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Here is a small patch to fix some of
Due to a engine bug, there was a bug in particle collisions making the game crash in some conditions, it was especially visible when exploding zombies. We've updated the game to a more recent version of Unity that should fix this issue. Unfortunately, the latest version of Unity with this fix is not compatible with 32 bits versions Linux. So, if you are still using one of those, you'll have to keep using the Legacy version version of the game. Let us know if the crash is still happening on this bug thread. Thanks for your support and sorry for the inconvenience.
It's Halloween and the time has come to add new languages to Zombie Night Terror!
The game is now available in 10 languages including Simplified Chinese, Japanese and Korean.
Alongside the new languages, here are some highlights of the improvements of this new version:
Now that the game is now available on Switch and mobile, we are now porting back some of the latest improvements to the PC version.
But before releasing the newest version, we are releasing a Beta to make sure we don't introduce new bugs to the game.
Alongside the new languages, here are some highlights of the improvements of this new version:
After months of hard work and countless zombies sacrificed for the greater good, Zombie Night Terror is finally available on Android and iOS!
So you can now bring the apocalypse with you wherever you want!
For a limited time, we're also offering a 30% off discount, so if you want to lead a mindless horde of zombies with everywhere, now is the time.
What was a small beta to fix some long standing issues turned out to be a little more. So the 1.13.17 patch is now version 1.4. Sorry for the delay! General
The beta have been updated, check it out here: https://steamcommunity.com/app/416680/discussions/0/1739968490552489634/
Some users have had sound issues for a while we have trouble identifying. This version uses a newer version of Fmod that could help with that (or not...) and we need to know, so if you have an error on startup saying the sound cannot initialize, we would like to know if this version is helping. We are doing a beta to know if there are some side effects, so even if you don't have any sound issues, you can test this version and let us know if you have any new problems. If you want to play the very this, follow these steps:
Thanks to Carlos Javier Cuevas, one of our players who graciously made the translation for us, the game is no available in Spanish. We hope our Spanish players will be happy to enjoy the game in their native language! If you find any issues with it, don't hesitate to let us know in the forum. We also fixed a few bugs:
Thanks to Carlos Javier Cuevas, one of our players who graciously made the translation for us, the game is no available in Spanish. We hope our Spanish players will be happy to enjoy the game in their native language! If you find any issues with it, don't hesitate to let us know in the forum. We also fixed a few bugs:
Hey there again fellow Deadites, We've heard your requests for more time to get fully familiar with the new level editor and to perfect your devious custom creations for the Steam Workshop contest. To this end, we're really happy to announce that we're officially extending the deadline for contest submissions to December 1st! This is meant to give everyone a bit more time to work on their levels or put together more dastardly submissions. To help those that read about the contest for the first time, we've been putting together a series of tutorial videos to help explain how the level editor tools work and how they can be used to create complicated levels. These videos can be found here: https://www.youtube.com/channel/UCiGN1qxWu3rTmQltBbWMesw/videos We hope that this extra time will help more people to participate in the contest or create more levels for submission. We can't wait to play everyone's custom beauties! Good luck everyone and thanks a lot for your continued support!
Hey there again fellow Deadites! We've been listening to your feedback on the Level Editor and noticed that there seems to be some confusion surrounding how to set the correct contest tags to custom level submissions. To make things easier on everyone, we decided to update the game and just release a new version which allows players to Directly publish their custom chapter directly into the contest. This should help to greatly decrease any misunderstanding and faulty submissions. To do this, please follow the following instructions: [olist]
The last patch broke the mac OS steam integration, this should now be fixed.
The latest update had some issues with some anti-viruses and Steam was not initializing correctly on Linux. This update should fix the Steam initialization error and a bug preventing you to publish a chapter without a cover, the antivirus false positive was fixed last night with a quick hotfix. We are very sorry for the inconvenience and hope your still having fun feeding your zombie horde!
Hey there again fellow dead heads! Dying to win the respect and admiration of hordes of fellow players from around the world? Then this is your moment, as we’re extremely excited to announce that we’ve just launched the totally Free Level Editor Update for Zombie Night Terror! So now not only are you the putrid power behind the zombie apocalypse, but now you can craft the very earth on which your undead armies march just in time for Halloween. The editor is based on the very tools that we used to create the game and provides you with everything that you might need to forge your very own zombiegeddon to challenge yourself. That’s not all though, as the The Level Editor comes with full Steam Workshop support, letting you share every misstep of your own hellish creations with other like-minded pseudo-sado-masochists the world over! Start slow by crafting a single level, then crank things up with a full chapter loaded with enemies, traps, bonuses, mutations, and intellectually superior dialogue of your own choosing, all of which unfolds according to your devious plan. Where does the camera go? What music works best? How is the level won or lost? All these questions and more are yours to answer. And let’s not forget your artistic choices when it comes to intricate pipework, which - let’s face it - everyone loves. This new Level Editor Update allows you to do the following:
Hey there again you lovely people!
