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With this weeks update, all of the in-game text for 1.0 has been finalized and sent off for localization (though Ill probably end up making some changes here and there). Ive also made a bunch of bug fixes, and did some work on the console ports. For the next couple of months, youre mostly going to be seeing polish updates, meaning lots of bug and balance fixes. There are literally 400+ of issues that are on my radar, with more being reported every day. Id like for the game to be as stable and polished as I can feasibly get it for 1.0, and the coming months should finally give me the opportunity to do a bit of much-needed catch-up in this department. That said, I have a bunch of new mutators ready to go that I was planning to dump out on the games 1.0 release. I may end up drip-feeding these in the coming updates so you folks have something new to gnaw on. Ill also be continuing to work on aspects of the console ports, mostly performance fixes and other random tasks, plus some marketing this-and-thats. The remaining work is being done by an external team. We havent entered certification yet, but were hoping to do so in the coming weeks. The official release date for 1.0 and the console releases is still Winter. This weeks Fortnight Discussion: Game balance, since I haven't done a discussion on that since June. What are your biggest issues with the game balance right now? What abilities, items, etc. do you find overpowered or useless? What aspects of the game do you find just plain unfair?
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