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Alpha 47 - 5 New Disasters
Disasters
[ 2018-03-22 17:26:06 CET ] [ Original post ]
As promised, I did a bunch of work on new Disasters this week, nearly doubling the current Disaster count! Check the changelog for the full list, and let me know what you think of them -- too easy, too hard, too dull, whatever.
There are still more disasters to come in the future, but for next update, I’ll probably be doing a big bugfix pass, because the list of bugs that y’all have reported is getting dangerously close to toppling over at this point.
For this week’s Fortnight Discussion, I’m looking for some input on new temporary status effects you’d like to see in the game...
Alpha 47
Disasters
- Ooze - Dangerous Ooze is spreading through the level...
- War Zone - There’s a war going on between Cannibals and Soldiers, who spawn infinitely while you complete your missions.
- Bounty - There’s a bounty on your head, and random people with concealed weapons will attack you when you get close
- Lockdown - All doors are locked, and no one will let you in. Also, the Cops are Hostile.
- Shifting Status Effects - Everyone in the level receives a new, randomized status effect every 10 seconds
- Butler Bot - Appears during the War Zone disaster to clean up bodies and items and save your frame rate. To be honest, your frame rate might still get killed. I’ll be doing more performance work soonish.
- Screen no longer shakes when an NPC kills another NPC
- Fix for NPC lighting not adjusting properly after the NPC had died
- Fix for “falling down hole” animation becoming frozen on rare occasion
- Fix for light and shadow remaining when people fall down holes on multiplayer client
- Exclamation marks and sound effects no longer appear for rioters
- Mysterious Elevator in Home Base now has a sign over it to indicate its function and avoid confusion
- “Increase All Stats” effect from Cocktails lasts 60 seconds (as intended) instead of forever
- Being hidden in Bushes no longer protects the player from Radiation Blasts
- Fix for Dizzy not going away when the person is hit and loses health
- Fix for Bathhouse bathroom door triggering NPCs to become Hostile
- Fix for bathroom in one of the Movie Theaters counting as “outdoors”
- Added “Retreat Indoors” AI behavior, and other stuff for Ooze disaster
- Fix for NPCs not properly determining their objects of interest during disasters that made them want to stay indoors
- Fix for owner NPCs sometimes wandering into buildings that were not theirs
- Supercops are now Friendly toward custom classes with The Law
- Fix for Cop Bots and Supercops becoming Hostile toward players who arrested Guilty people
- Fix for Upper-Crusters not becoming hostile toward the player immediately when the player attacks them as a Cop
- Fix in Supercop’s Investigate behavior (after spawning through a Police Box) - After reaching their investigation location, they investigate the surrounding area, rather than returning to investigate the area near the Police Box
- Cannibals are now Aligned with all other Cannibals
- Fixed issue with gang pathfinding where gangs could occasionally become stuck
- When Hacker makes Television explode, NPCs will not become Hostile
- When NPCs are injured by Fires set by the player, they will only become Hostile if the player is within their line of vision at the time
- Fixed Fan Translation issue that could prevent levels from being loaded
- Added font with Polish characters for Fan Translations, see “How to make translations.txt” file for how to implement this
[ 2018-03-22 17:26:06 CET ] [ Original post ]
Streets of Rogue
Matt Dabrowski
Developer
tinyBuild
Publisher
2017-03-10
Release
GameBillet:
16.96 €
Game News Posts:
127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(15974 reviews)
The Game includes VR Support
Public Linux Depots:
- Streets of Rogue Content Linux [239.42 M]
Available DLCs:
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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[ 6135 ]
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[ 1449 ]
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