Suuuup. This will be the last update that I’ll be dedicating to Downtown for the time being. At some point, I’ll circle back around to it, much like I plan on doing for the other levels. For the next update, I’ll be switching gears to focus on bug fixes and balance. Not particularly glamorous, but it’s been awhile since I did any real housekeeping, and I’ve amassed a rather enormous pile of bugs to fix thanks in large part to reports from you fine folks. For those that enjoyed last week’s Zombie disaster: Yes, the Zombie disaster will still appear in-game randomly. Also, check out the new “Zombies Ate My Game Balance” mutator, which adds zombies to every level. This week’s Fortnight Discussion: Clerks. They’re a new character in the game. How should they function?
Alpha 37
New Stuff
Levels
- Game is now playable through 4-3
- New Track “Floor 4-3 Heavy Wheezing on the Dancefloor”, also added to soundtrack owners’ libraries
- Zombies Ate My Game Balance
- Musician
- Clerk
- Holes may appear in place of Canals sometimes
- Arcade
- Ice Rink
- Jukebox
- Power Box
- Turntables functionality
- Downtown Diva achievement can be earned
Everything Else
Localization
- Updated Simplified Chinese translations
- Added a Fan Translation fix for languages that use special characters such as Japanese to prevent characters from appearing too small in certain spots on the interface. To implement the fix, see the updated “How To Make Translations.txt” file.
- Upper-Crusters may travel with their own personal Slaves
- It is now possible to offer Slaves to Mobsters when they mug you
- Fix for Slaves blowing up after falling down a hole
- Fix for “Sign Up to Fight” button sometimes appearing multiple times on multiplayer client
- Fix for Arrested people having the wrong head sprite
- Fixed cases where NPCs might not animate properly if they were on the screen when the game was started
- NPCs point their guns directly at their opponent rather than simply pointing in the direction they’re facing
- Changed graphics for Train slightly
- Fix for instances where a person could remain highlighted white after being attacked and flashing
- Fix for cases where Bridges across canals appeared to be facing the wrong direction on multiplayer client
- City Park transition tiles (i.e. parks within Downtown) have been modified to be more organic
- Potential fix for objects sometimes becoming non-interactable on multiplayer client
- Fix for Manholes spawning too close to the level entrance
- Lamps can be affected by EMP Grenades
- Fix for not being able to use Alarm Buttons when you have other people in your party
- Fix for Alarm Button dialogue not appearing on multiplayer client
- Metal Detector turns off when Arena battle starts
- Fix for Alarm Button not causing Supercop to spawn when destroyed by fire
- Fix for Saw Blade continuing to make noise after being shut down
- Fix for objects taking a second to be destroyed on multiplayer client when shot by shotgun
- Fix for EMP Grenade making certain objects non-functional when they were not classified as being electronic
- Jock NPCs no longer carry nonexistent “Baseball” item
- Fix for “Remove w/Slave Helmet Remover” button appearing twice if player has more than one
- Fix for thrown items being capable of hitting people hidden in Bushes or Manholes
- Rogue Vision is now included in the pool of potential Daily Run mutators
- Fix for player being able to choose “Create A Mutator” button
- Office Drone has been replaced with Clerk in a bunch of spots
- Buildings can potentially have two Bouncers now
- Power Boxes may appear in random spots on levels, typically guarded by police
- Jukeboxes have been added to certain buildings
- Added Ice Skating behavior
- Fix for police getting angry if player attacks Zombies
- Zombies no longer wait outside of doors when their opponent is on the other side like other NPCs do, because they are stupid zombies
- All store owners and Guards in Mall get annoyed with Suspicious or Malodorous characters
- People at the Arena cheer during fights, and when a fight is over
- Fix for Supercops not investigating the player’s location upon spawning if they were too far away from the player
- NPCs are less likely to walk directly on Train and Mine Cart Tracks, particularly when they are not in combat
- Cops and Supercops are now Loyal to Upper-Crusters
- Mobsters will not bug the player for money if they are fighting other people
- Mobsters will not bug the player for money if they use the Alarm Button to call a Supercop
- NPCs no longer stop for a split second if the player interacts with them but the NPC does not have context buttons
- If the player interacts with someone traveling in a gang (i.e. Mobsters), the other gang members will stop and wait for the interaction to finish
- If a Slave has one owner and that owner begins to flee, the Slave will follow to avoid having their helmet blow up due to the distance
- Fix for NPCs not being more careful about accidentally shooting their allies in the back
- Fix for NPCs not getting angry if the player used the Shotgun on owned objects
- Created new Free version of the game for itch.io and GameJolt
- Did a bunch of work on a “Chinese Government Approved” Chinese version of the game
Alpha 37b
[ 2017-11-02 20:37:18 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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