After listening to players suggustions,i decided to change the research system
With older research system,players found it very time consuming and difficult to maintain steady flow of research points, because they need to change thier production lines a lot, and they have to wait for hours to collect research points.
New research system will be as follows
- Items will have a fixed research value during the game "no more research points decay"
- Item research value will directky depend on item complexity,more complex means more reward.
The older research system could be added later as a seperate mode for the players who like to grind and spend time collecting hard earned research points.
This update is compatible with older saved game,you dont have to start new game to try it.
Thanks for everyone who gives a feedbak to make the game more fun :)
Play Factory Engineer and unleash your inner engineer.
Features of the early access version
Start with simple raw material,and go complex as deep as you can
Recycle scrap to get special resources
More than 20 machines with different abilities and duties
More than 70 items to craft
Deep Tech tree to improve and unlock new technology
Micromanagement
Build your factory in your way,tweak everything to make your factory profitable
Demand and market saturation affect your profit
More complex items, more profits
Dont stall your factory because of money,go and get a loan and keep your factory running
Several challenging objectives,choose your favourite objective "Profit target,Prduction volume target,Unlock specific product within time limit.....and more"
Sandbox mode with unlimited money to expand you factory without limitations
there is also ambitious plan to make the player able to build many factories around the globe and transfer items through land,air or sea
All of this is just the beginning,more is coming :)