Patrols, while they are fully functional, the user interface is not that great currently, we've plans to make this better and add some features along the way
- Painting tools, more shapes and size control will be added
- Signals, right now the tool is functional but is a real mess.
- Keyboard shortcuts, I don't even know how we've made it this far without them...
What can I do?
We need some feedback, a lot of them, the more we have, the better. There is probably a lot of bugs that need fixing but are unknown to us. We also need to know if an existing features need to be improved. You check the forum here and here if you want to help.
- Fixed character effects being inverted in some case
- Fixed decors in House of the Rising Sun
- Fixed one of the chainsaw characters ignoring zombies in House of the Rising Sun
- Disabled tank spit rebound to avoid rebound on characters and make it work properly on the last boss
- Fixed some case where zombie sprint attack was wrongly performed
- Fixed health bar not always visible in the first boss
- Fixed zombies not playing fall animation when floor is breaking after a sprint attack
- Fixed human not reacting after getting hit while falling
- Fixed human vision not working after playing repulse animation
- Fixed zombies falling through the ground when stepping over a tile where a human is present
- Added a hint to use a Tank at the end of The Descent
- Fixed crawler floating animation after sprint attack
- Fixed game over screen missing texture
- Fixed white texture on main menu on mac
- Fixed errors while loading a corrupted save file
- Fixed end level screen textures being white
- Fixed a regression with Overlord not working on moving platforms
- Fixed Overlord Scream direction inverted after using a Spit on the overlord
- Fixed Overlord Scream effect not destroyed correctly
- Cleanup some useless UI texture
- Added an error message on startup if steam could not initialize correctly
- Added a cut-scene at the end of Zombie Testing Facility to prevent killing the Tank
- Fixed human characters unable to attack in tight spaces
- Fixed zombie stepping onto walls in Zombie Testing Facility
- Fixed 3rd and last boss being black on some mac
- Fixed loading screen changing contrast & brightness while loading
- Fixed Zombinator reacting to scream
- Fixed zombies floating in the air after a sprint attack on a breakable floor
- Fixed blood effect on Michelle in Blood in the Scale cut-scene
- Fixed spits start position not synced with Overlord position
- Fixed Overlords sliding down slopes when created at specific positions
- Changed external snipers orientations in The Living Horde
- Fixed exploit in The Living Horde
Hey there again Fellow Deadheads, We’re thrilled to let everyone know that the Level Editor Beta is now available for anyone whom owns the game on Steam! This new Level Editor feature allows players to create their custom levels and import official new ones into their game. The Level Editor Feature is currently only available in Beta Form though, as we’re still working on finalizing everything and improving it to a state that we feel everyone will be happy with. Therefore you can expect that there will be bugs with the feature, and that using it won’t be the smoothest experience for now. Because of this we decided to place the Level Editor Beta on its own Special branch here on Steam, so that those interested in checking it out can do so, but it won’t interfere with everyone else’s enjoyment of the game. To utilize the level editor, you must first access it on Steam. Here’s a brief breakdown on how to access the right branch and enable the feature: [olist]
- Fixed a regression preventing save files from being created at first launch
- Fixed escape key not working for some players, preventing the pause menu from opening
- Fixed sniper sometimes not being able to fire from some angles when a few zombies where stacked together
- Balanced sniper in to counteract its increased firing efficiency and reduce difficulty in some levels
- Fixed sniper blood contamination animation not synchronized with the main animation
- Fixed incorrect material on the final boss resulting lightning issues
- Reduced last boss challenge timing to 2m30s from 5m30s to make it more challenging (it was not)
- Changed OpenGL backend on Mac OS to prevent black screens on startup
The previous version was erasing inputs on load if there were no input file present. This version should fix it, however if you are still experiencing this problem, load the game and go into Settings menu, Controls then click on reset to default. Changelog:
- Fixed controls not being saved correctly between sessions
- Fixed Tank dying from a lower height than intended when jumping
This version is apparently causing some problem with numerous people, especially those ho have started the game for the first time. The game as been rollback to the previous version until we can find what the problem is. Sorry for the inconvenience. [strike]
- Fixed controls not being saved correctly between sessions
- Fixed Tank dying from a lower height than intended when jumping
- Controls menu now shows duplicated inputs to help resolve conflicts
- Updated exploding zombie visual effect
- Slightly increased zombies brightness
- Fixed Fast & Ravenous first cutscene
- Fixed Chemist Boss jumping in place when taking damage from a Tank Spit
- Fixed exploding crawlers incorrect position resulting in explosion not dealing damage correctly in tight spaces
- Fixed explosion not pushing back characters when kill by the explosion
- Fixed explosion dealing damage through walls in some conditions
- Fixed jump preview showing invalid hit icons in some conditions
- Fixed right click not deselecting mutation in the ending cutscene
- Fixed explosion affecting pliers in Murderous Cortege
- Fixed tooltips not working in main menu
- Prevent the car from going too far in "Fast & Ravenous" level (this should really work this time!)
