- Completely redesigned all levels of the game - Completely redesigned graphics - A new system of dialogues - New Inventory System - Introduced a system for controlling the development of the plot - Completely new enemies - The AI of ancient people was rewritten - New weapons system - Many new models have been added - Modified characters to match the plot and characters - Lots of new animations - New sounds - New main menu - New settings menu Warning: This is an experimental build, which is the preparation for the release of the final version of the game. A lot of game features may not work or not work properly. Switch to the beta branch only if you want to see the changes in the game first.
- Completely redesigned all levels of the game - Completely redesigned graphics - A new system of dialogues - New Inventory System - Introduced a system for controlling the development of the plot - Completely new enemies - The AI of ancient people was rewritten - New weapons system - Many new models have been added - Modified characters to match the plot and characters - Lots of new animations - New sounds - New main menu - New settings menu Warning: This is an experimental build, which is the preparation for the release of the final version of the game. A lot of game features may not work or not work properly. Switch to the beta branch only if you want to see the changes in the game first.
- Improved graphics at the "Stone Age" level - Fixed shaders and textures on the "Egypt" level - Fixed application settings after loading a saved game - Improved display of vegetation on "Egypt" level - Minor changes in the code - Handbook of runes in the "Stone Age" now comes correctly
- Improved graphics at the "Stone Age" level - Fixed shaders and textures on the "Egypt" level - Fixed application settings after loading a saved game - Improved display of vegetation on "Egypt" level - Minor changes in the code - Handbook of runes in the "Stone Age" now comes correctly
- Now powered by Unreal Engine version 4.15 p3 - Added level "Egypt" in the test mode. It can be accessed directly from the main menu - Fully updated "Stone Age" level - New models of trees at the "Stone Age" - A new system of vegetation at the "Stone Age" - Fully updated all the shaders and lighting at all levels - Completely redesigned post-processing at all levels - Fixed a bug with the Nick dialogues - Fixed miscalculations ways to ai - Changes in the speed of movement of the main character - Significantly accelerated loading of all levels - The lighting system is changed at all levels - Graphics Settings significantly altered and allow to achieve high performance in medium systems - A huge number of small changes
- Now powered by Unreal Engine version 4.15 p3 - Added level "Egypt" in the test mode. It can be accessed directly from the main menu - Fully updated "Stone Age" level - New models of trees at the "Stone Age" - A new system of vegetation at the "Stone Age" - Fully updated all the shaders and lighting at all levels - Completely redesigned post-processing at all levels - Fixed a bug with the Nick dialogues - Fixed miscalculations ways to ai - Changes in the speed of movement of the main character - Significantly accelerated loading of all levels - The lighting system is changed at all levels - Graphics Settings significantly altered and allow to achieve high performance in medium systems - A huge number of small changes
- Updated engine version - Eliminated a bug at the music management system that caused the simultaneous playback of all tracks - Added new screen resolutions - Significantly reduced the load time for all levels - Preparation for the big content update 0.4.0.0 - Changed the logic behavior of ancient people - Optimized textures at levels "Stone Age" and "Egypt" - Dialogue system updated - Improved algorithm for calculating the ambient temperature - A lot of small changes
- Updated engine version - Eliminated a bug at the music management system that caused the simultaneous playback of all tracks - Added new screen resolutions - Significantly reduced the load time for all levels - Preparation for the big content update 0.4.0.0 - Changed the logic behavior of ancient people - Optimized textures at levels "Stone Age" and "Egypt" - Dialogue system updated - Improved algorithm for calculating the ambient temperature - A lot of small changes
- Fixed time machine computer logic - Fixed a waypoint, which always points to the time machine
- Fixed time machine computer logic - Fixed a waypoint, which always points to the time machine
- Carry out manual optimization LOD. This gave a significant performance boost - The new system graphics settings. Now we'll be able to expand the game settings according to the user's wishes - New music management system. Now we can convey precisely the mood that we want to - Reworked all shaders for OpenGL 4.0, Open GL 5.0, Vulkan API, DirectX 11 - Significant improvement in graphics on the Base Station and Stone Age levels - Many minor improvements
