Hey Everyone, just a couple of quick updates! - Steam Trading Cards are live: Each card features some HD scans of the notebooks that were used for brainstorming ( just zoom into the card on the badge screen) (neeeat). - We've updated some UI elements, let us know how you feel about them and we'll work with that going forward. We're trying to improve readability while remaining consistent with our console versions. - FNBA @ SXSW, OMGWTF? Ouch my brain! It's true, we're up for the Gamer's Voice Award at SXSW so we'll be bringing the game down to Texas! Definitely drop by and say hi if you're at the show and we'll be more than happy to take you on in person! Hope you're having a blast taking out your friends! - The Red Nexus Games Team
[ 2017-03-03 09:21:08 CET ] [ Original post ]
Hey Everyone, just a couple of quick updates! - Steam Trading Cards are live: Each card features some HD scans of the notebooks that were used for brainstorming ( just zoom into the card on the badge screen) (neeeat). - We've updated some UI elements, let us know how you feel about them and we'll work with that going forward. We're trying to improve readability while remaining consistent with our console versions. - FNBA @ SXSW, OMGWTF? Ouch my brain! It's true, we're up for the Gamer's Voice Award at SXSW so we'll be bringing the game down to Texas! Definitely drop by and say hi if you're at the show and we'll be more than happy to take you on in person! Hope you're having a blast taking out your friends! - The Red Nexus Games Team
[ 2017-03-03 09:21:08 CET ] [ Original post ]
Hi everyone! I'm super excited to announce that FNBA is a finalist at the Canadian Video Game Awards, for Best Debut Game! We are super excited to attend the awards show and check out all the other awesome games that have been nominated. The full list of finalists can be found here: http://www.cvawards.ca/2016-finalists/. The Mac build is also live, so that is a thing! As part of that we've fixed up some more bugs, definitely keep those reports coming :) Cheers, Dylan & The Red Nexus team
[ 2016-11-07 21:40:38 CET ] [ Original post ]
Hi everyone! I'm super excited to announce that FNBA is a finalist at the Canadian Video Game Awards, for Best Debut Game! We are super excited to attend the awards show and check out all the other awesome games that have been nominated. The full list of finalists can be found here: http://www.cvawards.ca/2016-finalists/. The Mac build is also live, so that is a thing! As part of that we've fixed up some more bugs, definitely keep those reports coming :) Cheers, Dylan & The Red Nexus team
[ 2016-11-07 21:40:38 CET ] [ Original post ]
Hey everyone, We're nominated for a Canadian Video Game Award, woo! http://www.cvawards.ca/2016-nominees/entry/friday-night-bullet-arena/ We've just released a patch with some big bug fixes in it. Thanks to everyone that sent us reports and videos, they helped a ton. Keep sending any problems you run into our way and we'll get them fixed as soon as possible :) Changes:
- Tweaked collision for fewer stuck bullets
- Fixed that pesky crash that some of you ran into.
- Balanced progression a bit
- Changed one pixel on A Alligator. They're PERFECT now.
- Changed up some fonts, for... reasons.
[ 2016-10-21 05:17:27 CET ] [ Original post ]
Hey everyone, We're nominated for a Canadian Video Game Award, woo! http://www.cvawards.ca/2016-nominees/entry/friday-night-bullet-arena/ We've just released a patch with some big bug fixes in it. Thanks to everyone that sent us reports and videos, they helped a ton. Keep sending any problems you run into our way and we'll get them fixed as soon as possible :) Changes:
- Tweaked collision for fewer stuck bullets
- Fixed that pesky crash that some of you ran into.
- Balanced progression a bit
- Changed one pixel on A Alligator. They're PERFECT now.
- Changed up some fonts, for... reasons.
[ 2016-10-21 05:17:27 CET ] [ Original post ]
Whew, what a weekend! Thank you to everyone that's picked up the game already, and I hope you've had fun with it so far! Just a reminder that if you run into any trouble, you can reach us at support@rednexus.games :) We just wanted to post a small update to let you know what we've got planned coming up for the game:
- Steam Trading Cards (< 2 weeks)
- Mac version (< 2 weeks)
- Online Multiplayer (~3 weeks We don't have a solid estimate on this because the alpha netcode is still super rough, but we're hoping to have playable beta in around 3 weeks!)
[ 2016-10-02 21:09:28 CET ] [ Original post ]
Whew, what a weekend! Thank you to everyone that's picked up the game already, and I hope you've had fun with it so far! Just a reminder that if you run into any trouble, you can reach us at support@rednexus.games :) We just wanted to post a small update to let you know what we've got planned coming up for the game:
- Steam Trading Cards (< 2 weeks)
- Mac version (< 2 weeks)
- Online Multiplayer (~3 weeks We don't have a solid estimate on this because the alpha netcode is still super rough, but we're hoping to have playable beta in around 3 weeks!)
[ 2016-10-02 21:09:28 CET ] [ Original post ]
🎮 Full Controller Support
- Friday Night Bullet Arena Linux [29.07 M]
Okay what do we have going on here?
One Bullet:
That's right one bullet. Only one dang bullet. If you shoot it, you're going to have to catch it again. Catching bullets sound pretty dang hard? Well don't worry, because Friday Night Bullet Arena features...
Super Screen-wrap Action TM:
You'll never lose your precious missile because when it leaves the screen, it just comes popping right back in on the other side! Catch your bullet again in order to fire at your foes once more. You know what they say: "If you love something let it go, and hope that it destroys all of your friends."
- Screen-wrap Action isn't actually trademarked :(
Bullet Catching:
Bumped into your own bullet? Hey no worries, that just means you've picked it up and can fire it once more into the fray! In fact you should probably do this a lot if you want to stay alive and rake up points. Like all the time. Shoot catch shoot catch shoot catch shoot catch shoot catch shoot catch shoot catch win!
Probably don't bump into the other player's bullets though
Endless Fun:
Oh yep here come the buzzwords, we've sold out already. If you need us we'll be at the bank. Hopefully.
A More Formal Feature List for you all:
- Local Multi-player (2-4 players)
- Play with keyboard or game pads! you will need at least 2 game pads for 4-player play
- 10 characters to boop and bop with!
- 10 worlds to explore with different environments and mechanics
- 250-something different levels!
- OS: Ubuntu 14.04
- Processor: Intel Core i3 2.27 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: Intel HD (Integrated) Graphics
- Storage: 100 MB available space
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