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Alpha 69

Woooooo we made it all the way to Alpha 69! HUR HUR HUR!!! Im starting to feel like a broken record on these latest updates. The game is still in pre-end-of-early-access polish phase, so heres another big bunch of fixes for ya, with more likely coming in the next update. For those just turning in, Ill be holding back on adding new content for awhile, so as not to rock the boat too much while the porting team and I are finishing up the console versions and going through the certification process. New content tends to introduce new bugs, which is exactly the opposite of what Im trying to do right now. On the plus side, with all this extra polishing time, I think this game is going to launch in a very solid, clean kinda state. Please continue to report any bugs and balance issues that you come across through the Steam forum or the in-game feedback form, its a major help to me! Still no news on the 1.0 and console release date, but the porting team and I are inching closer by the day! Im going to keep last updates Fortnight Discussion on sequel ideas open for another couple of weeks, lots of cool ideas in there so far.

Alpha 69


Graphics
  • Fix for NPC arms sometimes appearing when the rest of the body is not visible while using Rogue Vision
  • Fix for wreckage sometimes appearing darker/burnt when it wasnt supposed to on multiplayer client
  • Fix for shadows appearing beneath doors and windows
  • Fix for quest markers above NPCs heads sometimes shifting in odd ways on multiplayer client
  • Fix for custom character NPCs sometimes having side beard after equipping hats
  • Made some characters legs lighter in color so that the animation is more visible
  • Fix (again) for dizzy stars not appearing
  • Fix for NPCs T-Posing (I think)
  • Fix for naked swimming NPCs appearing fully clothed on multiplayer client
  • Fix for Dizzy stars not appearing on multiplayer client after the player depossesses someone
  • Fix for opening UI animations being affected by frame rate
  • Fix for the full beard hairstyle having missing pixels when viewed from behind
  • Fix for Flaming Barrels appearing to have fire when picked up by Wrestler if the fire had been extinguished
UI / Controls
  • Fix for Returning Home text shifting position for multiplayer host
  • Fix for being able to interact with objects while on the missions screen in multiplayer mode
  • Fix for cases where player was able to have the Esc menu open while loading a new level
  • Fix for speed run timer not working properly in online mode
  • Fix for starting button info not appearing in first level if client joins the game in the home base
  • Fix for starting button info appearing in the first level for a second time if the game ends before the player finishes the first level
  • Limited the number of traits that can appear on the left side of the screen
  • Fix for Mayors Hat not always having an arrow over it after being knocked off the Mayor on multiplayer client. Same goes for bombs on find hidden bombs missions.
  • Fix for Syringe contents reading as ????? when picked up on multiplayer client if the player had identified them
  • Fix for Thief and Vampire sometimes appearing as Innocent on multiplayer client when they are actually Guilty
  • Starting gamepad button info that appears when you load into the game will show the default control scheme if the players gamepad controls are not mapped, rather than showing white boxes
  • Fixed a bit of text placement on scrolling menus
  • Fix for game not returning to main menu when back button equivalent is pressed on gamepad while loading
  • Fix for Retrieve Item text appearing over chests during Find Bombs quests on multiplayer client after the bomb had been taken from the chest
  • Fix for interface elements remaining onscreen if they were active when the level ended while the player was a ghost
  • Fix for game potentially getting stuck at the dialogue box while text is appearing
  • Fix for cases where white boxes could appear on the Missions Screen
  • Fix for player character sometimes appearing incorrect in Home Base if the player was playing as a custom character, quit to the main menu, and returned to the Home Base
  • Fix for multiplayer client sometimes not being able to quick-teleport
  • Messages cannot be posted to Twitch chat after Twitch mode is turned off
Playfield Objects
  • Fix for chests sometimes not being interactable
  • Fix for objects not being destroyed after being hacked and exploding while using the Rogue Vision mutator
  • Fix for Wrestler not being able to pick up small Boulder on multiplayer client
  • Fix for Train and Mine Cart sometimes not appearing on multiplayer client
  • Better synchronization of Train and Mine Cart positions between host and client
  • Removed Altar functionality for now, since its not finished
  • Security Cam alarm will go off in cases where the player is behind a locked door
  • Fix for Computer and Security Cam alarm sound occurring when the object is destroyed while non-functional
Items
  • Fix for items sometimes not being knocked back immediately after being hit by a melee weapon on multiplayer client
  • Fix for Fud Processor and Ammo Processor not losing charges when using gamepad
  • Shopkeepers are more likely to carry food
Status Effects / Traits / Special Abilities
  • Cannibal Firearms skill raised from 1 to 2
  • Fix for Charge special ability not destroying beds and chairs
  • Distance that the player can stand from their Bite victim is higher on multiplayer client to account for lag
  • Characters with Moocher can borrow money from all types of Clerks
  • Players who have the Antisocial trait will not receive trait choices at the end of levels that involve party members
  • Zombies will no longer receive trait choices at the end of levels that involve guns
  • Player can perform simple interactions with all doors while holding objects using Toss ability
  • Fix for G-P-Yessss not being available from character creation on multiplayer client
  • Player cannot receive Addict when swapping traits
  • Fix for player losing health with Super Special Abilities as Shapeshifter after dying in a host body
  • Player will not drop Slave Helmet after possessing Slave with a full inventory
