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Alpha 60 - You Can Finish the Game
For those who don’t mind a bit of a spoiler, here’s how it works: You have to take down the Mayor, who can be found doing one of a number of activities in Mayor Village. As per the city’s remarkably ill-thought-out rules, whoever has the Mayor’s Hat and makes a speech at the podium gets to be the mayor. You can achieve this goal through tactics that you’ve used previously (fighting, theft, etc.), which can end up being tricky because the Mayor is very heavily guarded. Or, you can beat him/her in a legitimate election -- there’s a sign in the Mayor’s office that explains how this works. Some tactics will prove to be much easier than others (in fact, there are a few very easy ways to cheese the whole thing), but for you completionists, there are achievements and differing ending text based on the method you use. I’ll definitely be making tweaks in the coming weeks/months, so let me know about your experiences.
Just because you can finish the game doesn’t mean the game is done, not by any stretch! As you may or may not know, Streets of Rogue is planned to leave Early Access and launch on Steam and consoles in the near-ish future. Previously, my tentative release date was “before the end of 2018”, now it’s “Winter”. Can’t say for sure, but definitely before Spring. Here’s what’s on my agenda before the game launches out of Early Access:
New Features and Content
[ 2018-09-20 22:07:32 CET ] [ Original post ]
At long last, Streets of Rogue can be completed beginning to end!
The Final Level and Ending
For those who don’t mind a bit of a spoiler, here’s how it works: You have to take down the Mayor, who can be found doing one of a number of activities in Mayor Village. As per the city’s remarkably ill-thought-out rules, whoever has the Mayor’s Hat and makes a speech at the podium gets to be the mayor. You can achieve this goal through tactics that you’ve used previously (fighting, theft, etc.), which can end up being tricky because the Mayor is very heavily guarded. Or, you can beat him/her in a legitimate election -- there’s a sign in the Mayor’s office that explains how this works. Some tactics will prove to be much easier than others (in fact, there are a few very easy ways to cheese the whole thing), but for you completionists, there are achievements and differing ending text based on the method you use. I’ll definitely be making tweaks in the coming weeks/months, so let me know about your experiences.
So what’s next?
Just because you can finish the game doesn’t mean the game is done, not by any stretch! As you may or may not know, Streets of Rogue is planned to leave Early Access and launch on Steam and consoles in the near-ish future. Previously, my tentative release date was “before the end of 2018”, now it’s “Winter”. Can’t say for sure, but definitely before Spring. Here’s what’s on my agenda before the game launches out of Early Access:
- Home base stuff - I’m still not entirely sure what form this will take, but I’ve blocked out some time for it.
- New playable character - I’ll be adding one new character before the game launches to make it an even 24. More will be added post-launch.
- Optimization and porting-related tasks - The bulk of Streets of Rogue’s console porting duties are being handled by an external team, but I’ll still need to help out with certain things. It’s really important to me that the game feels solid on all platforms.
- Balance - There’s still quite a bit of work to be done in this area, and I may end up making some significant changes over the next couple of months. I’ve already added a number of new traits internally which aren’t available yet.
- Building layout variety - I’ve been neglecting this for a bit too long…
- Mutators - More coming - Possibly when the game launches!
- Achievements - Ditto!
- Bug Fixes - Well duh.
Alpha 60
New Features and Content
- Game can now be completed. This isn’t going to be the most “complete” patch notes, because a ton of new related changes have been made that I forgot to write down.
- Added final level, “Mayor Village”
- Four new tracks added, all of which are now included in the soundtrack DLC:
- Final Floor: The Mayor's Lament
- Final Floor: Speech! Speech!
- HUH. Get Funky. In the Streets of Rogue. Yeah. Jam On. (Credits)
- Let's Get This Video Game Started (Titles)
- Six new achievements:
- You Rule
- Hostile Takeover
- Peaceful Takeover
- Legal Takeover
- The Bad Ending
- Quest Conqueror
- Added “Electability” ratings to the stats screen. You can find out how this works by reading a sign in the Mayor’s office. I’ll probably end up adjusting the specifics in future builds.
- Added opening logo animation
- Added fade animations to menus
- Fix for word bubbles not stretching properly for when there are 3 or more lines of text
- Fix for certain objects inappropriately saying “(Empty)” on multiplayer client
- Recharge countdowns do not continue if the player is teleporting, or in other similar circumstances where control is taken from them
- No longer possible to purchase Upper-Crusty status, this is now the goal of the Slum Dweller’s Big Quest
- Alien can no longer be Possessed or Cannibalized
- Fix for missions completing in multiplayer mode after the game had ended
- All Big Quests are now properly completeable and have rewards, which are activated through he Super Special Abilities mutator
- Added Super Special Abilities mutator
- Changed the overall structure of the game a bit to make some of the levels smaller and contain fewer quests in an effort to improve the game’s pace. I’m still toying with this stuff, so I may alter these values in the future
- Office Drones can be bribed to like you again (this can be used for electability purposes)
- Changed the names of a couple of real-world songs referenced in the game
- Changed the Earwarp Whistle description
- Fix for certain instances where client interacting with people would produce an internal error and the interaction would not take place
- Unity engine updated to 2018.2.8f1
- Updated NAT Traversal plugin to version 1.63 from 1.61
- Updated Rewired plugin to version 1.1.19.9 from 1.1.18.0
- Added support for a bunch of other new achievements that will probably be added on 1.0 launch
- Added support for a bunch of new traits that will be coming soon-ish
Alpha 60b
- Fix for Big Quests not always completing properly at the very end
- Fix for saved games from the previous version having issues progressing to the next level. Electability stuff probably won’t work properly, however -- you’ll need to start a new game for that.
- Fix for credits list remaining onscreen in home base if the player pressed Skip Ending while they were visible
- Fix for Doctor not having infinite Tranquilizer darts for their Super Special Ability
- Fix for bullet-related errors
Alpha 60c (September 21)
- Fix for 3- and 4-player modes not working
- Game can be completed in Sandbox mode, rather than looping like Endless mode does
- Fix for player being able to take out loans in Uptown and Mayor Village (this should not have been possible)
[ 2018-09-20 22:07:32 CET ] [ Original post ]
Streets of Rogue
Matt Dabrowski
Developer
tinyBuild
Publisher
2017-03-10
Release
GameBillet:
16.96 €
Game News Posts:
127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(15974 reviews)
The Game includes VR Support
Public Linux Depots:
- Streets of Rogue Content Linux [239.42 M]
Available DLCs:
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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