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Alpha 28 - Playable Slavemaster
New Features and ContentFix for missions being failed if the NPC holding the item teleported
Mutators
[ 2017-06-30 02:21:43 CET ] [ Original post ]
Everyone's favorite cuddly leather-bound scoundrel is now playable! Use your taser on random people and strap an exploding helmet to their head while they're incapacitated, linked to your handy remote control! That'll keep your new conquests in line! Unless they decide to mutiny. Which does happen. So watch out. I'm also starting something called "Fortnight Discussions". With each bi-weekly update of the game, I'll post a thread in the discussion forum asking for feedback on some specific feature. The first of these can be found here: Difficulty Levels
Alpha 28
New Features and Content
- Added support for Alienware Alien FX, which causes Alienware keyboards to light up in flashy ways during gameplay. This can be turned off in Gameplay Settings.
- Slavemaster is now a playable character
- Special Ability "Enslave" added
- Taser item added
- Status effect “Electrocuted” added
- Trait "Ideological Clash" added
- Trait "Poor Hand-Eye Coordination" added
- New Korean translations added
- Slavemaster
- Player always stops pointing their gun when the “Operating...” bar is present
- Fix for player identifier circle appearing in the incorrect position if the player was Shrunk or Diminutive while underwater
- When Shapeshifter possesses someone, their eyes become red
- Fix for geyser of blood appearing on multiplayer client when Cannibal ate someone
- Fix for knocked-out people on multiplayer client not always having their eyes closed
- Fix for dizzy stars sometimes not appearing over the heads of knocked-out people on multiplayer client
- Fix for dizzy stars animations sometimes appearing ‘out of sync’
- Fix for sleep Z’s not appearing on multiplayer client
- Fix for bullets being nearly invisible in Werewolf mode
- Player’s character type now appears on Stats screen
- Fix for an NPC’s map marker disappearing after they teleport
- Fix for Context Buttons interface getting glitchy when there were too many buttons
- Fix for incorrect item slots flashing when an item is equipped when the “use item on object” interface is present
- Fix for “Mission Complete” notification appearing a bit too quickly when objects were destroyed for a mission
- Made it less easy to accidentally cancel out of handcuffing someone if you were spamming right-click
- When selecting Object Context Buttons, pressing Up on the first button brings you to the bottom of the list and vice versa
- Inventory slot “cost” text moved slightly up so as not to obscure the image as much
- Fix for inventory items sometimes disappearing when assigning toolbar slots with Auto-Sort Inventory set to Off
- Fixed incorrect character being initially selected in Character Select in multiplayer mode when Shapeshifter player died while Possessing another character
- Fix for vertical-facing Bars/Fence appearing weird sometimes
- Fix for Gas clouds being able to affect people from behind walls if the person hugged the wall
- Hacker can’t clone a person by hacking the Clone machine if they have reached their follower limit
- Turret does not shoot at Vampire when Security Cam detects someone
- When hacking Cameras and Turrets, the interface now indicates the current setting to the player (i.e. whether turret is targeting owners or non-owners)
- Fixed bug where Wrestler picks up a weird looking item and tosses “E_TossItem”
- Fixed some important bugs relating to the instantiating of items when there were more than 50 items in existence. This may fix some random problems
- Fixed issues relating to equipped items at the beginning of levels causing various bugs
- Fix for issue where Shopkeeper purchasing a weapon directly from an NPC’s hands would cause the weapon to appear equipped in the inventory without actually being equipped
- Fix for Slave Helmet sometimes not exploding when they Slave went too far out of range of its Slavemaster
- Slave Helmet does not blow up immediately after its wearer dies, it takes a second now
- Slave Helmet cannot blow up while the wearer is falling into a hole
- Slave Helmet no longer drops to the ground after a Slave is freed
- Slave Helmet produces Normal sized explosion instead of Big one
- Slave Helmet Remote now blows up multiple owned Slaves at once
- Slave Helmet Remote cannot be dropped when in the possession of Slavemaster
- Fix for Gorilla not being able to use Oil Container
- Oil Container does not disappear from the player’s inventory when it runs out
- Cigarettes and Cigarette Lighter are available as loadouts and from the Item Teleporter
- Doctor can now throw Banana Peels
- Ammo Processor and Kill Ammunizer can no longer be used on Oil Container
- Fix for player exiting Cardboard Box when walking over dead bodies
- Fix for head-based armor not being properly equipped on NPCs brought to the next level
- Fix for issue introduced in Alpha 27 where player would not receive health bonus for gaining a level if the level was gained after the floor was finished
- No longer possible to gain extra health from leveling up while dead or a ghost
- Fix for player being able to transform into Werewolf immediately after returning to human form if the Special Ability button was pressed quickly enough
- Fix for player being able to Possess a person a second time after leaving their body if the Special Ability button was pressed quickly enough
- Jock stops Charging when teleported
- Fix for client being Tranquilized and countdown numbers not appearing for host or other clients
- Fix for issue where, if a Shapeshifter who was Possessing someone was knocked out and then killed before they woke up, they would not Depossess properly, and would become a ghost instead
- Fix for Gorilla being able to do multiple lunges without charging if the Special Ability button was pressed at the exact right time
- Fix for Shapeshifter becoming a normal-sized human after Depossessing while Shrunk or Giant
- Player does not lose most status effects when knocked out. Rather, they are only paused.
