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Alpha 51 - Big Quests and Performance Optimizations

I’ve added a bunch of new Big Quests this week -- 9 to be exact. Still no awards for actually completing them, that’s coming later! I also made some important performance improvements. Next update (or possibly updates?) will be on the light side, as I’ll be spending most of my time working on the game’s post-Uptown “final encounter”. It might be awhile before that's actually ready for people to play, but hopefully it'll be worth it! This week's Fortnight Discussion: Most ridiculous thing that's happened to you in the game?

Alpha 51


Big Quests
  • Bartender - Serve drinks to 3 different people
  • Gorilla - Rescue all gorillas. Likelihood of finding captive Gorillas in levels is increased when playing as Gorilla
  • Thief - Rob all Chests and Safes
  • Wrestler - Ask a certain person to fight, and win without cheating or using projectile and throwable weapons
  • Jock - Destroy every object of a certain type
  • Comedian - Tell jokes to a percentage of people
  • Slavemaster - Enslave someone of a certain class and bring them to the entrance
  • Soldier - Destroy all Generators
  • Cannibal - Eat a person of a particular class
  • Fix for Investment Banker’s quest not being completeable
  • Fix for Big Quest status not loading correctly for clients who quit and rejoin the game
  • Fix for Big Quest status for multiplayer clients sometimes saying “Failed” when it was meant to say “Wait for Next Game”
  • Fix for Big Quest district status for multiplayer clients sometimes saying “Wait for Next Area” at incorrect times
  • “Wait for Next Area” now reads “Wait for Next District”
  • Big Quest required totals for Doctor and Cop take Quick Game into account
  • Fix for Gangsters not being counted properly in online multiplayer mode if only the client is playing as a gangster
  • Fix for orange arrows appearing for players in online games who were not doing that particular Big Quest
  • Only need to Zombify 30% of a level instead of 40% for Zombie Big Quest
  • Missions screen displays number of people that must be Zombified instead of a percentage
  • People who are Zombified and then die count toward your total
  • Big Quest map markers no longer appear on the minimap, only on the missions screen
  • Big Quest map markers only appear on the map once discovered
  • Big quest map markers appear smaller than before
Performance
  • Fixed an issue that was causing music clips to eat up an ungodly amount of RAM
  • Performance improvements to lighting engine
  • Improved frame rate during load times, meaning that the game won’t try to load as much stuff all at once within a single frame. This could potentially help with issues where some players may crash between levels
  • The game boots up more quickly
  • AI work is distributed more evenly amongst frames to avoid CPU spikes
  • Fixed monstrously inefficient “show NPC names” code from when you hold space bar
  • Other various performance improvements
UI / Controls
  • Fix for Character Select not appearing properly under certain circumstances when using a custom character
Items
  • Fix for rare cases of the Quick Escape Teleporter freezing the game if it couldn’t find an appropriate position for the player to teleport
Disasters
  • Fix for screen remaining black at the start of the new game following the failure of a “Find Bombs” mission
  • Butler Bots spawn a bit earlier during War Zone
  • NPCs who are normally spawned outdoors are no longer spawned during War Zone
  • Ooze expands faster than before
Mutators
  • Fix for mutators not loading properly when loading saved games
Level Generation
  • Potential fix for freeze at 87%
  • Fix for odd pathfinding in one of the Arcade buildings
Artificial Intelligence
  • Cops will not attack the player if the player attacks enemies who pop out of manholes
Text
  • Chinese translations for some of the newer text have been added
  • Fix for “Remove Disaster” unlocks not appearing properly in multiplayer chat
  • Descriptions for Longer Status Effects and Shorter Status Effects are more specific
Multiplayer
  • Fix for clients who quit and rejoin the game losing their level and skill points, and a couple of other stats
Other
  • Unity Analytics disabled

Alpha 51b (May 18)


  • Fix for levels sometimes hanging at 50% loaded
  • Fix for AI sometimes updating at the wrong speed
  • Fix for Item Teleporter menu causing the game to go into slow motion in multiplayer mode
  • Fix for Cannibal’s Big Quest sometimes assigning the player to eat Gorillas, which is not possible because they are not humans, and that would not be very Cannibal-like
  • Fix for NPCs who start in gas-filled buildings not always having Gas Mask
  • A few small performance fixes