The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective title has ever been available for here on Steam to benefit the One Gamer Fund during its inaugural charity weekend.
The One Gamer Fund is a new philanthropic initiative comprised of seven gaming nonprofits: AbleGamers, Child’s Play, Games for Change, Global Game Jam, the IGDA Foundation, Stack-Up and Take This. Between 10 a.m. PT on Sept. 21 to 10 a.m. PT on Sept. 25, half of all proceeds generated by purchases of Good Shepherd games after Steam’s share of revenue is factored will be donated directly to the IGDA Foundation on behalf of the One Gamer Fund and subsequently dispersed among all partnering nonprofits.
This is not all though! We’ve also just launched a special new Good Shepherd Entertainment Bundle to coincide with this sale. This bundle will allow those whom already own some of our games to easily complete their set at a special additional 25% discount! This means that you can add even more gaming goodness to life whilst helping these seven amazing charities and causes.
A number of Twitch personalities will also be hosting special streams to aid the One Gamer Fund throughout the weekend. Individuals can learn more about ways to participate by visiting www.OneGamerFund.org and following @OneGamerFund on Twitter.
We can’t tell you guys how much this sales means to us and how proud we are to be a small part of helping these amazing causes. None of this would be possible without all of your help though, so on behalf of everyone involved in this benefit sale, we just wanted to say thank you very much for your continued support!
Here’s to the power of gaming!
Greetings,
The Good Shepherd Team
There as been a few small update the couple last weeks with few changes but I never took the time to write about it... So here it is:
The level editor beta have been updated. The workshop is now available to everyone owning the game, it no longer required to be in the test group. New features & fixes has been also added:
Steam workshop is now supported in the beta and while it missing some feature, every user present in the group we mentioned earlier should now be able to publish and subscribe to custom campaigns! Other than that, this update also adds all the content from the Moonwalkers Update as well a some bug fixes and new features. As usual, we need feedback, there is probably a lot of bugs that need fixing but are unknown to us. We also need to know if an existing features need to be improved. You check the forum here and here if you want to help.
We are almost ready to add the workshop support to the beta, but we need some help before letting everyone use it. If you interested in testing the workshop as soon as the update is live, just follow the instruction here.
As you can expect there are some issues with the last update. So here is a patch to fix the most urgent and obvious bugs:
Hey there again fellow undead masterminds, You just can’t keep a good rotting corpse down for long! Just when you thought the apocalypse was over, we’re super excited to announce that we just released the totally Free Moonwalkers Update! This massive new update brings a whole brand new chapter and a delicious sci-fi B-movie makeover to the game. Set over 10 levels, the new story will entwine you in its entrail-soaked grasp as you face off against six new zombie-hating enemies, devious new traps and much more. Can you keep the dreams of your zombie hoard alive? Wait - there’s more. The update also brings a host of largely invisible yet no less important fixes and improvements to the core game, plus buyers of the Deluxe version get an additional five music tracks not previously available separately. Here’s a quick breakdown all of the contents of this new update to help make all of it easier to digest (get it?).
It's been a while since the last editor update but we didn't forget it.
Hey there again Fellow Deadheads, We’re thrilled to let everyone know that the Level Editor Beta is now available for anyone whom owns the game on Steam! This new Level Editor feature allows players to create their custom levels and import official new ones into their game. The Level Editor Feature is currently only available in Beta Form though, as we’re still working on finalizing everything and improving it to a state that we feel everyone will be happy with. Therefore you can expect that there will be bugs with the feature, and that using it won’t be the smoothest experience for now. Because of this we decided to place the Level Editor Beta on its own Special branch here on Steam, so that those interested in checking it out can do so, but it won’t interfere with everyone else’s enjoyment of the game. To utilize the level editor, you must first access it on Steam. Here’s a brief breakdown on how to access the right branch and enable the feature: [olist]
The previous version was erasing inputs on load if there were no input file present. This version should fix it, however if you are still experiencing this problem, load the game and go into Settings menu, Controls then click on reset to default. Changelog:
This version is apparently causing some problem with numerous people, especially those ho have started the game for the first time. The game as been rollback to the previous version until we can find what the problem is. Sorry for the inconvenience. [strike]
We've updated the game to fix some issues reported by some players in the latest version.
