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Update 1.2: Preliminary Marking Mode

Hi there, I have spend this weekend preparing another update for Patterna. This update mainly adds two things: A mode that allows you to mark nodes without committing to them and a new input mode for touchscreens (based on the one that already exists in the tablet version over on itch.io). The touch input mode should be considered Beta. Any feedback and all bug reports are very welcome. Here is the full changelog:

  • Added a 'preliminary marking mode'. Hold down left or right shift while clicking a node to preliminarily mark it as pattern or non-pattern without committing to this choice. You can also press Tab to toggle the mode on or off. Do the same thing again to unmark it. Preliminarily marked nodes are displayed as half-unknown, half-whatever-you-marked-it-as. You can change the hotkeys used for this feature in the launcher. All the information will update as if the nodes you marked preliminarily were already your final choice. When you are in preliminary planning mode, the total nodes left label in the bottom left is marked with a star.
  • You can shift click (or whatever you reset the hotkey to) the 'Reset Highlights' button in the bottom left to reset the preliminary markings on the board.
  • You can now switch to a touch input mode in the options menu. The touch mode works as in the Android version: You are in one of two modes (displayed by a symbol on the left), either marking nodes as pattern or non-pattern by tapping them. Tap any empty space on the board to change the input mode. An indicator on the left hand side of the screen shows you what mode you are currently in. Tap that indicator to toggle preliminary marking mode. Tap the 'Reset Highlights' button while in this mode to reset all preliminary markings. Tap-and-hold a screen element (such as a node) to make its tooltip appear.
  • Fixed information display in the ingame view in the editor when a level is loaded
  • Fixed the instructions screen, where one of the pages was always shown ontop of all other pages


[ 2016-10-09 17:52:54 CET ] [ Original post ]



Patterna
Sebastian Schöner
  • Developer

  • Sebastian Schöner
  • Publisher

  • 2016-10-03
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 10  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (35 reviews)


  • Review Score

  • http://www.s-schoener.com
  • Website

  • https://store.steampowered.com/app/503860 
  • Steam Store

  • The Game includes VR Support



    Patterna Linux [196.16 M]

  • Public Linux depots

  • Patterna Soundtrack
  • Available DLCs

  • Patterna is a logic puzzle game inspired by HexCells. It features a highly customizable random level generator, a level editor, more than 70 levels, and an enchanting minimalist soundtrack by Alex Cottrell.

    • More than 70 levels, plus a tutorial
    • Procedurally generated levels with plenty of options for the level generator
    • Enchanting minimalist original soundtrack by Alex Cottrell
    • Absolutely no guessing needed
    • Level editor and Steam Workshop support included
    • Extensive gameplay statistics
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Core2Duo or more recent. but should also run on a Pentium 4Memory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2 capable graphics device
    • Storage: 250 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.06
    • Processor: Intel i5 or equivalentMemory: 1024 MB RAM
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 3 capable graphics device
    • Storage: 250 MB available space
    GAMEBILLET

    [ 5951 ]

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    7.5$ (75%)
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    14.99$ (50%)
    0.89$ (87%)

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