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Alpha 59 - Calm Before the Storm
Graphics
[ 2018-09-06 20:28:41 CET ] [ Original post ]
I was hoping to have the final level and ending ready for this update, but as astute players may recall, last week’s big tech update was… buggier than anticipated. So buggy in fact, that I spent about half of this update cycle in a death crunch of frantic bug fixes, which resulted in no less than 8 hotfixes (I think that’s a record). So, this is a relatively small update. Barring something catastrophic happening to my computer or personal life, next update will be pretty substantial. Stayyyyy tuned! This update's Fortnight Discussion: Leaderboards and Scoring
Alpha 59
Graphics
- Fix for NPCs looking weird for the first half-second of a level
- Fixed some incorrect corner grass tiles
- Fix for Invisible NPCs’ hands sometimes appearing
- Fix for player appearing to have extra hands after becoming Invisible while pointing a gun
- Added color animation to menu selection interfaces
- Multiplayer games can be ended from the main menu if the host has finished a level but other players have not
- Fix for cases where context buttons could become larger in width than intended
- Fix for Character Creation Attributes description box reading “Strength” initially
- Fix for instruction text on certain 3- and 4-player menus in home base not being fully visible
- Player toolbars disappear when entering main menu
- Minimap in 2-4 player modes disappears when entering main menu
- Fix for multiplayer client not always being able to make ATM Machine spit out money
- Fix for fires on War Zone NPCs not always being destroyed properly
- Fix for fires from Fire Barrels not being destroyed properly internally
- Projectile weapons are worth much less money when Infinite Ammo mutators are active
- Fix for Research Gun appearing to knock NPCs back when on host when used by client player
- Quick-Escape Teleporter works better in levels with Lockdown Walls
- On Daily Run, traits and items may appear regardless of the player’s unlocks and settings in the Home Base
- Ideological Clash added to Character Creator
- Army of Darkness renamed to Army of Five, since the original title wouldn’t make much sense when applied to non-Zombie custom characters (edit: this will happen in the next build)
- Fix for NPCs brought from one level to the next sometimes having 0 health
- Potential fix for dead party members coming back in the next level as ghosts
- Charismatic and Malodorous have no effect on Cop Bots
- Fix for NPCs attempting to path through certain objects
- Only 5 NPC party members per player can be brought to the next level
- Friendly Cop Bots will still stop the player
- Much quicker loading into games from the main menu
- Fix for internal errors when quitting multiplayer games
- Unity engine updated to 2018.2.6f1
Alpha 59b (September 7)
- Fix for mutators not loading properly when saved games are loaded
- Fix for wood doors sometimes not taking damage, as if they were steel doors
- Fix for NPCs not appearing to be dead when the Shapeshifter possessing their body dies
- Fix for people having shadows when they resurrect underwater
- Potential fix for fires appearing permanently where they are not supposed to
- Better internal handling of “recycling” of wreckage objects
- Army of Five added to character creation
[ 2018-09-06 20:28:41 CET ] [ Original post ]
Streets of Rogue
Matt Dabrowski
Developer
tinyBuild
Publisher
2017-03-10
Release
GameBillet:
16.96 €
Game News Posts:
127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(15974 reviews)
The Game includes VR Support
Public Linux Depots:
- Streets of Rogue Content Linux [239.42 M]
Available DLCs:
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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