Just a light update this week, which might be a trend for the coming updates. I’ve been putting most of my effort into a few key areas: The final level (which won’t be ready for awhile), the ending (which also won’t be ready for awhile), backend technical stuff and optimization (which you probably won’t notice), and prep work for the console versions (which are going to be handled in large part externally, but I’ll still have a hand in them). I’m really hoping to solidify the game’s 1.0 feature-set in the next couple of months, and also attempt to solidify things on the technical side. I don’t want to be making drastic changes to systems as the game gets closer to release, because big changes mean BIG BUGS! (Also just to reiterate what I’ve said in the past, 1.0 doesn’t mean I’m done with the game. It just means the game, it just means the game is playable from beginning to end, mostly free of major bugs, isn’t lacking content in any particular aspect of the game, and is balanced enough that I’m mostly satisfied with the experience) This week's Fortnight Discussion: Achievements - What do you want to see?
Alpha 52
Localization
- More and improved Chinese translations added
- Fix for Wrestler’s opponent not informing the player that the fight will begin when they say so, rather than immediately -- I had forgotten to add the dialogue in. This probably caused a bunch of confusion, as the quest will not be completed until the fight officially begins
- Wrestler can no longer challenge people to fights after winning a fair fight on that level
- Some naming restrictions in Character Creation have been removed. You can now use capital and lower-case letters, numbers, and spaces in any combination up to 32 characters.
- Potential fix for Character Selection and Character Creation menus closing for some players if the player minimized the game and returned
- Fix for Protip text sometimes getting cut off when using Chinese text
- Fix for being able to mouse over objects on the minimap that don’t actually appear on the minimap
- Fix for health bars that appear from holding space bar or the A button on gamepad, appearing over NPCs’ heads in split screen mode in another player’s window, most of the time
- Less frame rate hiccup when opening stats screen at the end of levels
- Fix for online multiplayer client sometimes not seeing NPCs as Hostile or Annoyed at the start of levels when they actually are
- Devlog button will not appear if update returns an error
- Fix for green object highlight sometimes remaining on objects past the point where it should have disappeared
- If Wrestler is holding an object as multiplayer client and logs out of the game, the object will break instead of disappearing
- Metallic sound no longer occurs when hitting Boulders and other organic/indestructible objects
- Fix for Find Bombs missions being un-finishable if Wrestler picked up the bomb’s containing object and threw it into a pit
- Fix for Loadout items being the same every time the player returns to the Home Base
- Fix for falling bombs not having a light to indicate their location
- War Zone participants no longer drop items
- Fix for levels sometimes getting generated incorrectly if the player was using Twitch mode in online multiplayer
- Fix for level generation sometimes getting stuck at 37% for host in online multiplayer
- Fix for NPCs in the player’s party not coming to the next level
- Fix for Rioters not becoming Hostile toward online multiplayer clients
- Fix for Clerk not saying dialogue under certain circumstances
- Bunch of little optimizations
- If a player misses their chance to choose a trait at the end of a level due to a timeout, they will have the opportunity to select a trait at the end of the next level
- Fix for game screwing up on client side if the game ends before clients have connected but not had a chance to enter a level
- Bunch of work on console versions
- Bunch of boring behind-the-scenes stuff
- Updated Rewired plugin to version 1.1.14.3.U2017
- Updated Vectrosity plugin to version 5.6
Alpha 52b
- Fix for players getting "Connection Failed" when attempting to join any online multiplayer game
Alpha 52c (June 2)
- Water Pistol FINALLY works properly for clients in online multiplayer mode
- Rage Poison works properly when consumed by clients in online multiplayer mode
- Rage Poison and Water Pistol now appear as rewards in online multiplayer games
- Multiplayer client walks around in a daze properly when Dizzy
- Fix for small animation weirdness when people stop aiming their guns
- Fix for Skill Bar’s yellow animated text remaining on-screen after transitioning to a new level
- In Missions Screen slots, space for a second mission reward has been removed, since there are no quests that actually offer this, and no plans for it
- Wrestler is no longer asked to challenge NPCs who get annoyed when the player enters their property, or rioters
- Game is smarter about choosing which health item to quick-use, particularly with the Low Health For All mutator active
- Fix for multiplayer client causing “E_” weapon to drop when using Butterfinger-er
- Potential fix for Jock sometimes not being able to move after crashing into a wall and falling down
- Fix for player being able to regain control of their character at times they weren’t supposed to (such as when charging as a Jock) when returning from main menu
- Fix for instances where the player was able to control their character while on the main menu
- Fix for status effect text appearing multiple times when multiplayer client jumps into a Lake that causes status effects
- Fix for other random weirdness that may or may not have been occurring
Alpha 52d (June 4)
- Fix for Wrestler not having any options available for Big Quest
- Potential fix for instances where elevator in Home Base could not be interacted with due to issues loading certain custom characters
- Fix for instances of player being able to regain control of characters at times when they were not supposed to be able to
- Fix for certain cases where game could load past 100% and freeze
- Fix for character selection background often not appearing transparent after death
- Fix for cursor text not always disappearing when entering level transition
- Health bar shouldn’t be able to go out of bounds anymore
- Fix for recently depossessed NPC appearing to face the wrong direction for a split second
- Potential fix for objects not always being destroyed properly
- Fix for NPCs hiding in bushes having visible light on them
- Fix for NPC Info from space bar sometimes appearing too large
- Potential fix for NPCs appearing in a weird position when the player sees them for the first time
[ 2018-05-31 19:45:09 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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