After last updates mishap, things are back on track for Alpha 68! I hope! If you missed out on Alpha 67 during the short time it was available on the main branch, you can read the patch notes here. Much like the previous updates, Alpha 68 is mostly bug fixes and polish, particularly on the multiplayer side. Behind the scenes, the console porting team and I are readying the game for certification right now. So that's kinda exciting... This updates Fortnight Discussion: Sequel Ideas. To be clear, I have no plans to work on a sequel in the near future -- Streets of Rogue hasnt even been released out of Early Access yet. Im just curious to hear your ideas, given that a sequel will likely happen one day.
Alpha 68
Graphics
- Adjusted cave tile sprites a bit
- Fix for east-west-facing doors having incorrect lighting
- Fix for dizzy stars sometimes appearing at the bottom-left corner of the map or in random spots
- Fix for items sometimes appearing as other items for a single frame after being spawned on multiplayer client
- Fix for Slave in Home Base appearing to not have Slave Helmet on multiplayer client
- Fix for lights appearing too bright on certain objects
- Fixed a pixel on the Slum Dwellers north-facing texture
- Dialog box for cutscenes shifts to the left only when the chatlog is on-screen
- Fix for not being able to open the Esc menu using the Start button on gamepads while viewing the initial character select for online games
- Animated Waiting for host dots on client loading screen
- Changed some positioning of text on character select screen
- Player is prevented from typing in chatlog during parts of the load process where the message cannot be sent
- Fix for speed run timer not always being correct when progressing to new levels
- Fix for being able to start dragging inventory items while opening the missions screen
- Fix for character select screen soft-locking after pressing gamepad Chat button
- Fix for interaction dialogue appearing over players after pressing the gamepad Chat button in the Home Base
- Fix for tooltip remaining on the screen after pressing gamepad Chat button while displaying the inventory
- Fix for case where Loading message and Esc menu could appear at the same time
- Loading percentage does not appear when entering Home Base
- Credits list Done button is smaller
- Fix for issue with vertical scrolling of multiplayer match listing
- Fix for Retrieve Item marker not appearing over item on multiplayer client if the person who was originally holding it gets Zombified
- Fix for Retrieve Item marker disappearing from an NPCs head on multiplayer client if the NPC is killed while having Resurrection
- Fix for tooltip remaining on the screen if the game window loses focus while the tooltip was visible, and the player returns to the game
- Fix for cases where question mark could remain over NPCs heads past the point when it was supposed to on multiplayer client
- Fix for auto-targeting not always working properly on multiplayer client
- Fix for level number not appearing on multiplayer matches list right after the player starts a new game
- Fix for doing something bar sometimes appearing partially transparent
- Attribute upgrades at the end of levels typically appear at the top of the list instead of the middle
- Fix for clock sometimes not appearing in Disaster levels on multiplayer client
- Ammo Dispenser can refill a percentage of your ammo even if you dont have enough money to fill the entire gun
- Fix for Ghost being affected by Crusher
- Fix for Refrigerator and Saw Blade not always having collision
- Fix for player being able to slip past lasers when firing a gun very quickly
- Cannibal NPCs no longer store normal foods in their refrigerators
- Fix for Crusher on multiplayer client not having full collision
- Fix for Fire Spewer sometimes appearing to spew through walls on multiplayer client
- Knocking on the red doors of Bars, Dance Clubs and Music Halls will no longer result in someone answering
- Fix for multiplayer client being able to press the Release Gas and Turn Off Gas buttons more than once in a row while operating the Computer
- Killer Robot drops more items when killed
- Cost to identify syringes is affected by the players current level
- Voodoo Doll removed from the game for now, since it currently has no function
- Fix for multiplayer client finding a different type of syringe when they examine a chest multiple times
- Fix for player being able to use Food Processor and Ammo Processor after they run out of uses
- Added Lock and Load +
- Fix for Paralyzed NPCs not falling into holes when on Conveyor Belt
- Fix for people who fall in holes remaining Electrocuted
- Slaves who are infected with Zombiism before being killed will still get blown up when their helmet explodes
- Fix for cases where Assassin could not Camouflage when they were supposed to be able to
- Fix for multiplayer client being able to gib NPCs who have Resurrection
- Fix for Backstab not playing proper animation on multiplayer client
- Assassin can Camouflage when hidden NPCs are nearby (Bushes, Manholes)
- Fix for NPCs not getting annoyed when multiplayer client Slavemaster starts enslaving someone
- Questgivers will no longer ask the player to rescue NPCs that the questgiver doesnt like
- Fix for cases where Missions all appeared to be Not Accepted on multiplayer client
- Fix for NPCs being spawned in the same spot as Big Quest Gorillas
- Player will not receive optional missions to rescue Gorillas when playing as a Gorilla, since this could lead to interface-related confusion with the Big Quest
- The same goes for Soldiers and optional missions to destroy Generators
- Secret Werewolves for the Vampires big quest can no longer be wandering NPCs, since this can make the process of tracking them down more arduous
- Shopkeeper can no longer be be required to sell Syringes for their Big Quest
- Fix for Cops Big Quest counter appearing with incorrect numbers
- Fix for cases where NPCs would be added to Assassins hit list despite not being in sight range when the original target was killed
- Fewer cases where 0 Gorillas spawn in a level for Gorillas Big Quest
- Fix for Werewolf total kills on missions screen not extending past 5, even if the player had killed more than 5 during a single transformation
- Fix for NPCs sometimes spawning outside in certain Uptown locations during Police Lockdown and Radiation Blasts
- When clients enter game during Radiation Blasts disaster, they will spawn close to the host
- Fix for NPCs taking double damage during Radiation Blasts disaster in multiplayer
- Fixed some small level geometry issues
- Fix for cases where AI could get stuck in one spot while battling a multiplayer client due to them seeking out a nonexistent weapon on the ground
- Fix for cases where AI could get stuck in one spot after being Zombified by a multiplayer client
- Fix for cases where AI could get stuck in one spot relating to maneuvering around hazards
- Fix for cases where AI could get stuck in one spot on multiplayer client relating to areas of the map they are permitted to traverse
- Fix for NPCs with guns stopping in their tracks after losing sight of their multiplayer client opponent
- Fix for Cop Bots not always displaying their particle effect at appropriate times on multiplayer client
- Cops surrounding Mayor, as well as anyone residing in the Mayors home or office, are not considered Innocent
- Allies of your opponent are better at determining when they should become hostile toward you
- Fix for cases where a party member would attack an object like a Turret when you commanded them to attack someone or something else
- Fix for items having showing their name and description in incorrect language after loading a saved game that was saved with a different language
- Fix for Syringe text not being translated to different languages when NPC takes Syringe
- Fix for foreign language text appearing in multiplayer games when playing with people who had selected a different language
- Improved performance when blowing up walls
- Fixes for NPCs not appearing in levels
- Fixes for issues starting the game when punchthrough is used to connect
- Fix for clients sometimes falling into an invisible pit at the start of levels
- Players in online multiplayer have 45 seconds to choose traits at the end of levels instead of 30 seconds
- Better handling of knockback physics on multiplayer client when player deals the killing blow to an NPC
- Fix for cases where multiplayer clients party members would not appear on the next level
- Fix for NPCs not appearing to attack when hitting static objects on multiplayer client
- Fixed internal errors with spawning noises
- Fixed a repeating output log message about wreckage
[ 2019-01-17 18:49:50 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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