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Alpha 27 - Bugfixes Part Deux

It's been a busy couple of weeks in the real world, but I managed to add a pretty sizeable number of bugfixes. Not much else to say about this update, I'll let the changelog speak for itself. The next update (June 29) will be the last primarily-bugfix-oriented update that I do for the time being. After that, it'll be back to features and content...

Alpha 27


Graphics
  • Fix for objects sometimes flashing after being destroyed as if the player could still interact with them
  • Character select screen animation plays properly when the random character button is pressed
UI / Controls
  • Windows appear as a shade of grey on the minimap instead of not appearing at all
  • Fix for context buttons disappearing when the player is talking to an Investment Banker, and he loses health due to Withdrawal
  • Fix for controls not appearing at the start of the game in 3-player and 4-player co-op mode
  • Fix for menus not scrolling properly with gamepad on 4:3 resolutions
  • Fix for issue where player would attack if they clicked to drop an item while the inventory was closed
  • Player can hold the Extra Info button while interface elements like the Inventory are visible
  • Fix for gamepad players not being able to press the Stats button while viewing Missions
  • Player markers disappear from the minimap when a player exits the level
  • Fix for levels completing in coop mode if one player finished a level, and another player ended the game from the Main Menu
Characters
  • Comedian starts with Team-Building Expert
  • Fix for issue where ending the game and returning to Home Base while
  • Possessing someone as Shapeshifter would cause you to spawn as the possessed character
  • Fix for characters appearing in the Home Base with the wrong skin and hair if the player’s game ended, then they selected a character, changed their mind, and went to the Home Base
  • Fix for player being able to have an Assassin mask over a Slum Dweller head if they started the Tutorial as an Assassin
  • Fix for issue in online multiplayer where if a person selected a character in the Home Base and backed out, then closed the Character Select, mousing over that player would show the other players “E_”
  • Werewolf no longer speaks English when attempting to interact with Elevators
  • Fix for Cannibal’s face getting fixed when Possessed by Shapeshifter
  • Slaves no longer blow up if a slave owner client in multiplayer games brings the slave to the next level and teleports
Playfield Objects
  • Fix for fires not always starting properly when wooden walls were hit with the Flamethrower from the south
  • Fix for issue where windows could not be destroyed by extremely powerful melee attacks if they had already been shattered
  • Goodie Dispenser can only dispense 3 goodies, which should fix the “Hacker getting infinite cash” exploit
  • Players cannot be teleported onto Slime Puddles
  • Fix for Slot Machine sometimes not dispensing money properly
  • Potential fix for people being teleported a few steps back when walking through destroyed windows
  • Fix for Vending Machines sometimes facing toward a wall instead of away from it
  • Turret, Security Camera and Fire Spewer no longer block people’s paths with collision detection
  • Another attempted fix for issue where players could be teleported on top of Flame Grates and Mine Cart tracks
Items
  • Bulletproof Vest no longer protects from Flamethrower and Fire Spewer
  • When purchasing Loadout items, the player is given the same amount of the item that they receive when the item is given as a quest reward
  • Hypnotizer, Haterator, etc. can no longer be used on Hologram
  • If the player throws the last item in a stack, fists are now selected instead of weapon types
Status Effects / Traits / Special Abilities
  • Cyanide gibs people again due to popular demand, despite making no sense. Whatever.
  • Fix for bug introduced in Alpha 26 where Kneecapper chance to activate was set to 98%
  • “No In-Fighting” does not work on NPCs who need to be neutralized for a mission
  • Fix for instances where “No In-Fighting” would be active on an NPC who hates the player
  • “No In-Fighting” now applies to NPCs who are Loyal or Submissive, in addition to Aligned
  • Fix for Backstab not gibbing people when Bloody Mess is active
  • Fix for Thief not being able to steal items from people when they had a full inventory, but the item was stackable
  • Players with the “Loud” trait no longer make noise when they are Ghosts
  • NPCs will not laugh at Comedian’s jokes if they are already Hostile
  • Assassin’s Camouflage is not immediately removed mid-swing when hitting dead bodies
  • Fix for player becoming visible if hiding in Bush when Camouflage wore off
  • Antisocial trait actually works as stated, and prevents the player from attaining party members much of the time
  • Fix for players not receiving health boost on level-up if they are teleporting
  • Fix for Thief being able to move while Paralyzed by using Sticky Glove
  • Vampires and Cannibals no longer continue to devour their prey after they have been killed themselves
  • Fixed cases where players were able to be damaged after finishing a level
Combat
  • Auto-Aim no longer targets NPCs who are hidden in bushes
Sound
  • Fix for “picking up” sound not always playing the next time something is picked up after Thief uses the Sticky Glove
Gameplay
  • Fix for issue where during slow motion, people would often be teleported out of a wall before the wall was triggered to be broken
Missions
  • Fixed issue where player could hire someone and teleport to automatically complete Neutralize missions
Disasters
  • Player can teleport again if Killer Robot is killed
Level Generation
  • Gravestones should no longer spawn in the middle of Lakes
  • Potential fix for Park loading getting stuck at 87%
  • Fix for cases where trash barrels and vending machines could spawn in tight spaces and block the player’s path
Artificial Intelligence
  • Cannibals cannot be triggered out of hiding by Ghosts
  • Fix for AI not pathing properly around Slime Puddles
  • Cops get angry at the Thief for using the Sticky Glove on someone
  • NPCs who start in an “idle” state will always return to their original position after being lured away
  • Fix for NPCs laughing at a Comedian’s jokes if they have teleported halfway across the map
  • Fix for issue where player would kill someone, later gain a follower who was aligned with the dead person, and then the follower would be angry at the player upon seeing the dead person
  • NPCs are better at determining when to get out of the way of dangerous traps like Fire Spewers when they are in the trap’s direct path
  • NPCs stop at Fire Spewers slightly before they start spewing
  • NPC followers are especially better at not stepping in a trap’s direct path in their efforts to follow the player closely
  • Cannibals are triggered to pop out of bushes by any Hostile person, rather than just specifically “any player”
  • Party members who are following the player will walk toward the player’s position when he is not in their line of sight
  • If a person A is hostile toward person B and person B is Loyal to the player, person A will only become hostile toward the player if person B is in the player’s party
  • If a person becomes Loyal to the player, other people who are loyal to the player will only become loyal to that person if they are a member of the player’s party
  • It is now possible to command people who are Loyal to you to attack other people who are Loyal to you
  • Prisoners who start the game in Prisons or Police Stations are marked as Guilty if they escape
  • Fix for Slaves and Gorillas not following clients in multiplayer games through 2 consecutive elevators
  • Fix for Slaves not having full list of commands for Slavemaster clients who brought the Slave to the next level
  • Fix for NPCs in a multiplayer client’s party not having the correct relationship to the client when brought to the next level
Text
  • Fixed “Death By” not appearing properly when players were Stomped, Chaaarged, or Electro Touched
  • Fix for incorrect text appearing when attempting to hire more Soldiers than you’re allowed to
  • Changed Park sign text slightly to indicate more clearly that Cannibals are hostile toward outsiders specifically
  • Invisible box for status effect text at the side of the screen has been extended to accommodate languages with really lengthy text
  • Fix for “Accept Mission” chat announcement not appearing when host accepted the mission
Multiplayer
  • Fix for issue where items could be retrieved from chests twice if client retrieved the item first
  • Fix for Suicide message not appearing in the chatlog when the host ends the game
  • Fix for all chests on the client side that contained money, containing exactly $5 instead of the correct server-side amount
Engine
  • Updated Rewired plugin to 1.1.3.0
  • Updated 2D Toolkit plugin to 2.5.8.1