- Carry out manual optimization LOD. This gave a significant performance boost - The new system graphics settings. Now we'll be able to expand the game settings according to the user's wishes - New music management system. Now we can convey precisely the mood that we want to - Reworked all shaders for OpenGL 4.0, Open GL 5.0, Vulkan API, DirectX 11 - Significant improvement in graphics on the Base Station and Stone Age levels - Many minor improvements
- A new puzzle in the Stone Age - Now a message with a guide to the Slavic runes comes correctly - Now the batteries are placed in a time machine correctly - Large improvements in rendering Vulkan Api - Now supports Open GL Shader Model 4
- A new puzzle in the Stone Age - Now a message with a guide to the Slavic runes comes correctly - Now the batteries are placed in a time machine correctly - Large improvements in rendering Vulkan Api - Now supports Open GL Shader Model 4
- Fixed an elevator that did not work after returning from the Stone Age to base - Added a chain of tasks after returning from the Stone Age - Several fixes in the Vulkan API - Corrections in displaying of equipment - Corrections of texts - Fixed "time bomb" in the Stone Age - Ancient people AI became a little more aggressive - Many different fixes - Content for the content update 0.4.0.0 is already in the game. Will be available soon - Corrected the description of some items
- Fixed an elevator that did not work after returning from the Stone Age to base - Added a chain of tasks after returning from the Stone Age - Several fixes in the Vulkan API - Corrections in displaying of equipment - Corrections of texts - Fixed "time bomb" in the Stone Age - Ancient people AI became a little more aggressive - Many different fixes - Content for the content update 0.4.0.0 is already in the game. Will be available soon - Corrected the description of some items
- Added option for running the game with Vilkan API - Fixed wrong sequences in dialogs - The progress of tasks at the "Stone Age" is storing now - Added sound for the buttons in the game - Fixed architecture problem at the "Base EON-1" - Several minor fixes
- Added option for running the game with Vilkan API - Fixed wrong sequences in dialogs - The progress of tasks at the "Stone Age" is storing now - Added sound for the buttons in the game - Fixed architecture problem at the "Base EON-1" - Several minor fixes
With this release we're testing the completion of the mission in the Stone Age. Stone Age can now be fully complete with return to home base. As soon as the main bugs in the Stone Age, will be eliminated - we'll release Content Update 0.4.0.0 and begin to implement the mission in Egypt. List of changes: - Added task zones (waypoints at the entrance to which a certain task is considered complete) - Added tracking the player on the key stages of the action (progress is not saving yet, but in the next update this will be fixed) - Added all the tasks in the main chain of assignments in the Stone Age - Fixed some errors in the calculation of the collisions - Many fixes for many objects - Quest "Stone Age" could be completed now
With this release we're testing the completion of the mission in the Stone Age. Stone Age can now be fully complete with return to home base. As soon as the main bugs in the Stone Age, will be eliminated - we'll release Content Update 0.4.0.0 and begin to implement the mission in Egypt. List of changes: - Added task zones (waypoints at the entrance to which a certain task is considered complete) - Added tracking the player on the key stages of the action (progress is not saving yet, but in the next update this will be fixed) - Added all the tasks in the main chain of assignments in the Stone Age - Fixed some errors in the calculation of the collisions - Many fixes for many objects - Quest "Stone Age" could be completed now
- Added indicators for ambient temperature and oxygen in the suit (preparation for the Mars mission) - Completely rewritten system of save waypoints - Updated the start-up image - Added the objects at the level of "Station Eon-1" - Added the objects at the level of "Stone Age" - Overall improvement in performance at all levels
- Fixed saving of waypoints - Added code locks - Base Station decorations updated - Lighting of the Base Station is updated - Removed test objects from the Base Station - Added new particle effects - The second floor of the Base Station completed
- Removed the inventory from the bottom of the screen - Advanced tools added to the holographic PDA (hotkey key or [Y] on the Xbox controller) - Fixed a bug that caused the disappearance of objects from your inventory - Player Information at the beginning of the new game is now cleared correctly
