Optimization I have been furiously optimizing Streets of Rogue over the past week or so. While performance issues haven’t been a major problem in the game (save for a few trouble sections), it had been about a year and a half since the last time the game got an optimization pass. If you’re running the game on a low- to mid-range PC, you may notice fewer frame drops in this build. For everyone else, the game will feel just a tad bit snappier. There’s still a lot more optimization to be done as well. And be on the lookout for new bugs, because I modified a whole lot of code in a whole lot of different areas. Consoles?? A big part of the reason for these optimizations is that I’m currently working on console versions of the game, and unfortunately, consoles don’t have quite the horsepower of a modern PC. So, my code needs to be in impeccable shape for the game to run at a decent clip. While Streets of Rogue might not look like the sort of game that should have big requirements, there’s actually a lot being processed on the CPU at any given time. Fancy AI doesn’t come cheap! So what consoles is the game coming to, and when? Can’t say right now, but it may happen before the end of the year if all goes well! What about Level 4?? I was hoping to have it done for the September 7th build release, but that may not happen. There’s a lot on my plate right now given some recent developments regarding the console versions. But I would still like to have it out in mid-September. Can’t make any promises, but I think that should be doable. PAX The game will be playable at PAX West next week at the tinyBuild booth. Stop by and say hello to those fine folks, and be sure to bug them about Hello Neighbor's release date, I hear they love that! Sadly I won’t be able to make it this year. I’ll be out of town for a wedding for 5 days during Labor Day weekend. Community Stuff This week’s Fortnight Discussion deals with the long-awated “Big Quests”... Also, check out the Wiki Editor of the Month competition!, and while you're at it, go make some edits to the wiki!
Alpha 32
Performance
- Loads and loads of performance tweaks
- Load times are slightly faster
- Fix for players clipping through walls and objects vertically after teleporting while in the water
- Fix for Traits on Load Character screen not being separated by line
- Fix for players 2, 3 and 4 not having the correct character selected when entering Character Select screen after death while playing as a custom character
- Fix for error if player plays as a custom character, dies, clears the custom character slot, then closes and re-opens the menu
- Fix for Shopkeeper appearing to be equipped with weapons on multiplayer client when he is actually empty-handed
- Fix for Bloodlust, Zombify, Camera Shy, Crepe Crusher, Blahd Basher and potentially others not triggering properly sometimes for multiplayer clients past the level where they joined the game
- Unstoppable-Ish cancels out Tank-Like and Skinny Nerdlinger during Character Creation
- Fix for “jump out of water” sound effect playing if the player teleports while in the water
- Fix for explosions from first laser not hitting the player if he stood in the exact right spot
- Player can now eat the Banana to advance the “quick-use health” part of the tutorial
- Prep work for Downtown levels
- Prep work for console versions
- Created new Free version of the game
- Created new Show version of the game for PAX
Alpha 32b
- Fix for custom characters sometimes not appearing properly
- Fix for chests and shops sometimes having incorrect items
Alpha 32c
- Fix for Pits not appearing
- Fix for Crusher poles not appearing
- Fix for shadows not appearing
- Fix for player identifiers not appearing in multiplayer modes
- Fix for people not turning blue when frozen
[ 2017-08-25 02:42:31 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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