  • Non-upgraded versions of traits can never be added if the player has the upgraded version
  • Added fail-safes for rare cases when player could lose control of Jock after charging
  • NPCs will not get angry at you for knocking people through walls with Clumsiness Forgiven
  • NPCs will not get angry if you get knocked through a wall with Clumsiness Forgiven
  • Cannot arrest NPCs who have Invincible
  • Jock cannot begin Charge special ability when Paralyzed
  • Fix for Promise Ill Return It not being applied when picking up items from the ground
  • Player cannot flush themselves down the toilet when they have Giant
  • Vampire cannot bite people while they are being arrested
  • Fix for being able to zombify burnt corpses
Sound
  • Hide Interface sound effect plays when closing character select
  • Sound effect plays when closing feedback form on main menu
  • Sound effect plays when clicking filter headings on multiplayer matches list
  • Sound effect plays when pressing Refresh Matches button
Stats / Unlocks
  • Fix for multiplayer client not unlocking Comedian after slipping on their own Banana Peel and dying
  • Electability can no longer be affected by inanimate objects
Missions
  • Fix for optional missions often not appearing for players who had Malodorous or Suspicious
Big Quests
  • Bartender can serve Beer and Whiskey to people in addition to Cocktails
  • Bartender must serve 5 NPCs per level instead of 3
  • Bartender cannot serve other Bartenders drinks
  • Bartender cannot serve drinks to the same person more than once
  • Fixed an error in the algorithm that chooses the object that a Jock needs to destroy for his Big Quest, that could result in there being too many or too few of that object in the level
  • When using the quick-health button, Bartender will drink Beer and Whiskey as a last resort if they have no other health items to conserve the items for the Big Quest
  • Fix for Big Quest status not being updated at the end of levels if the player was a ghost when the level ended
  • Fix for discrepancies between multiplayer host and client in the number of NPCs that must be Zombified for the Zombies Big Quest
  • No more than 4 Generators may spawn per level
  • Wrestler fights are no longer considered fair if you throw a Molotov Cocktail at your enemy
Mutators
  • Fix for cursor text appearing for some hidden objects in Rogue Vision
Level Generation
  • Drug Dealers cannot be transformed into Slum Dwellers during level generation if they are the owner of a Drug Den
Artificial Intelligence
  • Being Friendly toward Cops will not make them ignore your crimes
  • Fix for Mayors initial activity being Wander more often than intended
  • Fix for cases where Slaves would fight their Slavemaster NPCs despite not being mutinous
  • Failsafe for NPCs getting stuck in border walls
  • Thieves will not attempt to steal while in the players party
  • When cops see a player who is biting, cannibalizing or enslaving, they will not become annoyed shortly before becoming hostile
  • Player can no longer command NPCs to stand on train tracks
  • If the player tells an NPC to Stand Guard, he can tell them to Stand Guard again in a different spot without having to say Follow Me first
  • NPCs in your party cannot become Annoyed with you
  • Some pathfinding fixes for AI opponents on multiplayer client
  • Party members will not get angry at an NPC who has been challenged to a fight if that person accidentally hits them
  • Fix for NPCs not saying their Flee dialogue when fleeing their opponent in combat
  • More types of NPCs have Flee dialogue
  • Fix for NPCs sometimes becoming hostile toward players who committed crimes outside of their viewing range
  • Drug Dealers and NPCs associated with them are considered Guilty
  • Fix for cases where Cops would become hostile toward the player for far-away explosions that the player caused
  • Fix for players being able to destroy objects that belonged to Cops when out of their view but within hearing range, and the Cops not becoming annoyed or hostile
  • Fix for Cops not getting angry when they see someone Cannibalizing
  • Attacking Comedians in Music Hall will cause owners to become angry
  • Fix for NPCs continuing to sit and listen for jokes after the Comedian has been zombified
  • Fix for being able to ask Zombies for quest items even if they had already dropped the item due to being killed and zombified
  • Upper-Cruster NPCs will not use Alarm Buttons more than once
  • Cop Bots no longer dance for Boombox, though they are still distracted
  • Fix for NPCs not saying Hey buddy! on multiplayer client immediately after being spawned through Friend Phone or Clone Machine
  • Fix for depossessed NPCs becoming hostile toward players who were not in view when the depossession occurred
  • Goons and Bouncers in level chunks with missions are always considered Guilty
  • NPCs will not pick up thrown weapons from the floor when fighting multiplayer clients, since throwing functionality does not work very well when NPCs fight clients
  • Fix for NPCs not going back to patrolling or observing objects after being depossessed
  • Fix for cases where NPCs would become Hostile toward the player if he tried to pickpocked them from an odd angle, but would not actually attack or change their behavior
  • Werewolves are always considered Guilty
  • Fix for player thanking themselves for breaking themselves out of jail after possessing a jailed person
Text
  • Fix for Lock and Load + not having a proper description
  • A couple of localization fixes
Performance
  • Pathfinding performance optimization
  • Slightly faster level loading due to pathfinding changes
Multiplayer
  • Fix for cases where NPCs would freeze in place on multiplayer client after being zombified
  • Fix for multiplayer client not being able to resume their Big Quest if they do not exit the game properly (crash, turning off computer, etc.)
  • Fix for players having 30 seconds before next level starts instead of 45 at the games ending
Saved Games
  • Fix for saved game not being invalidated immediately when the player reaches the ending
Internal
  • Fixed a few internal errors that could be seen in output logs
  • Updated Astar Pathfinding Project plugin to Pro version

