I know I said in a previous update that Id be holding off on adding the final 1.0 character until the game hit 1.0, but in the interest of getting feedback before the game officially launches here ya go!
Im still working very hard to get the game in shape for console certification, still squashing bugs and balance issues while trying to slip in a new feature or two here or there.
As of next update, all of the games text will be finalized for 1.0, and Ill be send it off to get localized into a bunch of different languages. So, thats the topic of this weeks Fortnight Discussion: What text in the game would you like to see changed?
Alpha 63
New Features and Content
- Added playable Firefighter character, along with new abilities, traits, an achievement, etc.
- Added Seeds (finally) - Talk to the Scientist in Home Base
- Expanded the number of custom character slots on the character selection screen from 8 to 16
- Fix for player accepting optional missions if they talk to a questgiver, close the screen, press the missions screen button, and then press Accept
- Player can knock on Do Not Enter doors and place detonators when they are outside-facing
- Fire does not spread to middle wall sections where it cant be reached with a Fire Extinguisher or Water Cannon
- Molotov Cocktail added to game
- Firefighters now carry Water Cannons instead of Fire Extinguishers
- Bartender starts the game with Cigarettes, in case drink ingredients are hard to come by in the first level
- Fix for Slum Dwellers not dropping money that they took off the ground
- NPCs who are being guarded by a group of people will always drop money
- Slum Dwellers will not pick up money off the ground that has been dropped when a player dies
- Reduced base Ammo Stealer price to $35
- Fix for Zombie Phlegm not costing the player health
- Fix for fire sound effect sometimes stopping before the fire had finished
- Fix for Jocks Charge sound effect sometimes continuing past the point where it was supposed to
- Fix for nuggets reverting to 50 upon exiting the game and starting again
- Slavemaster can use Taser on NPCs with whom they are aligned and need to capture for their Big Quest when they have No In-Fighting or similar traits
- NPCs who have been Zombified will no longer be considered for Cannibals Big Quest
- Added Arsonist AI behavior for people to randomly pull out a Molotov Cocktail and toss it at objects. At the moment, this only happens when a Firefighter is around
- Fix for NPCs not always following the player when theyre trying to mug them, warn them, or otherwise accost them
- Fire Extinguisher usage no longer causes people to run away as gunshots do
- Property owners forced to flee their property out of fear of violence will not return
- Unity engine updated to 2018.2.14f1
Alpha 63b
- Fix for mysterious ????? with E_Firefighter appearing in Trait Unlocks menu
- Added Firefighter trait Scorching Savior to character creation
- Fix for Medium lighting not always being set properly at the beginning of games
- Fix for occasional freeze at 87% loading when level was supposed to load the Bounty disaster
- When interacting with Do Not Enter doors, Open button appears above Knock button
- Fix for certain Do Not Enter doors at the outside of buildings not giving the player the option to knock
- Fix for some fire related errors
- People who are Aligned, Loyal or Submissive to a Firefighter player will not become arsonists
- NPC firefighters will not run out of water
[ 2018-11-01 20:51:11 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
[ 6135 ]
[ 1449 ]