▶
Alpha 20f
UI / Controls
[ 2017-03-19 05:36:02 CET ] [ Original post ]
Lots of fixes -- Notably, 21:9 support has been added (edit: won't be available until next build unless you force it, see here), and a bunch of the multiplayer disconnect issues (where a person's avatar did not leave the game after they were disconnected) may be cleared up now.
Alpha 20f
UI / Controls
- Gamepad targeting movement (i.e. using hacking tools, telling people who to attack, etc.) slowed down a bit
- Added failsafe for people getting very far in Endless and not having any more traits to pick
- Fix for people getting very far in endless and banana peels appearing as rewards
- Potential fix for Twitch vote staying on the screen after it has completed
- If the player chooses Industrial through the Mysterious Elevator and dies, they will start at 2-1.
- Fix for Unlocks not working in Home Base if Sandbox mutator is activated
- Fix for stackable items sometimes changing position in the inventory when a new item of that type was picked up
- Fixed ability to duplicate items when the player’s inventory is full
- Added better 21:9 Widescreen support so you can actually see the whole interface (edit: won't be available until next build unless you force it)
- Added simple command line parameters for fullscreen and windowed: +fullscreen and +windowed
- When blood is disabled, players who are gibbed will simply disappear in a puff of smoke
- Fix for characters sometimes appearing weird in Daily Run after the player had done a normal run
- Fix for Shapeshifter being able to use weapons after possessing people who weren’t capable of using them, and subsequent weapon wheel weirdness
- Gave Killer Robot some potential drops. These are just temporary, I’ll change this later!
- Fix for Werewolf sometimes losing his transform ability after dying in multiplayer
- Fix for players not punching when affected by Rage Poison
- Fix for characters getting stuck inside walls
- Fix for “Time Limit + Time Bonuses” not appearing on Mutators menu
- Level timer begins when level has finished loading entirely
- Fixed Killer Robot not punching if he loses his ammo
- Fixed rare freeze when spawning Killer Robot
- Character Select screen no longer shows E_ in circumstances where the player will not start off with any items due to mutators that they’ve applied
- Added text to indicate more clearly that Save and Quit exists
- Sandbox text indicates that you can’t unlock things in this mode.
- Localization files updated
- Fixed issue where player could teleport to the beginning of the level after destroying the generator, allowing them to get stuck
- Added another method of checking for disconnects. This will hopefully alleviate issues where someone disconnects and their character remains in the game.
- Added 60 second timeout when host exits level. After completion, everyone will be teleported to the elevator.
- If someone remains on the character select screen for too long when other people have finished the level, the straggler will be kicked from the game.
- Clients quitting manually and kicked players are forced out of the game more quickly and using a modified algorithm
- When kicking, no longer necessary to use proper capitalization in the player’s name
- Fixed some instances where player could enter the game as a horrific purple lollipop monster thing
[ 2017-03-19 05:36:02 CET ] [ Original post ]
Streets of Rogue
Matt Dabrowski
Developer
tinyBuild
Publisher
2017-03-10
Release
GameBillet:
16.96 €
Game News Posts:
127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(15974 reviews)
The Game includes VR Support
Public Linux Depots:
- Streets of Rogue Content Linux [239.42 M]
Available DLCs:
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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