[ 2017-06-16 01:30:45 CET ] [ Original post ]

Streets of Rogue
Matt Dabrowski Developer
tinyBuild Publisher
2017-03-10 Release
GameBillet: 16.96 €
Game News Posts: 127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (15974 reviews)
The Game includes VR Support
Public Linux Depots:
  • Streets of Rogue Content Linux [239.42 M]
Available DLCs:
  • The Making of Streets of Rogue
  • Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.

In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.

  • Will you play as a soldier who shoots first and asks questions later?
  • A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
  • A genial bartender who can talk his way past the most intimidating of guards?
  • Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?

The Mighty Feature-List


  • Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
  • Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
  • Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
  • Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
  • Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
  • 2-Player cooperative mode lets you brutalize goons AND loneliness!
  • Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 350 MB available space
GAMEBILLET

[ 6130 ]

42.49$ (15%)
3.35$ (16%)
5.06$ (87%)
12.71$ (15%)
4.24$ (15%)
17.99$ (28%)
12.89$ (79%)
8.49$ (-21%)
21.99$ (12%)
12.29$ (18%)
6.77$ (15%)
8.29$ (17%)
10.91$ (16%)
4.12$ (17%)
7.43$ (17%)
12.38$ (17%)
16.97$ (15%)
8.39$ (16%)
1.23$ (88%)
8.25$ (17%)
21.21$ (15%)
2.43$ (92%)
5.94$ (15%)
16.97$ (15%)
26.09$ (13%)
12.38$ (17%)
7.95$ (80%)
4.12$ (17%)
14.00$ (60%)
33.59$ (16%)
GAMERSGATE

[ 1449 ]

35.99$ (28%)
3.0$ (50%)
13.6$ (66%)
8.49$ (58%)
21.24$ (15%)
6.96$ (65%)
24.0$ (60%)
2.49$ (75%)
12.0$ (80%)
3.0$ (85%)
3.18$ (81%)
3.4$ (83%)
2.13$ (91%)
12.0$ (60%)
2.55$ (83%)
4.94$ (25%)
2.55$ (91%)
10.19$ (49%)
2.55$ (83%)
1.35$ (89%)
0.9$ (92%)
3.87$ (70%)
0.43$ (91%)
2.13$ (91%)
16.57$ (45%)
16.0$ (60%)
0.85$ (91%)
8.91$ (70%)
1.45$ (91%)
4.25$ (57%)

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