▶
Alpha 67
Playfield Objects
[ 2019-01-03 19:51:34 CET ] [ Original post ]
My work on polishing the game continues as we slowly inch closer to 1.0 status. Not much to say about this first-ever off-schedule update (I was on Christmas break), so Ill just let the patch notes speak for themselves. This updates Fortnight Discussion is about negative traits. There arent enough of them, and Id like to add more at some point...
Alpha 67
Playfield Objects
- Fix for Wrestlers thrown objects acting weird when thrown onto Conveyor Belts
- Fix for spills from Toilets not appearing
- Fix for countdown switches making button press sound when hit after the countdown has ended
- Player is no longer awarded Peaceful Takeover when they get the bad ending
- Bunch of text formatting fixes for non-English languages
- Made some corrections to typos in translations
- Fix for Train having incorrect highlighted sprite
- Fix for Supergoon body appearing as Goon body in character creation
- Player can no longer swing their gun around while biting or cannibalizing
- Fix for particle effects such as electrocution particles appearing on NPCs at the start of a level
- Fix for certain larger objects like Satellite Dish not fitting properly into Missions Screen boxes
- Fix (again) for NPCs hands appearing when outside vision range in Rogue Vision mode after they put away their gun
- Fix for player appearing to hold giant thrown items after possessing someone while holding a thrown item
- When the player teleports to objects or people who are inside buildings, the player will be teleported to the door of the building
- Hopefully fixed cant interact with objects bug once and for all
- Added Loading text in various places
- Fix for issue where custom characters with certain traits removed from the game could not be selected
- Fix for random selection on character select not working properly
- Fix for Tutorial marker appearing over bottom elevator in Home Base after completing tutorial
- Fix for item teleporter menu item titles and details not appearing properly when the items had not been unlocked yet
- Fix for multiplayer client seeing multiple pieces of text when pickpocketing people
- Fix for cases where status text (numbers, etc.) could remain over peoples heads permanently
- Player will unequip weapons during the ending
- Portable Sell-O-Matic is available in character creation
- Auto-Aim is applied to Rocket Launcher again, after having previously been removed
- Zombie Phlegm no longer triggers Quick-Escape Teleporter
- Fud Processor, Ammo Processor and Cube of Lampey are no longer sold 1 charge at a time
- Wall Walloper depletes 20% of your weapons durability instead of 40%
- Fast Melee removed from the game for technical reasons. Basically, hits didnt connect 100% of the time, and fixing it would have required major changes
- Fix for player being offered upgraded versions of traits that they dont currently have as rewards
- Special ability upgrades will not appear with the New Character Every Level mutator turned on
- Computer Illiterate players can no longer interact with Power Boxes
- Computer Illiterate players have a lower chance to disarm Door Detonators
- Fix for Speed Coder not working properly on custom characters
- Bite is less effective in Low Health For All mode
- Cannibalize is less effective in Low Health For All mode
- Random Reverence can no longer trigger on NPCs that need to be killed for Assassins Big Quest
- If a Wrestler player challenges an NPC to a fight and dies, the NPC will no longer follow the players ghost
- Fix for Burning Bullets being able to light walls on fire with Research Gun and Leafblower
- Fix for Legal Enslavement not working properly
- Fix for Bloody Mess still appearing at as a selectable trait at the end of levels
- Fix for Cops getting angry at players who pick up money from ATMs and have Above the Law
- Super Special Ability Feelin Alright traits will not trigger for Shapeshifter
- Fix for Always Crit appearing to last permanently after the player gets this status effect with the Investment Bankers Super Special Ability active
- Fix for money pickup sound playing when Shapeshifter NPC is spawned
- Boombox sound effects do not carry as far
- Fix for multiple Conveyor Belt ambient noises emanating from a building if multiple conveyor belt tracks existed
- Fix for Shapeshifter sometimes being assigned to possess people for Big Quest that could not be possessed
- Doctor no longer loses points for killing zombies and robots
- Comedian is no longer required to entertain people during Police Lockdown
- Hackers Big Quest will be marked as failed when all computers are made non-functional through Power Box destruction, EMP Grenades, etc.
- Police Lockdown can occur in Uptown again, after previously being removed
- No more than 2 Drug Dealers may spawn per level
- Fix for Cop Bots saying human stuff when the player breaks things in their vicinity
- Cop Bots turn off sensors and related sound effects during ending
- Butler Bots no longer clean up items
- Fix for Vampire being able to bite people who had finished the level
- Cannibals, Vampires and Thieves will not Cannibalize, Bite or Pickpocket when they are enslaved
- Vocally Challenged players cannot make purchases or have non-quest-related interactions with questgivers
- If the player challenges someone to a fight as the Wrestler and moves out of vision range of that person, they will stop following the player
- Mobsters will not mug Enforcers
- Fix for Cops in Police Stations not caring that the player is outside during Lockdown
- Fix for Zombies being hostile toward players when bringing them to the next level with the Everyone Hates You mutator active
- Fix for NPCs attempting to bite or steal from the player after becoming aligned, loyal or friendly
- NPCs are more vigilant about detecting when the player knocks a wall down with a melee weapon
- Slaves become mutinous slightly more often
- Fixed a couple of typos
- Players cannot slip through windows during the tutorial
- LOADS of internal changes to multiplayer to help fix bad data being sent. Hopefully I didnt break much.
- Fix for doors sometimes appearing on multiplayer client when they had been destroyed while client was loading the level
- Fix for east-west facing door colliders being too narrow on multiplayer client
- Fix for Lockdown Walls sometimes not appearing on multiplayer client
[ 2019-01-03 19:51:34 CET ] [ Original post ]
Streets of Rogue
Matt Dabrowski
Developer
tinyBuild
Publisher
2017-03-10
Release
GameBillet:
16.96 €
Game News Posts:
127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(15974 reviews)
The Game includes VR Support
Public Linux Depots:
- Streets of Rogue Content Linux [239.42 M]
Available DLCs:
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
GAMEBILLET
[ 6130 ]
GAMERSGATE
[ 1449 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB