As you may be aware, I’ve spent the past month or so doing heavy optimization work on Streets of Rogue. Welp, my work is mostly complete for now! As a result of these efforts, the game performs an average of 75% to 100% faster than it did previously! Not bad, eh? There are still some trouble spots that need attention, not to mention the load times could be improved -- but for the time being, I’m very pleased with the results. This also means that I finally get to start working on content again, so starting this weekend, Level 4 development will be in full swing. Expect to see an early, unfinished version of my work in the next update. This week’s Fortnight Discussion: “Ideas for a Mobile Version”. No, I’m not planning on creating a mobile version anytime soon. For all I can say at this point, it may never happen! But, I do get asked about Android/iOS a lot, and I’m curious to hear what sort of changes would need to be made for this version to not suck.
Alpha 34
Performance
- Many, many improvements
- Fix for possessed characters in multiplayer sometimes having white eyes
- Fix for being able to press Esc and quit the game on the loading screen when not in online
- multiplayer mode
- Fix for character select interface not being transparent after death in multiplayer games
- Fix for character select screen appearing briefly (barely noticeable) while black “curtains” open at the start of multiplayer games
- Fix for lakes that appear to be poisoned sometimes not giving proper effects to the player
- Fix for items sometimes going all teleport-y crazy after falling into an incinerator
- Fix for items sometimes going nuts when near the edges of water
- Fix for item sprite appearing at wrong position on Y axis after exiting water
- Fixed issue where commanding people to attack an object wouldn’t work properly if the player went outside a certain range of the object
- Fix for no sound playing when Tranquilizer darts and Water Pistol shots hit wall
- Fix for player jumping in and out of water too frequently when landing on the edge of the water body
- People become hostile toward someone who freezes their friend
- Fix for people sometimes getting stuck at the edge of holes
- People are better at figuring out when to pause for Fire Spewers
Alpha 34b
- Fix for minimap icons not updating properly
- Fix for objects sometimes appearing highlighted after being hit with melee attacks while Freeze Frames are turned on
- Fix for interactable objects sometimes not appearing highlighted after the player stops interacting with them
[ 2017-09-22 02:18:28 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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