- Added a second floor to the main station (still under construction) - Added a lift to the main station - Now all the messages, letters and information are saved and loaded correctly - Fixed bug with incorrect loading of the state of navigation points - Fine tune the post-processing at all levels - Now the label from the destroyed capsules correctly removes - Quests are issued correctly - The messages are now has no blank headers - The structure of the object code has been reworked - A lot of small changes
- Updated the main station - Preparations for the second floor of the station (essential for the story campaign) - Changed the save travel assignments points scheme - A lot of small changes
- Antialiasing in settings - Significant improvement in visual part at all levels - Carried out additional optimization - Fixed battery in a time machine
- The Challenge now powered by Unreal Engine version 4.14 - A significant increase in productivity at all levels - Significantly improved graphics on all levels - Added "contact shadow" of objects at the level of "Base Station" - Fixed reflections - Added new graphics settings - Removed the temporary and unnecessary files - Many minor fixes
- Increased performance by 20-50% at all levels - Update for all shaders - Increased details the main base - Now the time machine computer shows that you need to do to return from the Stone Age - Fixed a bug that results in the endless tasks - Fixed a bug where one and the same message came to the player each time he came to a time machine
- Completely new shaders all metal surfaces - Redesigned messaging system - Updated Task System - A great deal of work to optimize all levels of the game - Added new tips - Improved movement of the main character - The key to the labyrinth is now always available to find - Puzzle with stones now works correctly - Improved lighting at the level of the Stone Age and the base station - Improving the finding of ways for NPC - Slightly increased the radius of destruction from an NPC - Increased the damage of the combat robots - Manual door opening of the capsule is now working correctly - Added animation for the combat robots - Increased the duration of the day of the game - Increased the number of interactive objects - The effects of particles now take much less processor time
- Task System is fully implemented and running at levels "Base Eon-1" and "Stone Age" - Now it's possible to insert power cells into Time Machine - Fixed a lot of collision bugs - Optimized level "Stone Age" - Improved visual level of the "Stone Age" - Job List now automatically scrolls to the new job - The text in the intro no longer disappears quickly - Grenades taken at the first station is now correctly preserved when moving to the "Stone Age"
- Completely new 3D interface dialogs - A new way of managing cargo capsules - Task System (Early version - fully operational at the base station and partially working on the Stone Age level) - Final puzzle for "Stone Age" level added - A significant increase in performance - A completely new intro - New sound effects - Improved artificial intelligence of enemies - Interactive lockers - Improved graphics on all levels - Preparation for the completion of "Stone Age" level. Soon you will be able to continue the story - Now, the code is erased in a Time Machine, if you have moved away from the control panel
First content update
- Completely changed the level "Eon-1"
- Completely rewritten interaction with the characters
- Completely new assignments system (now the player does not get lost at the station)
- New "Time Machine"
- New videos on the game engine
- New sound effects
- New visual effects
- A new way to interact with the "Time Machine"
- Completely new main menu
- Correction of graphics settings
- Now the player can not accidentally switch from a conversation with a character to the main character controls
- You can see main character on videos now
- Increased performance at the "Stone Age"
- Increased capacity at the station "Eon-1"
- Correction of strike distance from the enemies
- Correction of damage from enemies
- Updated the system to display the names of objects
- Multiple English translation correction
- Quests at the base station become multiphase
- Improved AI for robots and ancient people - Now, robots and ancient people can not harm you, if you are not in the zone of their weapons attack - The ancient people are now different from each other - Fixed the collision on some objects - The ancient people are now hearing the shots - If you are crawling - you can not run - If you are crawling, the ancient people can not hear you - Multiple graphics correction at the "Base Station" level - Improved graphics and optimization at the "Stone Age" level - Improved graphics settings - Birds!
