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Alpha 42 - Bugfix Update
UI / Controls
[ 2018-01-11 21:01:50 CET ] [ Original post ]
Just a small update this week with some bug fixes. I’ve mostly been working on stuff for Level 5, the first version of which should be playable in the January 25th update if all goes well. Also, Streets of Rogue will be at PAX South this weekend! I won’t be there (hopefully I’ll find time to come to one of these shows in the near future), but say hello to the tinyBuild crew! This week’s Fortnight Discussion: The Home Base. What would you like to see there?
Alpha 42
UI / Controls
- On the LAN screen, client IP address is automatically detected
- Fix for camera sometimes not focusing in the correct spot when interacting with objects in three- or four-player mode when only one player is alive
- Fix for camera focusing on wrong player in three- or four-player mode when the only living player chooses a throwable item
- Fix for second target image that appears when aiming on gamepad with guns/throwables appearing too dark in split-screen modes
- Fix for game freezing when starting Daily Run after turning Fan Translations on
- Fix for Twitch voting sometimes ending early before votes were cast in online multiplayer mode
- Fix for charge-up attacks being cancelled on freeze frames
- Supercop speed reduced from 4 to 3
- Fix for NPCs’ bodies and arms sometimes looking weird for a bit after teleportation
- Fix for steel doors not blocking explosions properly
- Fix for Loadout-O-Matics sometimes not getting items properly after loading saved games
- Fix for line-of-sight issues when two objects are directly adjacent to one another, including explosions occasionally not hitting objects they were supposed to
- Potential fix for player falling into trap door and then spawning on an adjacent trap door, causing a loop of falls. Same goes for Manholes.
- Potential fix for items sometimes not appearing on multiplayer client
- Fix for instances where the player could not use Camouflage despite not being in NPCs’ vision
- Fix for NPCs not always being Zombified when hit with melee attacks from multiplayer clients
- Fix for player being able to hack Killer Robot after its death, which could cause interface errors
- Better randomization of level start and end points
- Fix for NPCs in gas-spewing buildings sometimes starting without a Gas Mask
- Fix for Supercops sometimes getting stuck near the Police Box and not disappearing
- Fix for some instances where NPCs would pause to let Fire Spewers finish when the fire was blocked by a wall
- Added proper description for Perfumorous
- Created new Show Floor version of the game for PAX
[ 2018-01-11 21:01:50 CET ] [ Original post ]
Streets of Rogue
Matt Dabrowski
Developer
tinyBuild
Publisher
2017-03-10
Release
GameBillet:
16.96 €
Game News Posts:
127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(15974 reviews)
The Game includes VR Support
Public Linux Depots:
- Streets of Rogue Content Linux [239.42 M]
Available DLCs:
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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