We've updated the game to fix some issues reported by some players in the latest version.
- Fixed last cutscene not giving back control to the player
- Fixed some issues in the first part of the final boss
- Fixed a case where a tooltip would stay visible without text
- Fixed a case where a zombie sprint attack animation would be played without moving
- Added a 1s cooldown on run mutation to avoid applying a run multiple time
- Prevent opening pause menu while showing end level screen
- Fixed entering a empty frame rate limit value resulting in an error
- Fixed TVs shutting down on level end
- Prevent the car from going too far in "Fast & Ravenous" level
Hey everyone, They were some issues remaining in the last update:
- Fixed Lockdown challenge not registered correctly
- Fixed popup asking to skip intro for levels without any intro
- Fixed last boss part 1 being too easy
Hey again beautiful undead people, We’re delighted to let everyone know that we’ve just released another patch for the game. This patch introduces a whole slew of new fixes to the general gameplay and levels. Additionally we’ve also rebalanced some aspects of the games following the feedback that we’ve received from some of you. All of this meant to make sure that the game delivers the most enjoyable experience possible, and continues to surprise all of you undead masterminds. Besides these fixes, this patch also introduces some new options and improvements that many users have been asking for. Here’s a brief rundown of a few of the new options and improvements:
- Improved jump preview that takes zombie sizes into account & adds an icon to preview death from high jumps.
- Added a notifications when the challenge is completed or failed before level completion.
- Added colorblind, brightness and gamma settings.
Hey there again Fellow Dead-Heads, We're thrilled to let everyone know that we've just released the Linux version of the game as promised, so Linux lovers can now jump-on and lead their own undead army too! A Huge thanks to all of the people that helped us test this version during its Beta, as we couldn't have done this without all of you! Besides this, we're also happy to announce that Patch #3 is now available to all users; so today's update has something fun for everyone! This update includes numerous requested fixes and enhancements, all of which further help improve the experience that the game has to offer for everyone. For a full list of changes that this patch introduces, please see its full changelog here: In addition to the above mentioned improvements, this patch also includes the following user requested New Features: http://steamcommunity.com/app/416680/discussions/9/343787283746050263/ New Features:
- Improved jump preview that now takes the zombie's size into account
- Levels now wait for a challenge to be completed before showing the end level screen
- Added brightness and gamma settings (accessible from the video tab in the settings menu)
- Added an option to change screen setting
- Added a colorblind option
Dear Undead friends, We’ve been listening to your requests for a Linux version of the game, and we’re very happy to report that we’ve been hard at work creating one. To this end, we’re now holding an Open Beta test to make sure that the Linux version runs smoothly without any issues, and we’ll be releasing it as soon as these tests are completed. To do this, we would like to invite everyone who is interested in participating to reach-out to us via the dedicated Steam Forum topic, which you can find here: http://steamcommunity.com/app/416680/discussions/2/355043117525717321/. There you can find some directions for how to participate, and what steps you’ll have to follow to access the Linux build of the game if you already own it on Steam. If you don’t already own the game but are interested in helping to test the Linux version, please just E-mail us at feedback@zombienightterror.com. Unfortunately we won’t be able to offer everyone whom doesn’t already have access to the game a free Steam Key to test it, so we’ll be limiting our selection to the first 15 people whom apply for a key. The first 15 submissions will be given one of the available keys, so we’re operating according to a First-Come, First-serve system. Please note that due to the unpredictable nature of game testing, we don’t have an ETA for the release date of this Linux version of the game yet. However the test results have been positive thus far, so we don’t expect that you’ll have too wait long. Keep an eye out on this space, as we’ll provide everyone with new updates as soon as they're available.
