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Alpha 53 - All Big Quests Playable

The long and arduous march toward 1.0 continues! Big Quest coding for all 23 of the current characters has now been implemented. Still no rewards for completing the quests - That’s going to be tied into the final level and ending, and it’ll be awhile longer before I’m ready to release all that. This week's Fortnight (not Fortnite) Discussion: Game Balance - What are your biggest issues? -------------------- Also, an important note to Mac and Linux users: The directory in which save data is stored has been changed again, back to the directory I was using prior to Alpha 50. From Alpha 50 through Alpha 52, the data was stored in the following directories: Mac: User(username)Streets of Rogue Linux: /home/(username)/Streets of Rogue As of Alpha 53, it will one again be stored in: Mac: User(username)LibraryApplicationSupportunity.streetsofrogue.streetsofrogue Linux: /home/(username)/.config/unity3d/Streets of Rogue/Streets of Rogue Note that this may be a hidden folder, so you'd need to type in the address yourself. The game SHOULD copy your save data from the old directory to the new directory the first time you run Alpha 53. If it can’t do this for some reason and the game doesn’t load your data, you’ll need to do it manually. See this thread for more details.

Alpha 53


Big Quests
  • Vampire - Hunt down and neutralize a Werewolf in each level. You can detect a Werewolf’s presence with the Vampire’s new ability Werewolf A-Were-ness
  • Assassin - Neutralize a heavily guarded target in each level without anyone seeing. If anyone spots you, you’ll have to kill them too.
  • Scientist - Infect a specific type of person with a specific status effect in each level, and use the Research Gun on them. Look out for a Crate in each level containing the status effect-causing drug that you’ll need to do your job.
  • Shopkeeper - Track down a specific type of “hot item” in each level, and sell it through your Portable Sell-O-Matic to get a nice bonus
  • Investment Banker - Big Quest has been totally changed. Only reach Withdrawal status a certain number of times per floor, district, and game
  • Slum Dweller - Put down a certain amount of money every level toward a house in Uptown
  • Gangster (Blahd) - I was planning to make this different from the Gangster (Crepe) quest, but I had a severe mental block, so for the time being I made it the same -- Essentially, kill all the Crepes.
  • Wrestler can no longer be asked to challenge a Zombie to a fight
Localization
  • Fixes made to Chinese translations (thanks to OHINE)
Graphics
  • Fix for hair appearing to stick out from Gas Mask
  • Fix for Arrested animation not always playing properly on multiplayer client
UI / Controls
  • Fix for Loadout list in Home Base often appearing the same or very similar to previous times it had been loaded
  • Fix for white square animations sometimes appearing in the wrong spot when the player switches weapons
  • Fix for “you reached the end of the game” message not closing properly when player 2 opts to continue
  • Mood Ring and other items that have no need for a counter, do not display with a counter on the interface
  • Fix for Character Creation character names, where a number of characters and symbols (in particular Chinese characters) were not available. I’ve set it so that typing symbols and punctuation marks will not work, but everything else is fair game.
  • Fix for item text not appearing when a player pickpockets another player in local multiplayer mode
  • Fix for minimap opening animation not playing properly in local coop mode
  • Fix for minimap not always opening when holding “show object info” button in 3-player mode
Playfield Objects
  • Another potential fix for player falling infinitely into holes
  • Fix for issues revolving around Shapeshifter falling into holes
Items
  • Scientist starts the game with a new item, the Research Gun, used in their Big Quest
  • Scientist starts the game with Water Pistol
  • Water Pistol has only 5 shots instead of 8
Status Effects / Traits / Special Abilities
  • Vampire has new trait “Werewolf A-Were-ness”, used in their Big Quest to help track Werewolves
  • Thief can now steal people’s hats off their heads
  • Bartender can no longer serve drinks to Cop Bots and Ghosts
Level Generation
  • Fix for Fences and Barbed Wire sometimes appearing to face the wrong direction
Artificial Intelligence
  • Gangs are better at sticking together
Saved Games
  • On Mac and Linux, save data is stored in the folders that it was stored in prior to Alpha 50.
Other
  • Created new Show Floor version of the game
  • Bunch of work on the game’s final level and ending
  • Bunch of boring behind-the-scenes stuff

Alpha 53b


  • Fix for Assassin Big Quest targets and Scientist Big Quest Crate spawning in places where they weren’t supposed to
  • Fix for Assassin Big Quest targets and Scientist Big Quest Crate spawning in Home Base
  • Crates for Scientist Big Quest now get an orange arrow on the map screen after they are discovered
  • Fix for Slum Dweller missions screen stating that the player had failed the quest upon reaching Uptown
  • When the Assassin assassinates their target, the gang that was protecting them will split up
  • Fixed a spelling error in Werewolf A-Were-ness description
  • Fix for incorrect text appearing on Missions screen for Shopkeeper after they completed their Big Quest for a level
  • Another potential fix for issue with Generators not always being destroyed properly

Alpha 53c


  • Fix for issue introduced in 53b where tutorial was not completeable

Alpha 53d (June 16)