Alpha 69b


  • Fix for Prison Break missions not displaying quest markers over all targets
  • Fix for the messy long hairstyle having missing pixels when viewed from behind
  • Hackable objects will appear properly on the screen in Rogue Vision mode
  • Health down status text appears after falling into holes
  • Fix for player not being able to hack objects not in view in Rogue Vision mode when using a gamepad
  • Fix for window break sound playing multiple times on multiplayer client
  • Fix for Death Method changing to Ooze if the player is hit by ooze after dying
  • Fix for damage taken when falling into holes not being included in the Damage Taken stat
  • Fix for player 1 getting credit for completing missions where another player asked/threatened a person to leave town
  • Fix for issue where mission targets could potentially be NPCs hidden in bushes and manholes


[ 2019-01-31 19:15:22 CET ] [ Original post ]

Streets of Rogue
Matt Dabrowski Developer
tinyBuild Publisher
2017-03-10 Release
GameBillet: 16.96 €
Game News Posts: 127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (15974 reviews)
The Game includes VR Support
Public Linux Depots:
  • Streets of Rogue Content Linux [239.42 M]
Available DLCs:
  • The Making of Streets of Rogue
  • Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.

In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.

  • Will you play as a soldier who shoots first and asks questions later?
  • A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
  • A genial bartender who can talk his way past the most intimidating of guards?
  • Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?

The Mighty Feature-List


  • Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
  • Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
  • Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
  • Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
  • Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
  • 2-Player cooperative mode lets you brutalize goons AND loneliness!
  • Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 350 MB available space
GAMEBILLET

[ 6135 ]

5.77$ (17%)
1.23$ (92%)
20.65$ (17%)
16.52$ (17%)
16.96$ (15%)
20.49$ (18%)
11.30$ (13%)
3.80$ (73%)
16.57$ (17%)
1.77$ (11%)
16.59$ (17%)
29.71$ (15%)
10.73$ (17%)
8.89$ (11%)
16.57$ (17%)
4.22$ (15%)
10.73$ (73%)
34.99$ (13%)
8.89$ (11%)
6.00$ (70%)
16.39$ (18%)
5.71$ (62%)
17.79$ (11%)
25.19$ (16%)
16.79$ (16%)
6.22$ (11%)
20.99$ (16%)
4.14$ (59%)
26.69$ (11%)
16.52$ (17%)
GAMERSGATE

[ 1449 ]

10.0$ (75%)
4.0$ (80%)
4.25$ (79%)
0.43$ (91%)
0.26$ (91%)
35.99$ (28%)
7.49$ (63%)
34.99$ (30%)
0.85$ (91%)
0.43$ (91%)
0.37$ (63%)
2.55$ (91%)
1.7$ (91%)
8.99$ (55%)
2.55$ (83%)
8.7$ (78%)
1.6$ (90%)
0.77$ (91%)
0.43$ (91%)
25.49$ (49%)
7.65$ (62%)
6.38$ (57%)
8.5$ (83%)
2.98$ (91%)
8.83$ (32%)
9.37$ (63%)
10.79$ (10%)
2.0$ (90%)
8.91$ (70%)
10.12$ (71%)

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