- Fix for Jock falling down immediately if a wall was behind him when beginning a Charge
- Doctor’s Chloroform cooldown reduced from 10 seconds to 5
- Fix for “can’t do” sound effect sometimes playing when cycling to Fist
- Fix for Shapeshifter player disappearing after possessing a Slave and falling into a hole
- NPCs can no longer bump Cannibals out of their hiding spots if they walk on top of their position
- Fixed issue where if the Shapeshifter entered the elevator while possessing a person, that person would be counted as an “angered” person in Stats
- Alerted stat does not increase when the Rage poison is used on someone
- Fix for Cop losing XP for killing hostile NPCs in Everyone Hates You
- In Low Health mutator, players now only need 10 health to revive a teammate rather than 20
- Fix for sleep Z’s in Rogue Vision not disappearing when a not-in-vision NPC got up and started walking around
- Fix for Trash Barrels and Vending Machines occasionally blocking the player’s path when a wall was nearby diagonally
- Fix for Air Conditioners sometimes spawning directly next to each other and blocking the player’s path
- Fix for prisoners sometimes walking back to prison after escaping
- Fix for Cops not becoming Hostile after seeing the player Tranquilize someone or shoot them with a Water Pistol
- If you own a Slave that is Aligned with someone else, that other person will become hostile toward you
- Slaves no longer refuse to obey your “Attack” commands on the grounds that they “would get killed”
- Fix for NPCs sometimes not attacking the player if they became Hostile while they were Loyal towards the player
- Fix for non-partied NPCs sometimes following invisible players
- Fix for NPCs not giving the player normal interaction options after being rescued for a mission
- Fix for NPCs not being able to sell items to the player after being possessed by Shapeshifter
- Fix for NPCs sometimes running into walls after being Depossessed from Shapeshifter. Might have fixed some other cases of this occurring as well
- Fix for party members who become hostile towards the player sometimes appearing again on the next floor
- Fixed cases where a Hostile person would not attack the player if they became Hostile when the player was extremely close
- Fixed cases where a party member would become hostile toward another player but not attack them
- Cops do not care about crimes committed by friendly/loyal people
- Fix for NPCs being able to hear certain crimes while having the “Hearing Blocked” status effect
- When commanding groups of people at the same time (“All Attack”, etc.), only those that speak your language will obey
- If a person A is hostile toward person B and person B is Aligned to the person C, person A will only become hostile toward the person C if person B is in person C’s party. In the previous update, this only applied to Loyal people and not Aligned people. Also, the employment rule is now only necessary if person B or C is a player, and not if both are NPCs
- NPCs who are Loyal toward the player don’t mind the player committing small crimes toward them, like stealing their stuff.
- NPCs that you are rescuing for a mission will not go out of their way to attack Turrets, Fire Spewers, etc. due to the probability of them getting themselves killed.
- Fix for Prisoners sometimes running into their cell doors when the prison wall has been destroyed
- No longer possible for someone to quit your party due to low health, and then join again with full health if their health was within a certain small range.
- Not being able to hire NPCs with low health now extends to all classes, whereas before this only applied to gangsters
- Party members will take a bit more damage before they decide they’re too hurt to continue
- Fix for NPCS being rescued for missions not always obeying Attack commands properly
- Fix for NPCs standing still when being told to Stand Guard behind a locked door
- Fix for endgame stats screen not stating the cause of death properly when a Jock charged into a wall killed himself
- Fix for Stats screen sometimes showing the player’s killer as “E_ObjectAgent” when player was killed by Generator explosion
- Changed G-P-Yessss description slightly to be more clear
- Werewolf no longer says human dialogue when attempting and failing to teleport
- Fix for NPCs not being interactable on client after certain status effects
- Fix for clients sometimes not receiving skill points or mission credit for killing NPCs
- Fix for issue where it was sometimes possible for client to interact with NPCs if they were being arrested or being bitten
- Potential fix for issue where people’s save data could be deleted on rare occasion. At worst, there’s now a rare chance that a save could fail, but this shouldn’t affect your existing data.
- Lots of preparation for incoming new batch of sound effects
Alpha 28b
- Fix for game occasionally getting stuck at 87% loading on Park levels.
- Fix for Slave Helmet Remote having 0 charges when a Slave was purchased.
[ 2017-06-30 02:21:43 CET ] [ Original post ]
Streets of Rogue
Matt Dabrowski
Developer
tinyBuild
Publisher
2017-03-10
Release
GameBillet:
16.96 €
Game News Posts:
127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(15974 reviews)
The Game includes VR Support
Public Linux Depots:
- Streets of Rogue Content Linux [239.42 M]
Available DLCs:
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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[ 6130 ]
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[ 1449 ]
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