Alpha 51c (May 19)


  • Fix for multiplayer lobby sometimes displaying Mutator names incorrectly
  • Fix for Shopkeeper being able to buy the same item from NPCs multiple times when playing as multiplayer client
  • Fix for NPCs taking up a slot in the player’s party after exiting the level through the level entrance
  • Slavemaster can no longer receive Big Quest to enslave a Slave
  • If the Slavemaster escorts an NPC to the level entrance to complete their Big Quest, the NPC will drop their important items (such as keys) before exiting the level
  • Fix for Slave helmet exploding after the player brings a Slave to the entrance, has them ostensibly exit the level, and moves far enough away
  • Fix for Movie Screen sometimes having the wrong sprites
  • Fix for Cop’s Big Quest not being completeable
  • Fix for Comedian Big Quest sometimes only requiring you to entertain 1 person
  • Fix for Zombie Big Quest sometimes only requiring you to zombify 1 person
  • Wrestler can no longer receive Big Quest to fight a Cop during Lockdown, since Cops are always initially hostile in this case
  • If you rescue a Gorilla from a prison and you already have a full party, they will not join your party
  • Fix for Flame Grates at the end of factory conveyor belts not always having fire
  • Fix for Fire only doing 1 damage
  • Larger Chair has been renamed to “Armchair” and larger Table has been renamed “Big Table” to avoid confusion with smaller varieties in Jock’s Big Quest
  • When completing a level, skill points awarded for Big Quests are displayed before other types of points at the top-left of the screen
  • Added some pitch shifting for one of the melee hit sounds (not sure why it was missing…)
  • Small performance fixes


[ 2018-05-17 21:11:02 CET ] [ Original post ]

Streets of Rogue
Matt Dabrowski Developer
tinyBuild Publisher
2017-03-10 Release
GameBillet: 16.96 €
Game News Posts: 127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (15974 reviews)
The Game includes VR Support
Public Linux Depots:
  • Streets of Rogue Content Linux [239.42 M]
Available DLCs:
  • The Making of Streets of Rogue
  • Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.

In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.

  • Will you play as a soldier who shoots first and asks questions later?
  • A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
  • A genial bartender who can talk his way past the most intimidating of guards?
  • Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?

The Mighty Feature-List


  • Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
  • Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
  • Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
  • Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
  • Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
  • 2-Player cooperative mode lets you brutalize goons AND loneliness!
  • Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 350 MB available space
GAMEBILLET

[ 6130 ]

16.99$ (-70%)
8.29$ (17%)
16.97$ (15%)
8.49$ (15%)
17.79$ (11%)
0.60$ (88%)
3.35$ (78%)
22.24$ (11%)
12.89$ (14%)
17.19$ (14%)
6.01$ (14%)
8.47$ (15%)
32.29$ (46%)
42.47$ (15%)
5.35$ (73%)
17.99$ (10%)
3.35$ (16%)
33.59$ (16%)
22.24$ (11%)
12.83$ (68%)
22.24$ (11%)
16.59$ (17%)
1.77$ (11%)
7.61$ (15%)
4.44$ (11%)
20.74$ (17%)
3.35$ (16%)
16.59$ (17%)
35.59$ (11%)
33.39$ (17%)
GAMERSGATE

[ 1449 ]

5.09$ (49%)
14.4$ (64%)
10.2$ (74%)
1.0$ (80%)
3.75$ (75%)
0.6$ (91%)
11.73$ (80%)
9.37$ (63%)
3.92$ (74%)
16.99$ (32%)
0.77$ (91%)
1.53$ (91%)
5.52$ (82%)
1.0$ (80%)
3.83$ (87%)
9.89$ (34%)
1.0$ (80%)
5.31$ (79%)
8.91$ (70%)
6.8$ (66%)
18.05$ (28%)
0.85$ (91%)
3.13$ (69%)
5.0$ (75%)
3.4$ (66%)
0.85$ (83%)
0.43$ (91%)
1.88$ (81%)
5.4$ (64%)
1.53$ (91%)

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