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Alpha 41 - Pre-New Year's Update

EDIT FOR MAC USERS: There was an issue with players not being able to run the game on High Sierra, so I reverted the Mac version back to Alpha 40c for now. Sorry about that, I'm looking into the issue right now. Please check out this thread for the current status and how you can help. -------- A relatively light update for you, due to my being on vacation for most of the past two weeks! Unless you play multiplayer a bunch on the client side, in which case you'll like this update a lot (see "Big Stuff" below). The next update (January 11) will be fairly light as well, as I'll be putting most of my energies into "Level 5 - Uptown" development. The first version of this will most likely be released on January 25. Speaking of which, there's no new Fortnight Discussion this week -- I'd rather people just keep contributing to last week's Level 5 discussion, since there's still plenty of room for suggestions.

Alpha 41


Big Stuff
  • Major improvement in performance on multiplayer clients. Please let me know if this has negative side effects on your connection, causes disconnects where this did not occur before, etc.
Environment
  • People can now be knocked through Glass Walls, with the exception of the ones surrounding the arena, specifically during the battle. It’s a bit of a hack. In the process, fixed issue with people getting knocked through the Glass during arena battles without it breaking.
Graphics
  • Fix for Vendor Stand not having correct shadow
  • Fix for white squares sometimes appearing for a split second in place of state indicators above characters’ heads
UI / Controls
  • Potential fix for issue with items sometimes not appearing properly in inventory unless in interfaces for Sell-O-Matic, Clone Machine etc.
  • Fix for character creation menu not showing the character’s name at the right side of the screen when first creating the character
  • Fix for issue where a player in Home Base would open the Character Creation screen or the Mysterious Elevator menu, and other players’ personal menus would not close
  • Fix for issue with Trackpad Mode where the player would sometimes aim toward the mouse’s position
  • Fix for player not being able to interact with Zombie immediately if Zombie resurrected while player was within range
Playfield Objects
  • Fix for doors sometimes not opening and closing properly on multiplayer client when they are opened and closed by NPCs
  • Fix for players on multiplayer client not stopping their interactions with doors when an NPC opens the door
Items
  • Fix for Cocktails from Bartender sometimes having negative effects
  • Fix for Hypnotizer not working properly on NPCs who are Hostile
Status Effects / Traits / Special Abilities
  • Fix for issue where quest-related NPCs would become hostile toward custom characters who were Zombified but did not have Fair Game
  • Fix for multiplayer client being able to talk to Zombies that have turned in the current level when they should not have the ability to understand each other
  • Fixed issue where “Chaaaarge” ability could sometimes result in the player charging into an object infinitely without being knocked to the ground
  • Fix for players not being able to Enslave anyone when they have the Antisocial trait
Sound
  • Death sound effect does not play when NPCs are knocked into holes
  • Fix for Security Camera rotating sound effect not playing on multiplayer client
Stats / Unlocks
  • Fix for kills counting twice for XP and stats when a dead body is knocked into a hole
Artificial Intelligence
  • Fix for NPCs not always having correct initial relationships to multiplayer client players
  • Fix for NPCs not always responding to noises properly, particularly knocks on doors and windows
Multiplayer
  • Fix for multiplayer client sometimes being able to interact with NPCs who had moved out of range
  • Fix for host player in multiplayer games being able to press End Game and gib themselves after dying
Engine
  • Unity engine updated from 2017.2.1 to 2017.3
Other
  • Updated Rewired plugin from 1.1.8.3 to 1.1.9.0

Alpha 41b


  • Some of the changes from this changelog may have been omitted somehow in 41. This should be corrected now.
  • Unity engine updated from 2017.3 to 2017.3.0p1


    [ 2017-12-28 22:16:08 CET ] [ Original post ]

  • Streets of Rogue
    Matt Dabrowski Developer
    tinyBuild Publisher
    2017-03-10 Release
    GameBillet: 16.96 €
    Game News Posts: 127
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    Overwhelmingly Positive (15974 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Streets of Rogue Content Linux [239.42 M]
    Available DLCs:
    • The Making of Streets of Rogue
    • Streets of Rogue - Character Pack
    Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

    Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.

    In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.

    • Will you play as a soldier who shoots first and asks questions later?
    • A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
    • A genial bartender who can talk his way past the most intimidating of guards?
    • Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?

    The Mighty Feature-List


    • Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
    • Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
    • Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
    • Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
    • Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
    • 2-Player cooperative mode lets you brutalize goons AND loneliness!
    • Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.

    MINIMAL SETUP
    • OS: Ubuntu 12.04+
    • Processor: Intel Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Storage: 350 MB available space
    GAMEBILLET

    [ 6130 ]

    3.84$ (62%)
    25.19$ (16%)
    5.36$ (82%)
    49.79$ (17%)
    12.74$ (15%)
    5.92$ (15%)
    16.97$ (15%)
    2.66$ (11%)
    12.59$ (16%)
    22.24$ (11%)
    34.79$ (13%)
    24.87$ (17%)
    7.62$ (15%)
    22.98$ (23%)
    4.21$ (16%)
    4.12$ (17%)
    16.59$ (17%)
    8.39$ (16%)
    20.74$ (17%)
    4.12$ (17%)
    22.24$ (11%)
    25.47$ (15%)
    2.00$ (80%)
    17.79$ (11%)
    16.96$ (15%)
    25.46$ (15%)
    17.19$ (14%)
    4.07$ (18%)
    13.34$ (11%)
    19.99$ (20%)
    GAMERSGATE

    [ 1449 ]

    1.35$ (89%)
    1.74$ (91%)
    1.5$ (85%)
    0.85$ (91%)
    3.4$ (83%)
    12.74$ (15%)
    1.69$ (81%)
    1.5$ (75%)
    0.26$ (91%)
    4.46$ (70%)
    16.99$ (32%)
    3.28$ (78%)
    0.26$ (91%)
    5.0$ (75%)
    4.0$ (60%)
    4.95$ (67%)
    1.7$ (91%)
    1.0$ (80%)
    0.85$ (91%)
    1.7$ (91%)
    19.12$ (23%)
    16.57$ (45%)
    2.48$ (77%)
    5.53$ (57%)
    8.92$ (40%)
    34.99$ (30%)
    1.05$ (85%)
    19.24$ (45%)
    1.53$ (91%)
    0.6$ (91%)

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