As I mentioned in the previous update, this week's update is relatively minor. It's mostly bugfixes relating to the Industrial content that I added in Alpha 22. Most of my time has been spent on programming for the upcoming Level 3, the "Park" area. Bodies of water are now possible in the game, and swimming is working quite nicely. I want these levels to have a much more open, less claustrophobic feel to them, to give players a nice mid-game change of pace before the more city-oriented Levels 4 and 5. I can't promise that Level 3 will be playable in the May 11th update, but definitely the one after that. In the meantime, I'm still taking suggestions for the Industrial and Park areas. And as always, let me know if anything is horribly broken in this build, so that I can hotfix it!
Alpha 23
Characters
- Fix for NPCs sometimes not coming from one level to the next
- Players can no longer move by attacking when Paralyzed
- Reduced Shapeshifter’s Depossess cooldown from 10 to 5
- Noise created when Vampire bites someone is softer, essentially reverting one of the changes from the previous version.
- Rocket Launchers have a much lower monetary value when Rocket Launcher Chaos is activated
- It is easier to find Cigarette Lighters
- Fix for “E_” items dropping from NPCs when “No Melee Weapons” and “No Guns” mutators are activated
- Saw Blades, Crushers, Mine Carts and Refrigerators no longer harm ghosts
- It should no longer be possible for Floor Switches, Saw Blades, etc. to spawn outside buildings
- Fix for Ghost not being able to pass through extended Crusher
- Fix for sound effect of Crusher extending sometimes not playing
- Fix for Mine Cart tracks not always appearing
- Fix for Saw Blade light continuing to appear after the object is destroyed
- Fixed issue where Crusher could continue operating after its wall was destroyed
- Fixed Fire Spewer not functioning on client side during multiplayer games
- Saw Blades no longer appear at extremely narrow gaps, since the AI won’t be able to deal with it well
- Increased hitbox size on Mine Cart
- If important items are knocked into incinerators, they will be teleported out
- Fixed issue where players could be teleported on top of Flame Grates
- Water from Fire Hydrant doesn’t knock the player back as far, preventing situations where the player can get stuck
- Toilet causes water explosion when destroyed
- Robot no longer has the good sense to stop moving when there is danger ahead, such as a mine cart about to go by
- NPCs will no longer try to use the Oil Container as a weapon
- Robot can no longer take damage from certain status effects such as Cyanide
- Fix for a number of instances where “trap” objects could be positioned improperly
- Fixed instances where Objects were placed in spots where they could be accidentally set on fire by conveyor belt objects
- Added Camera Speed option to prevent camera from following target
- Fix for Gamepad 3 and Gamepad 4 buttons on Control Settings screen not working properly when clicked with mouse
- Fix for multiplayer client sometimes not being able to hack or otherwise target in a similar manner when using the gamepad
- When using hacking target with gamepad, frame rate does not affect movement speed
- Fix for certain types of bullets not always having correct lighting
- NPCs are better about knowing when to flee burning buildings
- NPCs don’t stop at mine cart tracks when fleeing
- Stove removed from Tutorial, since it can now burn the walls down
- Rocks do not do damage during the tutorial, since the player was able to kill the Tutorial Giver
- Fix for players dying after other players had entered elevator, and entering the next level as a non-ghost with 0 health
- Fix for some instances of “purple worm E_ man” appearing, particularly in Home Base
- Updated Unity engine to 5.6.0f3 from 5.5.2f1, and fixed a bunch of new bugs stemming from the upgrade, most of which were related to the physics, UI and animation systems. The engine upgrade could mean a few things. From Unity’s patch notes:
- “Improved stability when running on less-than-reliable network conditions”.
- “The internal 2D contact processing system has been completely rewritten providing a more robust and reliable reporting of contacts, ensuring correct Enter, Stay & Exit callback state under all conditions.” This could hopefully reduce or eliminate cases where characters are hit through walls without breaking them.
- Particle effect performance is apparently improved.
- Updated 2D Toolkit plugin to 2.5.8
- Updated Rewired plugin to 1.1.0.0
[ 2017-04-27 22:33:00 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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