  • Added prompt to Elevator when the player tries to exit the level, that also reminds the player if they have not completed the Big Quest for that level
  • Loadout selection will no longer include items that the player has chosen to remove from the item pool
  • Fix for “Can’t Do” sound effect repeating rapidly if the player was using Hypnotizer, Hacking Tool etc. while a rapid fire weapon was selected
  • Fix for Wrestler not being able to challenge people to fights when they are holding guns
  • Fix for Mobsters “rubber-banding” back to their group when attempting to mug the player
  • Fix for NPCs attempting to return to their gang after joining the player’s party
  • Fix for Trash Can Big Quest marker disappearing if the player took all items from the chest before destroying it
  • Fix for part of Crusher sometimes remaining after it has been destroyed
  • Fix for graphical/hair issues with the Gas Mask
  • Fix for NPCs’ weapons appearing beneath their hair while dancing
  • Fix for lights sometimes appearing on invisible NPCs
  • Fix for minimap appearing when it’s not supposed to in local coop mode when the player closes Missions screen
  • Fix for some interface weirdness when clicking and dragging items while also purchasing items
  • Fix for instances where an NPC would start the game sleeping in a bed in a house that isn't theirs
  • Fix for instances where NPCs weren't sleeping or sitting when they were supposed to be
  • Auto-Aim is more likely to focus on certain environmental objects that would be useful if shot during a battle, like Exploding Barrels
  • Inventory slot backgrounds are a bit darker
  • Food Processor renamed Fud Processor, since it only produces Fud
  • Error handling for instance where game can get stuck at 87%
  • 900th attempt at fixing “Generator not being destroyed correctly” bug that people are apparently still getting but I’ve never seen. If you get this bug, PLEASE send me an output log immediately.

Alpha 53e (June 17)


  • Potential fix for lights appearing in places they’re not supposed to
  • Fix for NPC movement appearing jerky while the game is in slow motion
  • Fix for vendor prices disappearing if the player used the Portable Sell-O-Matic while speaking to a vendor
  • Fix for numbers appearing at the top of chest interface slots if the player used the Portable Sell-O-Matic while interacting with it
  • Fix for Slum Dwellers getting annoyed at the player if the player enters their house after hiring them
  • Cannot use Cannibalize ability on people who are dead but also have Resurrect

Alpha 53f (June 18)


  • Yet another stab at fixing the "generator not being destroyed properly" issue

Alpha 53g (June 21)


  • Fix for hacking, hypnotizing etc. not always working for players 2-4 in local coop mode
  • Fix for cursor text not always appearing for players 2-4 in local coop mode

Alpha 53h (June 24)


  • Fix for around half of the mission varieties not appearing in the game
  • Fix for various errors involving fire in the Industrial area


[ 2018-06-14 18:33:42 CET ] [ Original post ]

Streets of Rogue
Matt Dabrowski Developer
tinyBuild Publisher
2017-03-10 Release
GameBillet: 16.96 €
Game News Posts: 127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (15974 reviews)
The Game includes VR Support
Public Linux Depots:
  • Streets of Rogue Content Linux [239.42 M]
Available DLCs:
  • The Making of Streets of Rogue
  • Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.

In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.

  • Will you play as a soldier who shoots first and asks questions later?
  • A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
  • A genial bartender who can talk his way past the most intimidating of guards?
  • Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?

The Mighty Feature-List


  • Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
  • Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
  • Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
  • Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
  • Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
  • 2-Player cooperative mode lets you brutalize goons AND loneliness!
  • Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 350 MB available space
GAMEBILLET

[ 6130 ]

13.34$ (11%)
33.96$ (15%)
16.79$ (16%)
25.19$ (16%)
16.54$ (17%)
5.06$ (16%)
16.54$ (17%)
13.34$ (11%)
15.11$ (16%)
4.09$ (18%)
16.59$ (17%)
8.59$ (14%)
4.19$ (79%)
29.71$ (15%)
12.80$ (74%)
21.49$ (-8%)
22.24$ (11%)
16.96$ (15%)
17.39$ (13%)
41.40$ (41%)
6.92$ (77%)
12.42$ (17%)
50.96$ (15%)
2.66$ (11%)
16.59$ (17%)
17.19$ (14%)
22.24$ (11%)
4.34$ (78%)
26.69$ (11%)
33.17$ (17%)
GAMERSGATE

[ 1449 ]

0.85$ (91%)
21.99$ (45%)
3.0$ (85%)
10.2$ (74%)
7.5$ (75%)
7.92$ (74%)
26.99$ (46%)
0.37$ (63%)
9.11$ (70%)
2.13$ (91%)
2.5$ (50%)
3.0$ (85%)
9.89$ (34%)
1.69$ (81%)
1.7$ (91%)
0.77$ (91%)
1.91$ (87%)
1.11$ (91%)
0.43$ (91%)
7.65$ (62%)
3.83$ (62%)
0.43$ (91%)
3.4$ (57%)
2.0$ (90%)
5.6$ (53%)
10.87$ (57%)
10.2$ (74%)
11.24$ (63%)
1.28$ (91%)
12.0$ (60%)

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