Hi there, first of all: Thanks to all the people who have played Patterna! It has been an exciting week. If you got stuck, need help, have suggestions, or anything else along these lines, visit the discussions forum and make yourself heard. I just pushed the first post-release update to Steam. The most important change is that you can now leave a level mid game and come back to it later without losing your progress. For sequence levels, you can simply jump into the level from the menu to get back to where you started. For a random level, you can do the same from the level history list (found in the Extras submenu). The save game will be deleted once you finish the level successfully. To restart the level, use the restart button in the top-right. Here are all the changes:
- the game will now save the state of levels when you leave them unfinished. The save for that level will be reset to a clean state when you finish the level. To continue a level from a sequence, simply start it (it can be reset using the button in the top-left). To continue a randomly generated level, visit the level history and click 'Resume'.
- sequence levels with a saved game are now marked with a special symbol
- finished sequences are now marked with a checkmark if they have been finished without mistakes and with a cross if they have been finished with mistakes
- the game will now correctly store rank points
- double clicking a level's name in the sequence selection will now start the level
- fixed a bug with the level history where very large levels that take long to generate would not be generated correctly
- the level history is now properly synchronized to the Steam Cloud
- fixed a bug in the level generation that made it non-deterministic in certain special cases
- in the editor, information will now display as in-game when the 'As ingame' view mode is enabled
Hi there, first of all: Thanks to all the people who have played Patterna! It has been an exciting week. If you got stuck, need help, have suggestions, or anything else along these lines, visit the discussions forum and make yourself heard. I just pushed the first post-release update to Steam. The most important change is that you can now leave a level mid game and come back to it later without losing your progress. For sequence levels, you can simply jump into the level from the menu to get back to where you started. For a random level, you can do the same from the level history list (found in the Extras submenu). The save game will be deleted once you finish the level successfully. To restart the level, use the restart button in the top-right. Here are all the changes:
- the game will now save the state of levels when you leave them unfinished. The save for that level will be reset to a clean state when you finish the level. To continue a level from a sequence, simply start it (it can be reset using the button in the top-left). To continue a randomly generated level, visit the level history and click 'Resume'.
- sequence levels with a saved game are now marked with a special symbol
- finished sequences are now marked with a checkmark if they have been finished without mistakes and with a cross if they have been finished with mistakes
- the game will now correctly store rank points
- double clicking a level's name in the sequence selection will now start the level
- fixed a bug with the level history where very large levels that take long to generate would not be generated correctly
- the level history is now properly synchronized to the Steam Cloud
- fixed a bug in the level generation that made it non-deterministic in certain special cases
- in the editor, information will now display as in-game when the 'As ingame' view mode is enabled
Patterna
Sebastian Schöner
Sebastian Schöner
2016-10-03
Indie Singleplayer
Game News Posts 10
🎹🖱️Keyboard + Mouse
Positive
(35 reviews)
http://www.s-schoener.com
https://store.steampowered.com/app/503860 
The Game includes VR Support
Patterna Linux [196.16 M]
Patterna Soundtrack
- More than 70 levels, plus a tutorial
- Procedurally generated levels with plenty of options for the level generator
- Enchanting minimalist original soundtrack by Alex Cottrell
- Absolutely no guessing needed
- Level editor and Steam Workshop support included
- Extensive gameplay statistics
- OS: Ubuntu 12.04
- Processor: Core2Duo or more recent. but should also run on a Pentium 4Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2 capable graphics device
- Storage: 250 MB available space
- OS: Ubuntu 14.06
- Processor: Intel i5 or equivalentMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 3 capable graphics device
- Storage: 250 MB available space
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