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Name | Lost Labyrinth Extended Version | |
Developer | Markus Döbele | |
Publisher | Flying Interactive | | |
Tags | Indie Casual RPG Singleplayer | | |
Release | 2015-11-24 | |
Steam | 1,24€ 0,99£ 1,24$ / 75 % |
News | 2 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/420920  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Lost Labyrinth Extended Version Depot [45.85 M]
|
LINUX STREAMERS (0)
Lost Labyrinth Version 5.3.1 Update with Japanese Language Option |
Features:
- japanese translation
- made game track time actually spent playing
- made staff piece win active button in inventory (so one can climb on for higher score)
- made throwing accessable via quickbar
- allowed throwing of stones and steel balls
- added effect icon for fighting unarmed
- removed "immune to" messages from monsters off screen
- refined fade out in light circle drawing
- fixed double flaw deselection bug
- made projectile animation speed depend on distance
- increased visible map area in map view
- made cauldron and grimoire show if used already by disabling "use" menu
- added +- as additional hotkeys for quickbar row switch
- added option settings to allow tweaking game difficulty
Bugfixing:
- fixed local highscore bug
- fixed robes' effects
- fixed crashbug with arcane writing & empty spell list
- fixed archipelago
- fixed robe "breath of winter"
- fixed firedemon exit
- fixed gambler music bug
- fixed weapon throwing bug
Balancing:
- deactivated monster dodge if blind,sleeping or invisible player
- fixed overpowered "witch sight" spell
- star money places gold in a radius around player instead of all over the level
- reduced monster spawn rate
|
[ 2016-10-20 19:09:29 CET ] [ Original post ] |
Lost Labyrinth Version 5.3.1 Update with Japanese Language Option |
Features:
- japanese translation
- made game track time actually spent playing
- made staff piece win active button in inventory (so one can climb on for higher score)
- made throwing accessable via quickbar
- allowed throwing of stones and steel balls
- added effect icon for fighting unarmed
- removed "immune to" messages from monsters off screen
- refined fade out in light circle drawing
- fixed double flaw deselection bug
- made projectile animation speed depend on distance
- increased visible map area in map view
- made cauldron and grimoire show if used already by disabling "use" menu
- added +- as additional hotkeys for quickbar row switch
- added option settings to allow tweaking game difficulty
Bugfixing:
- fixed local highscore bug
- fixed robes' effects
- fixed crashbug with arcane writing & empty spell list
- fixed archipelago
- fixed robe "breath of winter"
- fixed firedemon exit
- fixed gambler music bug
- fixed weapon throwing bug
Balancing:
- deactivated monster dodge if blind,sleeping or invisible player
- fixed overpowered "witch sight" spell
- star money places gold in a radius around player instead of all over the level
- reduced monster spawn rate
|
[ 2016-10-20 19:09:29 CET ] [ Original post ] |