So first off: I released a version of Alpha 31 earlier today, prematurely. If you ran this version, all of your unlock progress may have been deleted. I'm very sorry about this, and I'll be taking more precautions in the future to make sure this sort of thing doesn't happen again. If your progress got deleted, send me an email (my email can be found at the bottom of streetsofrogue.com) and I'll send you a file with everything unlocked. Pretty much every major thing that was wrong with the previous iteration of Character Creation has been fixed. Check the list below for the full details. I’ve also started work on Floor 4 - Downtown. It won’t be done for another couple of update cycles (likely September 7th), so the next update (August 24th) will probably be on the light side. If you want to help out with this new area, you can discuss ideas in this week’s Fortnight Discussion. I’ve also started work on porting the game to consoles. So yeah, that’s a thing now.
Alpha 31
Character Creation (and related gameplay)
- Custom characters can be used in multiplayer mode, as long as it’s a password-protected internet game or LAN game
- Character data is now stored in the My Documents folder (or Mac/Linux equivalent)
- It is now possible to change a character’s eye type and color, and add an accessory
- Many balance changes made to point values
- Character Creation interface has been prettied up
- Added “Clear Slot” button
- New selectable traits: Unstoppable-ish, Ultimate Butterfinger-er, Sausage Fingers, Scientist Slayer, Specist, Diminutive, Naked, Blahd Basher, Crepe Crusher, Zombify, Flesh Feast, Fair Game, Serve Drinks, Charismatic, Malodorous, Addict
- New selectable items: Drink Mixer, Slave Helmet Remote, Steroids, Codpiece, Bacon Cheeseburger, Banana, Whiskey, First Aid Kit, Rock, Combat Helmet, Freeze Ray, Ghost Blaster, Shuriken, Axe, Translator
- New selectable abilities: Enslave, Sharp Lunge
- Traits and Abilities are now capable of canceling out other traits and abilities
- Trait, Ability and Item descriptions may contain “Recommended” text to indicate other things that go along them
- Custom characters can get Achievements and Unlocks.
- No longer necessary to switch to Sandbox mode when using characters that exceed the point limit. However, players will be unable to get Achievements and Unlocks.
- Placed caps on the number of Traits and Items that can be selected before the player exceeds limitations
- Button added to allow alphabetical sorting in addition to point value sorting
- Sorting takes “locked” status into account
- Some missing items added to starting item selection
- Gamepad button prompts only appear when using a gamepad
- Error message will appear if you try to give your character a name that is already taken by an existing character
- Deleted characters are immediately removed from the Character Select screen
- Fix for facial hair appearing as the wrong color in the big character select image
- Pressing Start on the gamepad to save the game while inputting a character name will now save that name properly
- Assorted fixes for gamepad navigation in character creation screen
- Fixed more cases where “E_” text was appearing when performing certain formerly character-specific abilities
- Fix for new custom characters sometimes starting with the wrong hair, skin color, etc.
- Fix for custom characters who got zombified resurrecting with incorrect body type
- Fix for custom characters with “The Law” not being able to see whether a person was guilty or innocent
- Fix for custom characters with “The Law” not being aligned with Cops
- Fix for Taser not being available to custom characters when No Guns mutator was active
- Fixed bug where the last button on the Traits and Items lists was not appearing
- Fix for “Killer” on Stats screen reading “E_Custom” at times
- Fix for NPC custom characters not having wolf heads, robot heads, etc.
- Fix for player not being able to change the color of wolf heads, robot heads, etc.
- Fix for original head appearing behind wolf heads, robot heads, etc.
- Fix for larger body types not being sized correctly on the Character Creation screen
- Fixed timing of certain Character Creation screen sound effects
- Around 100 new sound effects
- Fix for fan translations not appearing properly when turned on until after the game was restarted
- Fix for accessories like Sunglasses sometimes appearing over hair when they weren’t supposed to
- Fix for pressing space to select random characters on Character Select working weird in Home Base with more than 1 player active
- Fix for Arresting animation not completing properly when arresting Slaves
- Studious and Super Studious do not take effect when the player loses XP
- Turf Warrior has been replaced with one trait for each gang: Blahd Basher and Crepe Crusher
- Sandbox mutator now allows you to do missions, but does not require them in order to get to the next level
- Fix for appearances of “purple worm man thing”
- Updated Unity engine from 5.6.1f1 to 2017.1.0p2
- Updated 2D Toolkit plugin from 2.5.8.1 to 2.5.8.5
- Updated Rewired plugin from 1.1.3.0 to 1.1.5.3
- Updated Steamworks dot net from 9.0.0 to 10.0.0
- Prep work for Downtown levels
- Prep work for console versions
Alpha 31b
- Fixed issue where character select wasn't working properly and people's unlocks were getting deleted
Alpha 31c
- Fix for context buttons and store/chest items not being clickable.
[ 2017-08-10 22:21:17 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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