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Alpha 45 - 12 New Mutators

Well, 16 new mutators to be more accurate, but 5 of them are basically the same thing. I actually spent the bulk of this update working on the level loading improvements that I started during the last update cycle, but most of my changes weren’t ready for public consumption, so I left them out of this build. I’ll start drip-feeding these changes slowly over future builds, since there is lots of potential for these to cause new bugs, and I don’t want to break TOO much at one time. More Uptown content is still coming. I’ll be away for a few days over the weekend visiting my grandmother for her 100th (!) birthday, but hopefully I’ll get to spend most of the next update cycle focused on Uptown. Also, speaking of mutators -- that is the topic of this week’s Fortnight Discussion!

Alpha 45


Mutators
  • Added “Remove Levels” mutators for Slums, Industrial, Park, Downtown, and Uptown. These will remove the specified level theme from the game.
  • Added “Random Level Themes” which randomizes each level variety you enter (Slums, Industrial, etc.)
  • Added “Exploding Bodies”, which causes people to explode shortly after dying or being otherwise neutralized.
  • Added “No Cops”, which removes patrolling Cops, Supercops and Cop Bots from the game. Cops can still be found in Police Stations, and Supercops can still be called via Alarm Button.
  • Added “Full Health For All”, which calculates health for players and NPCs the same, rather than reducing NPC health by comparison
  • Added “Infinite Melee Durability”, which does what it says.
  • Added “Infinite Ammo”, which again, does what it says
  • Added “Infinite Ammo for Common Weapons”, which encompasses mostly bullet-based weapons like Pistol, Shotgun, etc.
  • Added “Random Mutators” where each level contains a new set of mutators
  • Added “Continue?”, which gives the player 2 Continues. This means that if the player dies, they can start at the beginning of that level, with everything reset to its original state. On the third death, the game is over. This doesn’t work in online multiplayer yet.
  • Added “Mixed-Up Environments”, which can result in Lakes appearing in the Slums, Manholes appearing in Industrial, Upper-Crusters appearing in the Park, etc.
  • Added “Quick Game” which makes the game 10 levels long instead of 15.
  • Extreme Time Limit renamed to Time Limit EXTREME to make it easier to find alphabetically amongst similar mutators
  • Fix for bug in New Character Every Level where the character’s special ability from the previous level could remain on the screen
  • In Rogue Vision mode, player can no longer use the cursor to highlight items that are not visible to the camera
Graphics
  • Fix for shadows appearing under certain objects in Rogue Vision mode when they were not supposed to
  • Fix for pink objects appearing on multiplayer client in Rogue Vision mode
  • Fix for shadows caused by walls near doors occasionally appearing in the wrong spot
UI / Controls
  • Fix for countdown timers not appearing on multiplayer client
  • Fix for multiplayer client not being able to auto-teleport to the Exit using the Ctrl key when all missions are completed
  • Fix for multiplayer chat log sometimes disappearing if it became too long. Older text is now removed manually if the log gets too big.
Playfield Objects
  • Fix for Mine Cart tracks sometime spawning in the wrong position on multiplayer client
  • Fix for Turret sometimes not activating when Security Cameras spotted the player when there were multiple Security Cams
Items
  • Cocaine is now known as Sugar, and Steroids are now known as Muscly Pills. These were the only real-world drug references in the game (except for cigarettes/nicotine, which is bad for you in the game), and I decided to replace these due to A. Parents finding these references a little jarring, B. ME finding them a little jarring since they don’t quite fit with the weird nonsense world of Streets of Rogue, and C. I feel like something like that could take the game from a T rating to an M rating when the ESRB eventually does its thing. Overall, it didn’t seem worth keeping this stuff in the game. Also, the idea that drug dealers sell bags of sugar to willing customers is pretty funny.
  • Musician no longer carries items that do not exist in the game code
Status Effects / Traits / Special Abilities
  • Modern Warfarer now works on NPCs
Sound
  • Fix for music not fading out properly at the end of levels
  • Fix for music sometimes not playing when reaching a new level
Missions
  • Soldier players will not receive missions that take place in Military Outposts
Level Generation
  • Various fixes to the new level loading system from the last build that should result in an overall decrease in weird bugs
  • Lockdown Walls can now be placed next to Fences
Text
  • Changed text descriptions for No Guns mutator to mention that all guns would be replaced with equivalent melee weapons. Did the same for No Melee mutator.
  • Added notification to “End Game” prompt that saved progress will be destroyed
Performance
  • Lots more work on level-loading performance, though most of these efforts aren’t bug-tested enough for me to activate them in a public build

Alpha 45b


  • Fix for Downtown levels (possibly others) sometimes not loading properly for multiplayer client
  • Fix for issue where the player could close the “select a trait” interface if it appeared directly after the player achieved an Unlock and the player clicked outside of the interface
  • Fix for Refrigerator sometimes running through walls and objects without destroying them


[ 2018-02-22 20:53:27 CET ] [ Original post ]

Streets of Rogue
Matt Dabrowski Developer
tinyBuild Publisher
2017-03-10 Release
GameBillet: 16.96 €
Game News Posts: 127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (15974 reviews)
The Game includes VR Support
Public Linux Depots:
  • Streets of Rogue Content Linux [239.42 M]
Available DLCs:
  • The Making of Streets of Rogue
  • Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.

In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.

  • Will you play as a soldier who shoots first and asks questions later?
  • A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
  • A genial bartender who can talk his way past the most intimidating of guards?
  • Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?

The Mighty Feature-List


  • Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
  • Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
  • Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
  • Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
  • Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
  • 2-Player cooperative mode lets you brutalize goons AND loneliness!
  • Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 350 MB available space
GAMEBILLET

[ 6130 ]

16.99$ (15%)
41.40$ (41%)
3.55$ (11%)
24.89$ (17%)
8.89$ (11%)
26.69$ (11%)
17.79$ (11%)
34.79$ (13%)
17.79$ (11%)
8.39$ (16%)
0.60$ (88%)
12.71$ (15%)
16.39$ (18%)
6.79$ (-127%)
13.19$ (12%)
7.89$ (74%)
16.99$ (15%)
8.47$ (15%)
17.79$ (11%)
33.99$ (15%)
17.79$ (11%)
12.71$ (15%)
16.59$ (17%)
16.59$ (17%)
16.59$ (17%)
14.90$ (25%)
26.09$ (13%)
25.19$ (16%)
41.95$ (16%)
6.92$ (77%)
GAMERSGATE

[ 1449 ]

3.83$ (74%)
14.88$ (70%)
1.69$ (81%)
0.9$ (92%)
15.29$ (49%)
3.5$ (65%)
7.92$ (74%)
3.04$ (70%)
9.37$ (63%)
2.48$ (77%)
0.68$ (91%)
8.49$ (58%)
17.99$ (28%)
0.6$ (80%)
1.7$ (91%)
6.96$ (83%)
3.0$ (80%)
1.8$ (91%)
8.5$ (79%)
3.0$ (80%)
24.0$ (60%)
0.45$ (85%)
0.43$ (91%)
11.89$ (58%)
3.4$ (83%)
7.64$ (49%)
1.7$ (91%)
3.4$ (83%)
17.0$ (57%)
2.85$ (81%)

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