Hey there again undead Aficionados! As promised, we’ve continued to listen to everyone’s feedback and we’re happy to let everyone know that we just released Patch #2 for the game. This includes fixes to some of the issues that players have reported, whilst also introducing numerous general improvements that will help to make the game an overall smoother and more enjoyable experience for everyone. Patch #2 includes the following fixes and improvements:
- Improved character movements
- Improved character animations
- Improved Balancing to some levels to reduce difficulty spikes
- Zombie Farming is now prevented in some levels
- Additional tooltips in the main menu
- Additional and improved Sound Effects
- Fixed sprinting zombies ignoring doors
- Fixed some achievements not unlocking correctly
- Fixed pausing the game while tutorial is playing
- Fixed issue where some visual effects were not working as intended on certain hardware
Hey there again Fellow Nefarious Overlords! We've been listening to everyone's feedback very closely since we released the game, and we've been working hard to address all of the reported issues and deliver the requested fixes. To this end, we're happy to bring everyone Patch #1. This should help to make spreading the pandemic even more enjoyable, and make those pesky humans taste all the sweeter! Patch #1 includes the following fixes and changes:
- Bug fixes addressing crashes and stability
- Fixed sound bug that also affected controls
- Audio tweaks: added some sound effects, changed the volume of others
- Fixed Junkie Plague challenge
- Tweaked Fast & Ravenous level
- Tweaked & fixed boss levels, including achievements
Hey there fellow undead masterminds, We just couldn't hold back the infection any longer, so we decided to open the doors and get this Apocalypse started! So if you're tired of seeing poor lovable Zombies get a bad rep for trying to make the world less crowded, or if you're just tired of people being the worst in general, then it's time to take control of you own personal Zombie horde and clean up the streets. Control each moment of the zombie outbreak, spreading the virus as thoroughly as possible, and lead your own zombie horde using special mutations to bypass traps, and turn uncooperative prey into brain-hungry allies. But beware, not all humans are useless meatbags, some will fight back in inventive ways. So this summer, forget about saving the world. After all, the only way to survive the zombie apocalypse is to BE the zombie apocalypse! We really hope that all of you guys enjoy the game, and thank you very much for your support! All of our little critters really appreciate it!
Attention Mayhem Masterminds! Are you tired of people being the worst? Have you ever looked at a friend, and thought to yourself "Hmmm.....that's a tasty looking arm you have there." Then get ready to lead your very own lovable Zombie horde through the city, mutating to bypass hazards, infecting pesky humans, and chowing down on fresh meat on July 20th! So on July 20th, forget about saving the world. After all, the only way to survive the zombie apocalypse is to BE the apocalypse!
Zombie Night Terror
NoClip
Gambitious Digital Entertainment
2016-07-20
Action Indie Strategy Singleplayer
Game News Posts 61
🎹🖱️Keyboard + Mouse
Very Positive
(2884 reviews)
https://zombienightterror.com
https://store.steampowered.com/app/416680 
The Game includes VR Support
Zombie Night Terror Linux [1.38 G]
Zombie Night Terror - Soundtrack
Prepare yourself for the most thrilling night of your life! Something strange has happened and people everywhere are turning into blood thirsty walking corpses. But guess who’s the brains behind this hungry undead army? YOU! So spread this pandemic to wipe humanity off this planet. Because the only way to survive the zombie apocalypse, is to BE the apocalypse!
But the brainless undead are quite dumb… even dumber than you might expect given their lack of grey matter. Because when left to their own devises, they will just endlessly walk forward and fall into permanently deadly booby traps placed by not-so-helpless humans. So to accomplish your mission of world extermination, you will need to help guide them to their next yummy meal. Luckily you can utilize numerous special mutations to make your troops evolve and fulfil their appetite for flesh. But beware! Humans will not facilitate your dark will….they will fight to survive.
Spread terror through 40 levels and enrol more zombies into your undead army. Along the way you’ll have to solve brain tingling puzzles, and fight increasingly powerful foes that are hell-bent on staying alive. The closer you get to total world extinction, the harder survivors will fight to put you in the ground….for good.
Blood, tears, non-sexual moans, inappropriate laughter, and tons of puzzles that will literally blow your brains out... This is Zombie Night Terror!
- Command a Zombie Horde: You are the brain, they are the muscles. Your zombie horde will obey your commands without any strike risk or complaints … On the downside; you can’t have any heated conversations about late night movies or cool books anymore tough!
- Unique Mutation System: Having an army of deadly zombies is awesome. Having an army of mutated zombies is way better! Take advantage of our mutation system to overcome the enemy’s defences, by creating powerful new zombie types. Each has their unique power and abilities that can help you overcome different situations.
- Combo System: Because you thought mutations were your only way to facilitate your meat feast, we spiced it up allowing you to combine those and see what your enemies are made of (literally). Let’s show those pesky humans how to have fun!
- You are not alone: Having zombies is kind of like having a pet; it’s fun but you need to take care of them… That’s what humans are for, as they are the perfect way to keep your zombies well fed and busy. But beware! Humans are well armed and they do not appreciate the toothy company of the undead.
- Contaminate: Don’t have enough company? Do you need a bigger horde? Well, just convert Humans to your cause then! You don’t necessary need to bring flowers and be charming, as a single bite right into the neck (or anywhere that pleases you) should be enough to do the trick!
- Destructible Environments: In times of a zombie apocalypse, humans love to take their time playing hide and seek. However when the hunger for tasty flesh is this painful, you don’t have time for such childishness. So use the power or your horde to destroy their playground and spread terror among them… PEEKABOOM!
- OS: Ubuntu 16.04+ or equivalent
- Processor: Intel Core 2 Duo or fasterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
- Storage: 600 MB available space
- OS: Ubuntu 16.04+ or equivalent
- Processor: Intel Core i3 or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 6850/Nvidia GTX 460 or higher
- Storage: 600 MB available space
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