Hey everybody! How are you doing?
We're doing very well, entirely working in Hellbound as always. But this time and due to the quarantine established here in Argentina because of COVID 19, every one of us is working from home
Even though the project originally started with all of us working from distance, during the last year and a half some of us have been sharing the same working place.
We started at the old Saibot office located in Caballito (Capital Federal of Buenos Aires), and most recently we moved to Vicente Lpez (province of Buenos Aires).
So we had to set up some stuff to get back to this remote working thing, but it's actually doing pretty well so far
Below you can find us in our "caves"...
Juan "Juancho" Caratino
Tobas "Toba" Rusjan
Fernando "Fercho" Muzzio
David "Deibit" Levill
Victor "Vik" Ahmed
But we want to take this opportunity to tell you about the progress of the Campaign Mode of Hellbound. Today we have:
- VISUALS: 75% of the levels now have final visuals
- GAMEPLAY: 90% of the mechanics for the levels are currently working
- AUDIO: The music for the entirely game has been created, it only needs some new masters and final touches
[ 2020-04-02 18:12:03 CET ] [ Original post ]
- Doorways: Old Prototype Linux [111.16 M]
- Doorways: Old Prototype - Bonus Pack
This version was built between late 2011 and early 2012.
It’s an early prototype made to show the main features of the game.
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Doorways is an episodic game, it's divided in three parts and they can be played separately:
Doorways: Prelude (Chapter 1 & 2):
http://store.steampowered.com/app/248470/
Doorways: The Underworld (Chapter 3):
http://store.steampowered.com/app/311250/
Doorways: Holy Mountains of Flesh (Chapter 4):
http://store.steampowered.com/app/383930/
- OS: Ubuntu 12.04
- Processor: Intel Core i5-2310 CPU @ 2.90GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce GT 440
- Storage: 150 MB available space
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