- Improved the behavior of robots - Additional animation for robots - Significant improvement in graphics on the "Stone Age" level - Added some new screen resolutions (including the UltraHD modes) - Now destroyed robot don't have a way to cause a damage to the player - Small changes in the "Stone Age" level architecture - Minor fixes
- Added first-aid kits - Improved AI for ancient people - Vertical Inversion of Control now works correctly - The volume of music is now regulated correctly - Preparations for the continuation of the history
- Completely rewritten AI for combat robots - Completely rewritten AI for ancient people - Added health indicator (now you don't die after one hit) - Added inverse of the Y-axis control (in the settings) - Changed the music at the Stone Age - Completely different display of characters and objects names - The time of day and weather are now saved - Improved control the volume of music and sounds - Optimisation for AI and, consequently, increased FPS in the game - Changed the rain effect - New sounds for robots, ancient people and the protagonist - A lot of small changes
- Removed the "airship" - Launched in test mode the system of tips for the player - A serious increase in performance at the "Stone Age" level - The window now correctly captures mouse control
- Improved performance at the "Stone Age" level - Finding the puzzle at the station became much easier - Adjusted font size - The time machine got light illumination now
- Changed font in menus and dialogues - Improved display of background in dialogues
- Fixed a bug with the inability to control the character on the station after loading a saved game - Fixed a bug where it was possible to pick up the circular saw twice - Now, the wreckage of a cargo capsule can be folded into any cargo capsule - Fixed a bug with the control lock when using the machine control panel time - Added a quick save at F5 key - Now loading of a saved game after the death of a character is working correctly - Multiple code optimization - Fixed inventory errors under certain conditions - Fixed the materials at some objects - Changes in the operator's room
- Now in the [NORMAL] game mode there are no fighting robots (as it was originally intended). - Now, at the time of interaction with the buttons on the objects, weapon fire disabled.
- Fixed bug with displaying weapon on the station. - Now, the helmet does not interfere with solving puzzle at the station.
- New [HARD] game mode with a new "action" gameplay. - Completely new hostile military robots (model, animation, AI, sounds). - Lot of optimisations for "Stone Age" level. - A new way to interact with the cargo capsules. - Reworked LOD for some trees at the "Stone Age" level. - Cartridges, which are available to the player in the [HARD] game mode. - Weapons in the [HARD] game mode. - Electromagnetic weapons harms only the robots, without exerting any effect on living organisms.
The Challenge
Atum Software
Sometimes You
2016-10-07
Indie Singleplayer EA
Game News Posts 44
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Negative
(12 reviews)
http://www.atumsoftware.ru/
https://store.steampowered.com/app/496440 
The Game includes VR Support
The Challenge Depot Content Linux [9.26 G]
The early 22nd century began the era of "time travel". At this time, the UN Security Council also created the "Time Bureau", a special surveillance service where employees are required to eliminate anachronisms caused by people visiting past events.
Their job is to follow these tourists and preventing any interference with history as it is known. They must also prevent people from smuggling artifacts from the past into the future, which could upset the economy.
One of the employees of the "Bureau" is a man named Maxin Gromov, and it seems today is going to be especially hard for him...
Some of the main features of “The Challenge” include:
- An original story from a professional writer of science fiction
- Interesting quests in different time eras
- Mazes full of dangers
- Excellent graphics (powered by the latest version of the Unreal Engine 4)
- OS: Any reasonable new Linux distro. SteamOS+
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 460
- Storage: 17 GB available space
- OS: Ubuntu 15.04. SteamOS+
- Processor: Intel i5 4570 @ 3.2 GHz / AMD Phenom II 945 @ 3.0 GHzMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: NVIDIA GeForce 970 GTX or higher with latest NVidia binary drivers
- Storage: 17 GB available space
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