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Alpha 36 - Expanded Downtown
Levels
Localization
[ 2017-10-20 03:45:33 CET ] [ Original post ]
Like the title says, this build has a bunch of new additions to the Downtown level, including a first pass at an Arena. I’ll likely do more with that later, it’s a little on the bare-bones side at the moment. Anyways, the changelog should speak for itself! As usual, let me know what you think of the new stuff in this thread. This week’s Fortnight Discussion: Disasters! Streets of Rogue needs more of them. But… what?
Alpha 36
New Stuff
Levels
- Game is now playable through 4-2
- New Track “Floor 4-2 Groove is in the Blood-Pumping Organ of an Animate Being”, also added to soundtrack owners’ libraries
- Mall
- Arena
- Music Hall
- Movie Theater
- New blue laser emitter type that acts as a Metal Detector (actually it detects any weapon in your inventory)
- Movie Screen
- New Conveyor Belt type for Malls with slightly different functionality
- Added trait “Upper-Crusty”
Everything Else
Localization
- Many Spanish translation fixes
- Initial scripting for Arena fights implemented
- Classes within Malls have the ability to sell the player things that they previously did not
- Bouncer gives the player the ability to drop their weapons in front of Metal Detector Laser Emitters
- Comedians can tell jokes to Music Hall patrons
- Thief can pop out of Manholes and pickpocket the player. Other characters may pop out as well...
- Fix for “Falling into hole” animation of multiplayer clients not playing properly for host
- Fix for players appearing to float permanently if they died in a body of water and returned as a ghost
- Fix for Supercops, cloned NPCs, etc. not displaying particle effect or sound effect when spawned on multiplayer client
- Glass walls are slightly more transparent
- Fix for instances on multiplayer client where optional mission objectives would not be indicated on the minimap
- Fix for the mouse collider box attached to NPCs hidden in objects like Bushes sometimes blocking the object, despite the NPC being invisible
- Fix for player not being able to hide “combine” target after right-clicking a Combine item in the toolbar while the inventory was closed
- Fix for being able to knock on certain doors where this should not have been possible
- Fix for Manholes sometimes appearing on top of people rather than beneath them
- Fix for Hole not always appearing on multiplayer client when Well is destroyed
- Crushers shouldn’t go through walls as much, if at all
- Fix for multiplayer client not being able to make offering from Altar
- When players are mugged by Mobsters, they can get their money and items back by killing the Mobster
- Players can now pickpocket other players in online games
- Fix for player not being able to teleport while swimming in Canals
- Minor fixes to placement of certain outdoor walls
- Fix for instances where multiplayer missions could not be completed from the multiplayer client
- Supercop, Mobster and Upper-Cruster can no longer appear on “New Character Every Level”
- People are now capable of sitting in chairs
- People have the ability to “own” an entire building where different rooms have different owners as well -- such as the owner of a Hotel
- People are better at getting their bearings in regards to pathfinding after being knocked back
- Fix for NPCs not always being able to see multiplayer clients when host was not in the vicinity
- Fix for NPCs in certain buildings getting hostile toward the player upon seeing them when the rest of the building would only become Annoyed
- Fix for people hidden in objects like Bushes becoming visible when Ghost players bump into them
- Mobsters no longer ask players who Can’t Speak English for money
- Updated Unity engine from 2017.1.0p2 to 2017.2.0f3
- Updated 2D Toolkit plugin from 2.5.8.5 to 2.5.8.7
- Updated Rewired plugin from 1.1.7.5 to 1.1.7.8
- Bunch of physics modifications to keep things running smoothly on the new version of Unity
- Some multiplayer modifications for the new version of Unity
- Extra multiplayer cleanup, got rid of a bunch of internal errors
Alpha 36b
- Fix for Turrets not shooting in the correct direction
- Fix for NPCs not getting angry when you chloroform their friends
- NPCs are slightly more reactive to the player hitting their friends
- Thieves who pop out of Manholes are considered Guilty
- Fix for people standing next to chairs as their default goal instead of sitting in them if you kill the Comedian they were listening to
- Fix for not always having to chloroform people from behind when they are sitting in chairs
- Fixed some AI pathing issues in the Arena
- Thief no longer steals heavy weapons from players, since they tended to use them on the player immediately, which felt kind of cheap
- Real fix for Mobsters mugging people with Can’t Speak English
- Fix for players not being able to teleport after killing the mobster trying to mug them and remaining in their vicinity
- No longer possible for NPCs to close automatic Arena doors
- Guards no longer investigate noises heard in the Arena
- Adjustments to which weapons the Metal Detector will detect
[ 2017-10-20 03:45:33 CET ] [ Original post ]
Streets of Rogue
Matt Dabrowski
Developer
tinyBuild
Publisher
2017-03-10
Release
GameBillet:
16.96 €
Game News Posts:
127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(15974 reviews)
The Game includes VR Support
Public Linux Depots:
- Streets of Rogue Content Linux [239.42 M]
Available DLCs:
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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