Level 5 is finally here! Well, partially! As of right now, Uptown is still very much in development. Actually, none of the game’s levels are really “finished” by any stretch, but Uptown especially! A bunch of the new Uptown content that I’ve been working on isn’t ready for public consumption yet, so I’ll be pushing out more of this content over the next couple of updates. You can play through 5-1 right now to get a little taste of what’s in store. Expect it to become more fleshed out and varied from the other levels in the weeks to come. Let me know what you think of the new stuff in this thread.
(Astute readers may recognize that the preceding paragraph is nearly identical to my “Downtown Level v1” update)
This week’s Fortnight Discussion: Mission Types. What sort of missions would you like to see in the game, and what sort of variations would you like to see in existing missions?
Alpha 43
New Stuff
Levels
- New Track “Floor 5-1 I'm Too Arousing For My Turtleneck” added to soundtrack owners’ libraries
- Unlock Elevator Access - Uptown
- New wall and floor art for Uptown levels
- Cop Bot
- Gated Community
- Mansion
- Uptown House
- Bathhouse
- “Zoo” (features zombies, cannibals, and those filthy, uncouth Slum Dwellers)
- Private Club
- Deportation Center
- Confiscation Center
- Police Outpost
- New Bank varieties
- New Music Hall varieties
- New Mall varieties
- New City Park varieties
- Lockdown Wall (barricades that go up when Uptown goes into Lockdown)
Everything Else
Environments
- Fixed a hole in one of the Hideout buildings not being the correct size
- Internal fixes to characters’ facial features, hats etc. are determined, could potentially fix a few small things
- Fix for swimming NPCs on multiplayer client not appearing to be underwater at the start of a game
- Certain doors have been given “Panic Room” behavior for particular buildings like Mansions
- Fix for Ghosts and Holograms being poisoned by Slime Puddles
- Fix for player sometimes being teleported behind vending machines and trash cans
- Items that were missing from Item Teleporter were now available
- Fix for Thief NPCs being able to steal quest items from player
- Investment Banker NPCs do not start with Addict
- Fix for cases where buildings may not have been generated at proper difficulty levels on higher floors
- Supercops are no longer Aligned with player cops, they are Friendly instead
- Supercops will enter private property to investigate noises
- Clerk in Deportation Center can be paid off
- Fix for Goons sometimes not patrolling correctly
- Fix for people sometimes observing Shelves against walls from the wrong side of the wall
- Non-owners no longer take interest in objects outside of the building that they occupy, such as Air Conditioners
- Fix for NPCs sometimes having difficulty navigating Crushers
- Fixed pathfinding issues directly after an NPC jumps out of water
- Fix for player not being able to ask Slaves to leave town after they are freed
- Player can ask Slaves to leave town when they are in captivity, but they will always refuse due to the fact that their helmet would blow up
- When player pays a bouncer, not all NPC owners in the building will become Friendly -- only the ones that would have become angry with the player immediately upon seeing them
- Potential fix for multiplayer issue where host can enter the game as the incorrect player and start at the bottom-left corner of the map
- Removed /teleport function from multiplayer games, this was meant to help with issues in earlier builds
[ 2018-01-25 20:58:33 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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