Hi there,
today's update brings two new level types for the random level generator and a new option for the random level generator. The new option 'Edge Variants' creates variants of the active graph type by making some of the edges one-way (in a structured manner). This of course works best for graph types that have no directed edges to begin with.
Here are two such variants:
The two new types of graphs for the level generator go by the names of 'Archimedean Graph' (which is a bit misleading; they are connected to Archimedean solids, but not all in the same way) and 'Special Graphs' (this is a collection of notable graphs from graph theory). These generators work best when you do not fix a size for the levels (since it will try to find a graph of the given size from the collection, and for some sizes there may only be a single graph in the collection). Here are a few impressions of the new graphs (the first two are Archimedean, the last two Special):
Best,
Sebastian
Patterna is a logic puzzle game inspired by HexCells. It features a highly customizable random level generator, a level editor, more than 70 levels, and an enchanting minimalist soundtrack by Alex Cottrell.
More than 70 levels, plus a tutorial
Procedurally generated levels with plenty of options for the level generator
Enchanting minimalist original soundtrack by Alex Cottrell
Absolutely no guessing needed
Level editor and Steam Workshop support included
Extensive gameplay statistics
MINIMAL SETUP
OS: Ubuntu 12.04
Processor: Core2Duo or more recent. but should also run on a Pentium 4Memory: 512 MB RAM
Memory: 512 MB RAM
Graphics: OpenGL 2 capable graphics device
Storage: 250 MB available space
RECOMMENDED SETUP
OS: Ubuntu 14.06
Processor: Intel i5 or equivalentMemory: 1024 MB RAM