Edit: If you got this version early and your saved data was deleted, see this thread
As long-time players will know, 2-player split-screen mode has been available, like, forever. But 3- and 4-player modes have always been single-screen only. Well, I guess you see where this is going, and presumably you’ve viewed the image above and read the title of this post, so… yeah. Split-screen mode can be turned on from the Gameplay Settings menu.
In addition, I made a ton of bug fixes. Unfortunately, there’s a TON more to fix where these came from, and y’all just keep reporting new ones! My next updates will likely be similar to this one: Lots of fixes, and one or more new features thrown in for good measure. I’d like to get the current level of bugginess under control before I return to content creation.
This week’s Fortnight Discussion: Secrets and Easter Eggs. The game doesn’t have a whole lot of them, and I’d like to eventually change that.
Alpha 38
New Features
- Added four-player split-screen mode. Must be turned on from the Gameplay Settings menu.
- Updated localization for all territories - LOTS of new translations
- Fix for certain text on the main menu not appearing properly when Fan Translations were activated
- Arena fights can no longer be started when the power in the building is out
- Status effect-causing lakes will no longer contain Acid unless the player has put it there
- Fix for players being able to teleport into bathroom of Arcade
- Hologram can no longer be hit by Train and Mine Cart
- Fix for Shapeshifter being headless after Depossessing Gorillas
- Fix for Oil Spills sometimes appearing beneath rugs or other floors
- Fix for Burnt or Frozen people not always appearing that way of the burning or freezing occurred off-screen
- Fix for NPCs often facing the wrong direction while pointing their guns on multiplayer client
- Fix for Flamethrower particles appearing to go too far past Glass Walls after hitting them
- Falling bombs have a shadow sprite
- When someone disappears for whatever reason, their word bubble text disappears as well
- When playing as Zombie, the player will not know who is Hostile by mousing over them until the person actually sees them and becomes Hostile
- Fix for Wrestler’s “Toss” icon (and potentially some others) appearing when the player is a Ghost
- Player can no longer attempt to Quick-Teleport while in the Home Base
- Fix for Scroll Bar not appearing on character stats in-game
- Future free versions of the game will no longer state that the game will be saved when quitting
- Fix for “Can’t Teleport To Yourself” text on map screen not displaying properly in offline games
- Fix for top-of-screen UI elements not disappearing when the player enters the Main Menu
- Fix for icons not appearing on the minimap if someone other than Player 1 opened it first
- Fix for issue where gamepad players could shoot a gun and then move faster than normal by rotating the right analog stick while the gun was remained un-holstered
- Fix for Player 2 UI appearing on Player 1’s screen in split-screen coop
- Fix for camera initially being in the wrong spot after switching the 2-player camera from Full to Split in the Settings menu
- Fix for Clock not moving out of the way of minimap in 3- or 4-player mode
- Minimap appears in 2-player split-screen mode
- Minimap appears in bottom-right corner during 3-player Full-Screen mode
- Players can teleport in 3- and 4-player mode
- Fix for RT and LT button icons not appearing properly at the start of the game
- Fix for part of Crusher remaining after being destroyed by huge Explosion
- Fix for certain cases where Fire Spewer would not fire
- Changed Tree collider slightly to avoid player clipping situations
- Killer Plants no longer snap at Ghosts
- Fix for Killer Plant bites not always registering
- Fix for Killer Plant, Fire and Explosion sometimes knocking people in the wrong direction
- Fix for Ghost Gibber stream going through Glass Walls
- Fix for Gas Mask not always working properly
- EMP Grenade can be used to remove Slave Helmet
- EMP Explosions affect objects behind walls
- Fix for people with Pacifist trait not being able to equip Oil Container
- Fix for client player in online matches dropping duplicates of “undroppable” starting items items like Taser and Slave Helmet Remote on death
- Fix for Taser not working properly if chosen as a starting item and also chosen as a loadout item
- Flesh Feast now allows people to gain health when using weapons other than Fist
- NPCs who are infected with Zombiism before death will stay dead a bit longer before turning into Zombies
- Fix for Wrestler not getting kill credit when inflicting status effects on NPCs with thrown objects (i.e. Toilet poisoning someone)
- Fix for Wrestler not receiving credit for repercussions of destroying a computer by throwing it
- Fix for Wrestler not always equipping correct weapon after throwing an object
- Custom characters cannot go into Withdrawal in the Home Base
- No longer possible to create a character with both Suspicious and Charismatic
- Fix for being able to choose Skinny Nerdlinger and Unstoppable-ish at the same time for custom characters
