Finally, the long-gestating character-specific “Big Quests” are finally in the game!... in Beta form! For a full set of details on the current state of Big Quests, check out this week’s Fortnight Discussion, in which I humbly ask for your suggestions on this fledgling aspect of the game. For the next batch of bi-weekly updates, I’ll be splitting my time between the usual content/bug fixes/etc. and behind-the-scenes stuff like optimization, work on console versions, engine improvements, and other things that I’d frankly rather not be doing if I had the choice :D While this may result in a lower volume of obvious output in these updates, I’ll be making an effort to stick some meaningful additions into to each one.
Alpha 49
Big Quests
- Set up a whole bunch of infrastructure on which Big Quests will hang
- Added Big Quests for:
- Gangster
- Zombie
- Cop
- Doctor
- Investment Banker
- Shapeshifter
- Hacker
- Werewolf
- Fix for mission status not changing in real time if the missions screen is left up in multiplayer mode
- Fixed some code relating to Disasters in Sandbox Mode, though I’m not sure exactly what impact this was having
- Fix for NPCs that that were meant to be Neutralized for missions becoming Hostile toward each other too easily
- Cop Bots come after the player when they are being hacked
- Fix for NPCs sometimes not patrolling properly in multiplayer mode
- Altered ShapeShifter back story a bit
- Fix for Game Over screen sometimes appearing if the player teleported twice in rapid succession toward the start of a level
- Bunch of boring behind-the-scenes stuff that you won't notice or care about
Alpha 49b
- Fix for Investment Banker and Hacker’s missions screen sometimes erroneously stating that the Big Quest had been failed for the district and run.
- Fix for game hanging at the end of levels when a saved game from a previous build is loaded
- Fix for game hanging when attempting to quit when a saved game from a previous build is loaded
- Updated Unity engine from 2017.2.1f1 to 2017.2.1p4
Alpha 49c (April 21)
- Fix for Cop Bots not being Aligned with other Cop Bots
- Fix for Hacker installing malware not working properly for multiplayer client
- If Shapeshifter murders everyone on the floor, their Big Quest status for the floor will be marked as failed
- Better determination of which NPCs Shapeshifter should possess/kill on Big Quests
- Fix for Hacker not receiving extra XP at the end of levels for Big Quest completion
- NPCs no longer become Guilty for attacking War Zone Cannibals
- More Butler Bots are deployed if things get really out of hand during War Zone (there can be 4 instead of 2)
- Improvements to when the game determines it needs to deploy a Butler Bot
- Memory leak fix in War Zone when bodies were gibbed frequently instead of cleaned up by Butler Bot
- “Create A Mutator (Coming Soon)” entry no longer appears on the Mutators list (it may still get added, but mod support won’t be happening until post-1.0)
- Custom character with Zombiism can now talk to other characters. However, custom characters with Fair Game cannot, unless they are Friendly/Loyal/Aligned
Alpha 49d (April 22)
- Fix for initial menu text not loading in the correct language when the game is loaded
- Fix for Hacker losing Big Quest if the floor was generated with no computers
- For Zombie Big Quest, game is better at determining the percentage of the level that was zombified (leaves out ghosts and other NPCs that are impossible to turn)
- Fix for Shapeshifter sometimes being told to possess certain NPCs for Big Quest that could not be possessed
[ 2018-04-19 20:19:24 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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