





Alpha 40 - Trading Cards Balance Pass
Big New Features and Content (Though a lot of the bullet points further down could probably qualify as well!)
Fix for Cannibalize not functioning
Fix for Loadout-O-Matic not appearing properly when facing south
Fix for too many options appearing sometimes when hacking Slave Helmet
Fix for being able to ask people to leave town after they turn into Zombies
Fix for player not receiving “I can’t pick that up” message after chloroforming someone and immediately attempting to pick up their items while inventory is full
Fixed a case where a Fire Spewer is positioned such that it destroys a window
Fix for people still being hurt by Gas clouds after the player turned them off via computer
[ 2017-12-14 21:27:57 CET ] [ Original post ]
Trading cards are FINALLY available! So get collecting!
I also made a rather large number of balance-oriented changes this update. If you’ve been playing the game on a regular basis, I’d recommend skimming through the whole list.
The next update will be on the “light” side, as I’ll be spending a week traveling for the holidays. I’ll be starting work on the Level 5 at the beginning of next year, so now’s the time to start making suggestions in this week’s Fortnight Discussion: Level 5 - Uptown!
Alpha 40
Big New Features and Content (Though a lot of the bullet points further down could probably qualify as well!)
- Steam Trading Cards added
- Loadout-O-Matic appears in levels. Player can purchase any of their starting items, including loadout items. Note that this may not work properly with saved games from previous versions
- Vendor Stand appears in Park levels. Player can purchase items from Bartenders or Shopkeepers.
- New Trait: “Honor Among Thieves” given to the Thief at the start of the game. Allows him to purchase discounted tools from other Thieves, and also prevents Thieves from stealing from him
- Medical Professional has completely changed. Rather than giving a health bonus for using first aid kits, it allows the player to restore the health of their followers, once per follower per floor
- Accuracy is now known as Firearms, Strength is now known as Melee
- Firearms (formerly Accuracy) now affects damage, spread of rapid-fire weapons, and cooldown for non-rapid fire weapons, in addition to the percentage of time auto-aim is triggered
- Fix for multiple televisions spawning on top of each other in one of the hotels
- Fixed a case where Sawblade movement could potentially go in the wrong direction
- Fixed a case where a tube in a factory was spewing gibs in a slightly incorrect position
- Fix for a Goon in one of the Banks facing the wrong direction sometimes
- Fixed an instance where a Crusher could push its way into a window
- Fixed instances where certain buildings had 2 locked doors and no computer, since this could result in cases where the door would be impossible to get open without the right items
- Changed placement of a number of Gas Vents
- Lakes that are poisoned when the level loads can no longer contain Enraged
- Fix for player or NPCs sometimes being blamed when Alarm Buttons were destroyed due to natural causes
- Laser Emitters can be disabled with the Wrench
- Slightly more difficult to destroy Fire Spewers
- Fewer Trash Cans are spawned in levels, but they are never empty
- Reduced size of Gas collider
- Cost to hire NPCs is a bit less
- Cost to hire people is dependent on your floor
- Cost for Doctor to heal you is dependent on your floor
- Cost to purchase Slaves is lower when they are not being rescued for a mission
- Fix for cost of muggings from Mobsters being a bit higher than intended
- Auto-Aim can be disabled from the Control Setup menu
- When the player moves the cursor over an NPC or holds the space bar, status effects are shown
- Fix for health bars of other players not appearing above their heads in online multiplayer mode when the player holds space bar
- People can no longer Jump while in a Trip animation
- Item cost is affected by the current floor. As the player progresses, items become more expensive and can be sold for more money
- Player can get better deals on items from Shopkeepers and Drug Dealers after enslaving them
- Reduced base extra cost of cloning items in Clone Machine
- Increased base price of Giantizer pills from $50 to $80
- Bartender is capable of selling more than 2 drinks
- Tranquilizer Gun costs more and has a smaller initial ammo count
- Shopkeeper no longer starts the game with Kill Profiter
- Doctor now starts the game with the Tranquilizer Gun
- Scientist starts with the Leafblower instead of the Tranquilizer Gun
- Bartender NPCs now serve Cocktails, which will give you a completely random positive status effect
- Fix for player being able to use multiple Hacking Tools on the same object, and only losing the first Hacking Tool
- Fix for items sometimes remaining for sale after multiplayer client had purchased them
- Fix for player not saying “I can’t pick that up” when inventory is full, after gibbing someone in very close proximity
- Fix for items sometimes making a noise that could attract people nearby, if two items were spilled at the same time in close proximity to one another
- Fix for never being able to see the contents of Cocktails that you clone
- Hacker has a 50% chance for their hack to cause an alarm, rather than 100%
- Hacker can hack Slave Helmets being worn by Slaves
- Hacker can hack the Killer Robot
- Always Crit effect time reduced to 20 seconds
