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Alpha 39 - Buncha stuff

Come get yourself a heaping helping of Bi-Weekly Update. Mostly bug fixes again this week. For the next update, I’ll likely be doing a bunch of balance work, in addition to more fixes. This week’s Fortnight Discussion: The Settings Menu. What new settings would you like to see?

Alpha 39


New Features
  • Traits and Reward Items can be removed from their respective in-game pools, so they will no longer appear if you don’t want them to once they’re unlocked. There is a minimum number of items/traits that you must have in the pool, which increases the more you unlock.
  • Trackpad Mode - Attack in the direction you're facing, rather than the cursor position. Added this because trackpad aiming is near impossible. You can finally play on an airplane. Can be toggled in the control settings menu.
  • Added optional on-screen timer, which can be turned on from Gameplay Settings. Good for speedrunning.
  • Added option in Gameplay Settings to place Player Identifier circle underneath the player in single-player mode
UI / Controls
  • Another attempt at fixing the “can’t scroll through in-game menus” issue that pops up occasionally with the gamepad. Let me know if this still happens. I’m not talking about the main menu, just the in-game menus like the buttons that appear when you interact with something, and the end-of-level Trait selection
  • In Couch Coop mode, each player’s targeting crosshair has a different color
  • Game should do a better job of figuring out which gamepad should be assigned to which player without the user having to manually go in and assign them
  • Gamepads 2 through 4 can no longer press the Accept button on the main menu, to avoid confusion when the gamepads configurations are not set up for the game itself
  • Health bars appear over people’s heads when the player holds Space
  • If the player accepts a “Retrieve Item” mission, then picks up and drops the item, it will have an arrow above it, where it did not before
  • Fix for missions 1, 2 and 3 not appearing greyed out when talking to an NPC about an optional mission
  • Fix for optional mission arrow and line not appearing on the map screen when talking to an NPC to accept the mission
  • Fix for mission-giver icon not appearing on the map for all types of missions on multiplayer client
  • Fix for game sometimes believing the player is still holding down Special Ability when they enter and return from menus
  • Fix for Character Sheet Scroll Bar appearing oddly if the player scrolled to the bottom and then removed a large number of Traits
  • Fix for Quick-Health button displaying incorrect messaging when used at full health with “Low Health For All” mutator turned on
  • Fix for Page-Up and Page-Down-assigned gamepad buttons not working properly on other menus after the player viewed a Scrolling Menu
  • Fix for player being able to combine items in their inventory by dragging and dropping, rather than right-clicking first
  • Pressing Cancel or Esc on the title screen causes the Quit Game prompt to appear
  • Multiplayer information that the player enters from the title screen (like IP Address) is saved between sessions
Environment
  • Fix for pathfinding issues in one of the Arcade buildings
Graphics
  • Water Puddles and Oil appear beneath floor decals like Blood and Slime puddles
  • Fix for gun appearing in both hands when the player performs Primal Lunge
  • Fix for client players not appearing to die properly on host when they were knocked out and killed while on the ground
  • Fix for Dizzy Stars not appearing if a person became Knocked Out while Invisible
  • Fix for Walls not changing color properly when screen turns red from Werewolf
  • Fix for checkered floor not always appearing in correct position in Home Base
  • Fixed certain instances where the player could appear with a consistently east-facing mustache
Playfield Objects
  • Player cannot start Arena fights if one of the Laser Emitters has been destroyed
  • Took extra steps to ensure that people cannot be knocked through Arena’s Glass Walls
Items
  • Kill Ammunizer gives the player less ammo per kill with “Low Health for All” and “Everyone Hates You” mutators active
  • Fix for player sometimes having an item count of 0 if they choose a Loadout item that is already one of their starting items
  • Fix for NPCs with Resurrect not dropping their items when they are Knocked Out
  • Fix for player sometimes not being able to properly interact with items on the ground when their inventory is full
Status Effects / Traits / Special Abilities
  • Fix for Jock sometimes changing Charge direction after being knocked back
  • Fix for NPCs sometimes emitting sleep Z’s while walking around while Invisible
  • “Friend of the Common Folk” cancels out “The Law” and “Fair Game” in the Character Creator
  • Bloody Mess and Cannibalize cancel each other
  • Jugularious and Medical Professional cancel each other
  • Naked and Suspicious cancel each other
  • Naked’s point value is -5 instead of -3
  • Fix for NPCs losing the “Guilty” tag if a player Possessed and then Depossessed them
  • Fix for Possessed Thief sometimes ending up with a permanent Sticky Glove icon above their head
  • Class Solidarity no longer prevents the player from attacking people they need to kill for missions
  • Fix for No In-Fighting not always working when used player-vs-player
  • No In-Fighting is applied to when melee weapons hit other melee weapons, so that they will not hit each other
  • Potential to Not Suck functions on skill levels past 12, if you somehow get that far
  • Class Solidarity allows players to attack Hostile NPCs, and allows Hostile NPCs to attack the player
  • Fix for Fair Game, when applied to NPCs, not scaring other NPCs away
Sound
  • Fix for in-game sounds stopping during the next game after player fails Hidden Bombs disaster
  • Fix for not all sounds stopping when giant explosion occurs at the end of Hidden Bombs disaster
  • Fix for Equip Weapon sound effect repeatedly playing when NPCs were commanded to destroy certain objects
Gameplay
  • Fix for issue where coop players would not respawn as a Ghost if they died shortly before another player who died with Resurrect
Stats / Unlocks
  • Players with Zombiism cannot gain Skill Points for killing NPCs with Zombiism since those NPCs cannot become Hostile
  • If the player purchases a Loadout item and then leaves the Home Base without starting a new game, their Nuggets will be returned to them
Missions
  • If the player reaches the game’s nugget limit of 50, they will receive items for optional missions instead of nuggets
  • On missions where a Prisoner needs to be killed, owners in the building are properly marked as Guilty
Mutators
  • Fix for New Character Every Level not working properly when the player chooses to start with a Custom character
Level Generation
  • Fix for Trash Cans and Vending Machines sometimes spawning not directly next to a wall
Artificial Intelligence
  • If the player Bites or Cannibalizes someone, NPCs who are already Annoyed will turn Hostile Questgivers become Friendly toward the player upon completing a Mission (results in lower shop prices amongst other benefits)
  • Hidden NPCs (Bushes, Manholes) will no longer talk to the player under various circumstances
  • Fix for NPCs not pathing properly around Refrigerator
  • Fix for NPCs “trembling/twitching” around certain objects
  • NPCs that the player must neutralize for missions will not get scared and run away players with Zombiism
  • Fix for Zombies with Resurrect not being Hostile toward anyone upon resurrection
  • NPCs will attack most locked wooden doors when commanded
  • Fix for Mobsters ceasing to Mug a Comedian when they don’t like his Joke
  • Fix for only one of the Mobsters listening to a Joke actually reacting to the Joke
  • Fix for player being able to offer Mobsters money if they became Friendly, Loyal or Aligned
  • Fix for non-owner NPCs sometimes having difficulty navigating their way out of buildings
  • Fix for Zombies sometimes remaining Aligned with NPCs who owned the same building as them post-Zombification
  • Fix for Zombies being initially hostile toward Security Cams, Turrets, etc.
  • Fix for NPC followers who come to the next level with the player not always having proper initial relationships with everyone on the next level
  • Fix for DNA Connected Prisoners not following the player when they are released from prison
  • Followers will follow the player into buildings with Gas
  • If the player wins an Arena fight, spectators will become Friendly
  • Fix for Arena spectators sometimes appearing to get scared during a fight
  • Arena payout is multiplied by the number of NPCs the player fights
  • NPCs no longer run away from dangerous NPCs who have exited the level
  • Fix for owners not reacting if they see you open a Do Not Enter door
  • When someone joins your party, they will always become Loyal toward other players and the other people in your party, unless they are already Aligned. If they are dismissed from the party, they will go back to being Neutral, or whatever their initial relationship was
  • If players join a game late, the other agents’ party members will be Loyal to the new player
Text
  • Improved Paralyzed description
  • Changed Mysterious Elevator description text to make it more obvious how to see the different floor requirement
  • Made it slightly more obvious that you can load characters from the hard disks
  • When attempting to quit, text explicitly states that the game is saved at the end of levels
  • Changed Loadout instructions to be a bit more clear
Tutorial
  • No longer possible to get past the first laser without being injured
  • No longer possible to get stuck with the Rock not spawning
  • Banana is no longer available from the shop
Performance
  • Potential fix for memory leak issue

Alpha 39b


  • Fix for buttons in Home Base sometimes being highlighted in grey when they weren’t supposed to be
  • Fix for Filter text sometimes appearing incorrectly on Join Internet Game screen
  • Fixed multiplayer issue where end-of-level elevator could bring up character select. May have fixed other bugs in the process, such as the bug where objects appear the wrong spots on the client, or level is generated incorrectly on the client.
  • (This one’s for the Unity coders out there) Fixed a bunch of instances where static variables changes were inadvertently sticking around after the scene was changed, which will probably fix a few random issues.


[ 2017-11-30 20:54:17 CET ] [ Original post ]

Streets of Rogue
Matt Dabrowski Developer
tinyBuild Publisher
2017-03-10 Release
GameBillet: 16.96 €
Game News Posts: 127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (15974 reviews)
The Game includes VR Support
Public Linux Depots:
  • Streets of Rogue Content Linux [239.42 M]
Available DLCs:
  • The Making of Streets of Rogue
  • Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.

In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.

  • Will you play as a soldier who shoots first and asks questions later?
  • A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
  • A genial bartender who can talk his way past the most intimidating of guards?
  • Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?

The Mighty Feature-List


  • Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
  • Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
  • Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
  • Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
  • Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
  • 2-Player cooperative mode lets you brutalize goons AND loneliness!
  • Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 350 MB available space
GAMEBILLET

[ 6130 ]

24.91$ (11%)
17.79$ (11%)
6.92$ (77%)
15.95$ (16%)
14.93$ (17%)
21.24$ (15%)
42.49$ (15%)
12.59$ (16%)
26.39$ (12%)
5.71$ (81%)
12.44$ (17%)
4.97$ (17%)
16.79$ (16%)
25.19$ (16%)
32.78$ (18%)
8.47$ (15%)
5.21$ (13%)
13.34$ (11%)
8.20$ (86%)
33.17$ (17%)
4.12$ (17%)
4.44$ (11%)
4.39$ (12%)
8.27$ (17%)
13.34$ (11%)
21.21$ (15%)
25.49$ (15%)
8.39$ (16%)
25.47$ (15%)
16.57$ (17%)
GAMERSGATE

[ 1449 ]

0.51$ (91%)
0.26$ (91%)
10.19$ (32%)
1.5$ (85%)
2.55$ (87%)
0.26$ (91%)
19.99$ (20%)
2.55$ (83%)
2.49$ (75%)
9.89$ (10%)
0.43$ (91%)
1.7$ (91%)
2.55$ (91%)
3.75$ (62%)
5.0$ (50%)
0.43$ (91%)
3.26$ (53%)
9.4$ (53%)
1.91$ (87%)
0.85$ (91%)
5.2$ (60%)
11.99$ (60%)
2.76$ (86%)
1.28$ (91%)
4.5$ (70%)
6.38$ (79%)
0.85$ (91%)
1.88$ (81%)
11.24$ (63%)
6.75$ (73%)

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