- Inanimate objects can no longer gain status effects
- Fix for people losing Frozen status effect when they gain health, this should only occur when they lose health
- If a player Possesses someone, a safeguard has been added so they cannot immediately Depossess by accident through spamming the Possession Stone object
- People who are Frozen while in combat can be Backstabbed now
- Fix for issues occurring if player attempted to perform various Special Abilities while starting to Teleport
- When the player unlocks a new trait or traits, those traits are normally the first available when the player gains a level. As of this update, those traits will not appear if they are useless to the player’s current chosen character
- Fix for NPCs having difficulty navigating around Fire Spewers and certain other objects
- Players lose Above The Law and Upper Crusty if they buy when Possessing someone and then Depossess
- Fix for NPCs who have Resurrect and are knocked out not resurrecting if they are killed on the ground
- Fix for issue where NPCs who were knocked out and resurrected would not become attack the person who had knocked them out if they had not been previously hostile
- Fix for Lunge, Zombie Spit and Charge attack issue where player could continue holding down the Special Ability button past the point where the attack had concluded, which would cause weird movement
- Fix for occasional internal errors when bullets hit walls when the player was extremely close to the wall
- Fix for Equip sound effect not playing when the only available weapon is Fist and the player uses the scroll wheel to choose Fist repeatedly
- Fix for players being able to teleport into the bounds of Hedge Mazes
- Fix for not being able to teleport from Dirt floor tiles
- NPC party members will no longer teleport alongside the player when the player has commanded them to perform a certain action
- Player can teleport while rescuing an NPC if that NPC has been commanded to perform an action
- Fix for Destruction stat not increasing when the player destroys walls using a melee attack
- Fix for player gaining an extra Destruction point for throwing objects with Toss ability
- Player receives credit for killing people by knocking them into hazards
- Player receives credit for Leafblowering dangerous items like Bear Traps into people
- Fix for being able to teleport during the Find Bombs disaster, and not being able to teleport when it’s over
- Removed ‘Holes in place of canals’. I dunno, I don’t love it.
- Fix for NPCs continuing to sleep in beds or sit in chairs after the Wrestler had picked up the object
- NPCs will no longer accept health items from the player when their health is full
- Ghost no longer stops to avoid obstacles like Train
- Zombified Slaves do not become Mutinous
- Upper Crusters will not attempt to run and find an Alarm Button while enslaved
- If Supercops are enslaved and set free, they will not continue searching for the person they were originally sent to kill
- Upper Crusters, Cops, Supercops, and people in gangs will not become hostile toward other people who have Ideological Clash
- Fix for NPCs sometimes continuing to dance after being Tased
- Ghosts no longer flee Zombies or other types of danger
- Fix for people sometimes saying their “annoyed” speech after the player uses Hypnotizer Mark I on them
- Soldiers are always aligned with one another
- Zombies will not refuse orders to attack someone due to low health
- Fix for Zombies getting Annoyed when player started Cannibalizing, using Vampire bite, or Possessing someone nearby
- Fix for Prisoners not becoming Loyal to the player if they were Friendly when released from prison
- Fix for NPCs permanently attacking thin air when commanded to attack an open door or other object that could not be hit with melee attacks
- If the player uses DNA Connection on someone, then dies and resurrects as a Ghost, and then the other person dies, that person will not follow the Ghost
- NPCs stop dead in their tracks when the player begins Arresting or Biting them, rather than continuing to slide for a split second, to avoid them sliding out of the player’s interaction bounds
- Fix for NPC Dizzy movement continuing when the NPC is being Arrested or Bitten
- Fix for people with custom character trait “Zombiism” not speaking the same language as full-on Zombies
- Fix for Gorilla being able to understand Comedian’s jokes without a translator
- Fix for Zombies being hostile toward a player with Zombiism if they started a new multiplayer game with zombies in that stage
- Fix for Mobsters attempting to do gang/mugging stuff after becoming Zombies
- Thief no longer steals Tranquilizer Gun from the player
- NPCs can no longer “bump” other NPCs who the player has commanded to stand in place
- Edited Pacifist description to indicate that not all types of Thrown weapons can be thrown (such as Bear Trap)
- Created new Show Floor version of the game
[ 2017-11-16 23:22:50 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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