Newsletter #16 April 2020
Last month, we did a private beta and got some very cool feedback. Some testers loved it, some testers hated it, but no one was left indifferent! Big thanks to the testers for their involvement and for their precious feedback that allows us to make better games. After the tests, we made a lot of changes: improvements of the texts, the coherence of the scenario, the music The games setting, rather obscure musical references and tone of "magic realism" may cause some divided opinions, but we hope with all our hearts that youll be seduced by the universe, which promises to be quite different from what most gamers are used to. And lastly, were still moving forward. We're in the polishing phase, so it's starting to feel like the end of production! We're still working from home, but we're well organized and we're working hard. So we're staying the course to keep to a release in the first half of 2020! I promise, we'll tell you more soon... A little more patience! ;-) Also, Unwinnable talked about us in an article about Seers Isle in the Monthly Unwinnable category. Many thanks to them! Check it out by clicking here: Rowan from Seers Isle by Deirdre Coyle
As you may know, music will have a major role in the game. We've created a lot of songs, and we can already tell you that the OST is going to sound like a pop album! We are very proud of the result and once again, wed like to thank Julien and Camille for the music and sound design, Christelle for lending us her beautiful voice, and Charles-Henry Martin who wrote and recorded the soundtrack of Along the Edge, and who is now the pianist for Across the Grooves! We created a Spotify playlist with a mix of musical references sent to the musicians for inspiration, as well as other songs and artists referenced in game. Listen to the playlist on Spotify! Weve added a lexicon feature in the game for those who would like to learn more about the musical references of Across the Grooves. This lexicon is not intended to replace wikipedia, but rather to be an invitation to discovery for the curious. Moreover, all the entries have recommendations of records or songs to discover... Your curiosity is the only limit!
If you want to subscribe to our mailing list, you can register here: http://www.nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). And if you want to hear from us more often, you can also follow us on social networks: http://twitter.com/novabox http://facebook.com/novabox.studio https://instagram.com/novabox See you next month! Best, Cyndie, on behalf on the team.
[ 2020-05-01 12:33:33 CET ] [ Original post ]
Hello everyone!
We're still confined, but we're making good progress. We hope you're doing well too!
This month, we talk about our progress on Across the Grooves and the game's musical references!
What have we been up to?
Last month, we did a private beta and got some very cool feedback. Some testers loved it, some testers hated it, but no one was left indifferent! Big thanks to the testers for their involvement and for their precious feedback that allows us to make better games. After the tests, we made a lot of changes: improvements of the texts, the coherence of the scenario, the music The games setting, rather obscure musical references and tone of "magic realism" may cause some divided opinions, but we hope with all our hearts that youll be seduced by the universe, which promises to be quite different from what most gamers are used to. And lastly, were still moving forward. We're in the polishing phase, so it's starting to feel like the end of production! We're still working from home, but we're well organized and we're working hard. So we're staying the course to keep to a release in the first half of 2020! I promise, we'll tell you more soon... A little more patience! ;-) Also, Unwinnable talked about us in an article about Seers Isle in the Monthly Unwinnable category. Many thanks to them! Check it out by clicking here: Rowan from Seers Isle by Deirdre Coyle
The music in Across the Grooves
As you may know, music will have a major role in the game. We've created a lot of songs, and we can already tell you that the OST is going to sound like a pop album! We are very proud of the result and once again, wed like to thank Julien and Camille for the music and sound design, Christelle for lending us her beautiful voice, and Charles-Henry Martin who wrote and recorded the soundtrack of Along the Edge, and who is now the pianist for Across the Grooves! We created a Spotify playlist with a mix of musical references sent to the musicians for inspiration, as well as other songs and artists referenced in game. Listen to the playlist on Spotify! Weve added a lexicon feature in the game for those who would like to learn more about the musical references of Across the Grooves. This lexicon is not intended to replace wikipedia, but rather to be an invitation to discovery for the curious. Moreover, all the entries have recommendations of records or songs to discover... Your curiosity is the only limit!
If you want to subscribe to our mailing list, you can register here: http://www.nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). And if you want to hear from us more often, you can also follow us on social networks: http://twitter.com/novabox http://facebook.com/novabox.studio https://instagram.com/novabox See you next month! Best, Cyndie, on behalf on the team.
Along the Edge
Nova-box
Nova-box
2016-10-12
Singleplayer
Game News Posts 51
🎹🖱️Keyboard + Mouse
Very Positive
(308 reviews)
http://alongtheedge-game.com
https://store.steampowered.com/app/504390 
The Game includes VR Support
Along the Edge Linux [518.33 M]
Along the Edge is a visual novel set in the European countryside, where your choices impact the main character's personality and appearance.
Daphné is at a dead-end. She's unsatisfied by her personal and professional life. So, when she inherits an old family house in a remote part of the country, she jumps at the opportunity to start anew.
Does she decide to embrace her legacy or does she hang on to her old way of life?
Story
Daphné is at a dead-end. She's unsatisfied by her personal and professional life. So, when she inherits an old family house in a remote part of the country, she jumps at the opportunity to start anew.
Does she decide to embrace her legacy or does she hang on to her old way of life?
Features
- An adult and slightly occult universe painted with the vibrant colors of the European countryside.
- Each of your choices impact the main character personality, mood and appearance.
- A huge amount of content, enough to fill a two years compendium of a comic-book series:
— Over 450 hand-made full-screen illustrations and 20 characters with over 400 different variants and attitudes (including 38 possible appearance evolutions of the main character, Daphné),
— 80.000 words in English and in French (which would translate into a 400 pages novel).
- 60 different endings, 28 achievements to unlock. Throughout the story, your choices will impact:
— how the plot ends (6 possibilities),
— the destiny of the main character (4 possibilities),
— the romantic relationships of the main character (3 possibilities),
— several smaller plot points (such as the life or death of some supporting characters).
MINIMAL SETUP
- OS: Ubuntu 16.04 and later (64bits only)
- Processor: 2.0 Ghz (with SSE2 instruction set support)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated or dedicated graphic card with 512MB of VRAM
- Storage: 1 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB