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Alpha 26 - 100+ Bugfixes
Graphics
[ 2017-06-02 04:38:37 CET ] [ Original post ]
Whoa, wait a minute, it hasn't been 2 weeks since the last update! I'll be traveling outside the country from June 6 to 11, so I wanted to push out an early update before then. The next update will be on June 15, so it'll be back to the normal schedule. This may look like a lot of bugfixes, but believe me when I say that there are a TON more bugs on my list where these came from. Most of these bugs were found through player submissions. So keep sending those reports!
Alpha 26
Graphics
- Fixed issue with Player 2’s lighting not appearing properly in 3-player or 4-player local coop mode
- Fix for Bushes having bright lighting on client in multiplayer mode
- Fix for stars continuing to appear above the head of a knocked-out person after the Cannibal has eaten that person
- Dizzy stars disappear properly if a person is teleported when they are active
- Fixed issue with Player 2’s buff display not appearing properly in 3-player or 4-player local coop mode
- Fixed issue where highlighted characters could remain highlighted permanently if the player entered the Main Menu or Missions Screen while they were highlighted
- Fix for “targeting” cursor (used when hacking, using hypnotizer, etc.) remaining onscreen after player has died and will soon be resurrected in some way
- Changing filters in server browser scrolls to the top of the browser list
- Poisoned lakes can no longer cause “Paralyzed”
- Killer Robot can no longer be gibbed
- No longer possible to “ice gib” frozen players who have the Resurrect status effect
- Another (hopefully fool-proof) fix for players being warping on top of holes after falling in the first time, causing a falling loop
- Fix for Gravestones not spawning Ghosts or counting towards Vampire unlock when thrown by Wrestler
- Fix for Crushers sometimes being able to damage the player from the other side of walls
- Fixed issue where Crusher was harming the player when it began extending, rather than when it actually hit the player
- Fire Hydrant’s water spray does not push characters back so hard that they can’t walk against the current
- Goodie Dispensers no longer gives Guns and Melee items when the “No Guns/No Melee Weapons” mutators are active
- Fix for Loadout items not appearing in-game when player takes Elevator to higher levels
- Player can no longer quit the game after choosing a loadout item, and take it into the Daily Run
- Cube of Lampey functions properly when Wrestler throws Lamps
- Cube of Lampey no longer spawns items 100% of the time
- Silencer and Accuracy Mod can no longer be used on Oil Container
- Important items such as the Possession Stone can no longer be stolen from a player’s inventory
- Fixed instances where kill profiting devices like Kill Ammunizer could be triggered more than once from the same person
- Kill Ammunizer must restore at least 1 ammo to a gun. There were instances where it would restore 0.
- Ammo Processor can no longer be used on Water Pistol
- EMP Grenade does 100 damage to Killer Robot in addition to Paralyzing him
- EMP Grenades can be used to disarm Door Detonators
- Fix for thrown items bouncing for a frame or two after they are supposed to be destroyed
- Bear Traps in the Park level have a more visible light
- Fix for music notes appearing on random items after Boombox was destroyed
- Boombox no longer continues to play music if it falls into a hole
- Fix for player being able to drop the Cardboard Box while hidden under it
- For for issue where if the player was wearing Hard Hat and Codpiece and removed one of them, they would lose “Resist Damage (Small)”
- Syringes are identified when the player gives the Syringe to a follower and they use it
- Tranquilizer Gun, Shrink Ray, Freeze Ray etc. can be used to trigger switches and other trigger-able things, just as normal bullets do
- Bracelet of Strength effect “Strength +1” replaced by “Strength (Small)”, which also fixes an issue where strength from Bracelet would be added to player’s base strength at the start of new levels
- Fix for equippable items sometimes not giving traits to the player if they were added to the inventory while another item of the same type existed
- Fix for Mixed Drinks not working properly with Water Pistol
- Player armor is not depleted when attacking other players while “damage other players” is turned off
- Player is prevented from using Health items when their health is already full
- Player can no longer be teleported onto Bear Traps and other dangerous items
- When ““No Guns/No Melee Weapons” mutators are active, player will no longer see gun and melee related items, like Silencer and Ammo Stealer
- Fix for certain guns like Flamethrower and Water Pistol still appearing when “No Guns” was active
- Potential fix for NPCs dropping “E_” item sometimes, particularly when “No Guns” and “No Melee” were active
- Electro Touch no longer damages Ghosts
- Electro Touch does 3x damage when the victim is underwater
- Cannibal cannot eat bodies while they are on fire
- Chloroform can no longer be used on Killer Robot
- Fix for Jock being able to move normally while in his “pre-charge, revving up” state
- Fix for Jock taking damage from non-hazardous objects while charging
- Fix for Jock taking excess damage from hazardous objects while charging
- Fix for Jock stopping his charge when near water bodies
- Fix for Jock sometimes jumping in the wrong direction when charging into bodies of water
- Fix for objects’ Destroy function getting called multiple times when Jock charged into the objects, resulting in weirdness
- Jock’s charge attack can destroy Bushes now
- Fix for player losing status effects tied to wearable items after dying and resurrecting
- Cyanide no longer gibs people
- Fix for issue where player would retain super-fast speed when using “I’m Outtie” trait and depossessing as Shapeshifter, or returning to human form as Werewolf
- Fixed player not gaining “I’m Outtie” benefits immediately when entering Werewolf state or Possessing someone
- Kneecapper cannot cause Slow when the player causes harm to themselves
- Kneecapper does not cause Slow on other players when “Damage other players” is turned off
- Status effect-causing bullets do not work on other players when “Damage other players” is turned off
- Shapeshifter possessing an un-transformed Werewolf cannot transform into a real Werewolf, this was causing a bunch of bugs and would have been a pain to program properly. Saving for later.
- Shapeshifter cannot possess a transformed Werewolf
- Shapeshifter is more clear about why they can’t possess certain people
- Regenerate Health When Low will not continue restoring health if the player’s health has reached its max, for example with the Low Health For All mutator
- Being Knocked Out does not result in an immediate Game Over
- When Shapeshifter levels up while Possessing someone, their original body is given the Full Health bonus
- Fix for “No Effect!” being spammed when Killer Robot jumped into a poisoned lake
- As Shapeshifter, players can no longer Possess a person who is being Arrested or Bitten
- Ghost can no longer squash people who are Shrunk
- Fix for NPCs sometimes not attacking objects when their AI dictates it
- Sticky Glove can no longer be used to deflect melee attacks
- Auto-Aim no longer attempts to target certain objects
- Fixed issue where Flamethrower and Fire Spewer could break windows when aiming in the direction of the window, rather than the fire actually hitting it
- Fix for Flamethrower/Fire Spewer damage and knockback being higher than it was supposed to be at times
- Fix for looping weapon sound effects continuing to play if the gun was firing directly before the player was teleported
- Sound effect plays when you try to equip a weapon that is out of ammo, or if the character is unable to equip weapons of that type
- Fix for player death sound effect playing a second time if the player was gibbed after being killed
- Fix for “Death By” and … reading as “E_” if a ghost progressed to the next level, and then a Game Over occurred
- Fix for owners of buildings with bombs in “Find Bombs” missions not being flagged as Guilty
- Fix for item “E_” sometimes appearing as mission reward when No Guns and No Melee mutators were active
- With New Character Every Level, players will not get repeats until all unlocked agents have been used
- Fix for issue in Daily Run where starting character could vary in New
- Character Every Level when the game was restarted after death
- Potential fix for game freezing at times when Investment Banker cleared a floor on New Character Every Level
- Ghosts no longer follow Comedian when they like his jokes
- Potential fix for NPCs being rescued for missions following Ghost players
- Two people can no longer sleep in the same bed (apparently this is a more puritanical city than one might expect)
- Cops do not get angry when you attack dead bodies
- Fixed NPCs refusing to path over conveyor belts in any circumstance
- Fixed issues NPCs were having pathing past Crushers
- Fixed NPCs not avoiding Flame Grates in their pathing
- NPCs will not enter a Flee state after walking onto a Conveyor Belt
- Fix for NPCs having a tendency to walk too close to Killer Plants
- Fix for NPCs not pathfinding around certain obstacles properly in multiplayer mode
- Added note in Laptop description letting players know they can move while hacking
- Changed Strict Cannibal text to make more clear that you can still drink alcohol
- Modified “No In-Fighting” description to indicate that it only applies to melee and bullet attacks
- Fix for Shopkeeper not being able to revive other players
- Added Gameplay Settings menu option “Delete Save Data”
[ 2017-06-02 04:38:37 CET ] [ Original post ]
Streets of Rogue
Matt Dabrowski
Developer
tinyBuild
Publisher
2017-03-10
Release
GameBillet:
16.96 €
Game News Posts:
127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(15974 reviews)
The Game includes VR Support
Public Linux Depots:
- Streets of Rogue Content Linux [239.42 M]
Available DLCs:
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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