Hey everyone, They were some issues remaining in the last update:
Hey again beautiful undead people, We’re delighted to let everyone know that we’ve just released another patch for the game. This patch introduces a whole slew of new fixes to the general gameplay and levels. Additionally we’ve also rebalanced some aspects of the games following the feedback that we’ve received from some of you. All of this meant to make sure that the game delivers the most enjoyable experience possible, and continues to surprise all of you undead masterminds. Besides these fixes, this patch also introduces some new options and improvements that many users have been asking for. Here’s a brief rundown of a few of the new options and improvements:
Hey there again Fellow Dead-Heads, We're thrilled to let everyone know that we've just released the Linux version of the game as promised, so Linux lovers can now jump-on and lead their own undead army too! A Huge thanks to all of the people that helped us test this version during its Beta, as we couldn't have done this without all of you! Besides this, we're also happy to announce that Patch #3 is now available to all users; so today's update has something fun for everyone! This update includes numerous requested fixes and enhancements, all of which further help improve the experience that the game has to offer for everyone. For a full list of changes that this patch introduces, please see its full changelog here: In addition to the above mentioned improvements, this patch also includes the following user requested New Features: http://steamcommunity.com/app/416680/discussions/9/343787283746050263/ New Features:
Dear Undead friends, We’ve been listening to your requests for a Linux version of the game, and we’re very happy to report that we’ve been hard at work creating one. To this end, we’re now holding an Open Beta test to make sure that the Linux version runs smoothly without any issues, and we’ll be releasing it as soon as these tests are completed. To do this, we would like to invite everyone who is interested in participating to reach-out to us via the dedicated Steam Forum topic, which you can find here: http://steamcommunity.com/app/416680/discussions/2/355043117525717321/. There you can find some directions for how to participate, and what steps you’ll have to follow to access the Linux build of the game if you already own it on Steam. If you don’t already own the game but are interested in helping to test the Linux version, please just E-mail us at feedback@zombienightterror.com. Unfortunately we won’t be able to offer everyone whom doesn’t already have access to the game a free Steam Key to test it, so we’ll be limiting our selection to the first 15 people whom apply for a key. The first 15 submissions will be given one of the available keys, so we’re operating according to a First-Come, First-serve system. Please note that due to the unpredictable nature of game testing, we don’t have an ETA for the release date of this Linux version of the game yet. However the test results have been positive thus far, so we don’t expect that you’ll have too wait long. Keep an eye out on this space, as we’ll provide everyone with new updates as soon as they're available.
Hey there again undead Aficionados! As promised, we’ve continued to listen to everyone’s feedback and we’re happy to let everyone know that we just released Patch #2 for the game. This includes fixes to some of the issues that players have reported, whilst also introducing numerous general improvements that will help to make the game an overall smoother and more enjoyable experience for everyone. Patch #2 includes the following fixes and improvements:
Hey there again Fellow Nefarious Overlords! We've been listening to everyone's feedback very closely since we released the game, and we've been working hard to address all of the reported issues and deliver the requested fixes. To this end, we're happy to bring everyone Patch #1. This should help to make spreading the pandemic even more enjoyable, and make those pesky humans taste all the sweeter! Patch #1 includes the following fixes and changes:
Hey there fellow undead masterminds, We just couldn't hold back the infection any longer, so we decided to open the doors and get this Apocalypse started! So if you're tired of seeing poor lovable Zombies get a bad rep for trying to make the world less crowded, or if you're just tired of people being the worst in general, then it's time to take control of you own personal Zombie horde and clean up the streets. Control each moment of the zombie outbreak, spreading the virus as thoroughly as possible, and lead your own zombie horde using special mutations to bypass traps, and turn uncooperative prey into brain-hungry allies. But beware, not all humans are useless meatbags, some will fight back in inventive ways. So this summer, forget about saving the world. After all, the only way to survive the zombie apocalypse is to BE the zombie apocalypse! We really hope that all of you guys enjoy the game, and thank you very much for your support! All of our little critters really appreciate it!
Attention Mayhem Masterminds! Are you tired of people being the worst? Have you ever looked at a friend, and thought to yourself "Hmmm.....that's a tasty looking arm you have there." Then get ready to lead your very own lovable Zombie horde through the city, mutating to bypass hazards, infecting pesky humans, and chowing down on fresh meat on July 20th! So on July 20th, forget about saving the world. After all, the only way to survive the zombie apocalypse is to BE the apocalypse!
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