- Giant effect time reduced to 20 seconds
- Shrewd Negotiatiator benefits improved a bit
- Crepe Crusher Blahd Basher, Scientist Slayer and Specist give the player more skill points for killing members of the opposing class
- Cannibal receives extra health for eating people who have been “cooked” by fire
- Wrestler’s Toss move does more damage
- Backstabs are easier to perform - The player will always attack in a forward motion when they have the Backstab trait and are in the proper position
- Sleep Killer is now completely silent
- Sleep Killer does not gib people anymore
- Soldier starting Endurance is now 2 instead of 3
- Investment Banker’s Speed, Strength and Accuracy stats are higher
- Withdrawal causes reduced strength, speed and accuracy
- Nicotine lasts for 30 seconds, freezes the timer on Feelin’ Alright, and freezes the effects of Withdrawal
- Clumsiness Accepted now allows you to break people’s walls without them becoming Hostile
- Modern Warfarer regenerates health to 15 instead of 20 when Low Health mutator is active
- When Werewolf is running low on time before transforming back into a human, numbers will appear over his head. The same goes for Assassin’s Camouflage
- Fair Game cancels Suspicious, Charismatic and Malodorous in character customization
- Bite cancels Strict Cannibal, and Cannibalize cancels Jugularious
- Bite has a chance to give 2 health instead of 1, with a slightly greater chance of the number being 1
- Bite costs 10 points in character customization instead of 5
- Fair Game gives a 10 point benefit in character customization instead of 7
- Assassin’s Accuracy stat reduced from 3 to 2
- People are knocked back a proper amount when blocking hits from Primal Lunge and Sharp Lunge
- Flesh Feast no longer works on dead people, it was functionally too similar to Cannibalize. However, it now restores 3 health instead of 2.
- People turn into Zombies after dying more quickly. The amount of time had previously been extended to allow for more Flesh Feast hits
- Zombie Phlegm charge time has been reduced
- Darts can no longer randomly cause Paralyze, since this could make the player a sitting duck if it occurs near a turret
- Players with Tech Expert have a 100% chance to turn off Security Cams and disarm Door Detonators when interacting directly
- When NPCs laugh at the Comedian’s jokes, the chance that they will join their party is less predictable
- Fix for Traits not being removed properly on New Character Every Level for clients in multiplayer games
- Fix for only the server player in multiplayer games receiving nuggets when someone completes a mission where nuggets are the reward. Now, all players will receive the nuggets.
- For Neutralize missions, it is now possible to threaten people to leave town (or ask them nicely if you have a good relationship)
- Added 30 seconds to the “Find Bombs” disaster
- Fixed crash when loading saved games with “New Character Every Level”
- Cops are no longer spawned near Power Boxes if the Radiation Blast disaster is occurring
- Varying number of cops is spawned near Power Boxes, rather than the number always being 2
- If an NPC is Hostile toward a player, they will no longer immediately become hostile toward another player upon seeing both players at the same time
- Fix for NPCs standing at the exact same spot as one another when “All Stand Guard” command is used
- Added “All Follow” command for when the player has told more than one party member to Stand Guard
- Prices for services are now properly affected by the player’s relationship with the seller in all cases
- NPCs in combat are not as scared of large groups of players
- Fix for NPCs who are Submissive to the player not always having the correct relationship with other players
- Cops react properly when the Power Box that they are guarding is hacked
- Normal Cops become Hostile if you destroy an Alarm Button
- Fix for Thief not being able to steal from player when the PVP was turned off in Settings
- Fix for Thief sometimes trying to steal from players who are dead or had disappeared
- Fix for property owners becoming Hostile if the player takes something from one of their owned chests (Safes, etc.) after the player has purchased a Key or Safe Combination from them
- Fix for Ghosts not always acting properly if Gravestones were destroyed by natural causes rather than a specific person
- Fix for issue where NPCs in buildings where quests are taking place are aligned with the player for no reason
- Added proper descriptions for Strength and Accurate status effects
- It is now possible to revive other players from the dead using money
- 30 second timer for players to get the the elevator instead of 60 seconds. The same goes for the other timer that appears when everyone has reached the elevator
- Unity engine updated from 2017.2.0 to 2017.2.1
- Updated Rewired plugin from 1.1.7.8 to 1.1.8.3
- Updated 2D Toolkit plugin from 2.5.8.7 to 2.5.8.8
Alpha 40b
[ 2017-12-14 21:27:57 CET ] [ Original post ]
Streets of Rogue
Matt Dabrowski
Developer
tinyBuild
Publisher
2017-03-10
Release
GameBillet:
16.96 €
Game News Posts:
128
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(16099 reviews)
The Game includes VR Support
Public Linux Depots:
- Streets of Rogue Content Linux [239.42 M]
Available DLCs:
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
GAMEBILLET
[ 6080 ]
GAMERSGATE
[ 1223 ]
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