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Alpha 70

It seems like a massive missed opportunity that Alpha 70 fell on Valentines day instead of Alpha 69. Womp womp. Anyways, heres a bunch more bug fixes. Lots more coming before launch. Console work is still the main holdup. Keep reporting those bugs. Yada yada yada. This updates Fortnight Discussion: World Objects. Everything from fire hydrants to vending machines to turntables. Ideas for new ones? Changes to existing ones?

Alpha 70


Graphics
  • Fix for Zombies not always appearing nude when nude NPCs were zombified
  • Fix for bullet trails of certain bullets continuing after the bullet had been destroyed on multiplayer client
  • Fix for Dizzy Stars not appearing when people are knocked out
  • Fix for NPCs sometimes appearing to face downward on the ground after being killed or knocked out on multiplayer client
  • Fix for some objects not appearing correctly after multiplayer client has completed the level and is observing another players gameplay
  • Fix for Giants bottom half not being fully covered by water if their time as Giant runs out while in a lake that causes Giant
  • Fix for zombified Gorillas not always appearing the correct color after level transitions
UI / Controls
  • Character Creation menu sorts by name instead of point value by default
  • End Run button on main menu is deactivated when a Game Over state has been reached
  • Fix for issue where dialogue box sound effect could continue playing indefinitely if the player skips the ending
  • Damage for thrown items like Rock and Shuriken appears in the tooltip
  • Fix for cases where players were unable to navigate context menus with W and S keys
  • Text in split screen mode for players 2-4 does not become larger when player 1s screen zooms out
  • Fix for incorrect tooltip sometimes appearing when moving cursor over items and objects in the missions screen
  • Potential fix for rare issue where game might not properly end if both players in coop mode fall down a hole at the same time
Playfield Objects
  • A wrestler picking an object up will result in an equivalent effect on that object to the power going out and the object becoming non-functional
  • Fix for Jukebox continuing to create noises detectable to the AI after being destroyed
  • Fix for gas staying permanently if the player turns off permanent poison gas via computer and then puts something in a buildings air conditioner
  • Power Box does not turn off lights in outdoor locations
  • Laser Emitter cannot be turned back on if its sister emitter has been destroyed
  • Sell-O-Matic and Clone Machine interface no longer close automatically when the machine runs out of money or materials
  • Train and Mine Cart can only damage NPCs when they are in viewing range of the player, to avoid accidental deaths when the AI is at longer range and not as responsive
Items
  • Cannot knock weapons out of War Zone NPCs hands
  • Armor Durability Spray cannot be applied to Mood Ring
  • Fix for player being able to use the Cigarette Lighter to light oil spills on fire from behind walls
  • Fewer cases where the player is unable to light a small patch of oil on fire
  • Gas Mask protects against Dizzy Grenades
  • Fix for inconsistencies between which weapons could be equipped in the inventory, and which appeared in the scrolling weapons list
  • Fix for Shopkeepers having different items for sale if the player possesses and then depossesses them
  • Fix for armor having incorrect durability after being pickpocketed
  • Having multiple pieces of armor on will halve their durability losses when hit
  • Fix for armor in Loadout Machine sometimes having 1 durability
  • Fix for items in Loadout Machine sometimes appearing twice
  • Armor and headpieces can be cloned in Clone Machines
  • Fix for issue where player could receive a duplicate weapon if they shapeshifted into an NPC who had that weapon
  • Quick-Escape Teleporter cannot teleport the player onto a location with an oil spill
Status Effects / Traits / Special Abilities
  • G-P-Yesss is not offered as a trait choice at the end of levels in local coop mode when one of the players already has it
  • Fix for players with The Law not receiving a penalty for stealing items
  • Players with The Law do not receive a penalty for stealing if they have Promise Ill Return It
  • Players with The Law will lose XP when pickpocketing
  • Above the Law is not removed when players die and turn into ghosts in multiplayer modes
  • Share the Health triggers from health regeneration syringes
  • In character creation, Malodorous no longer cancels out traits relating to number of followers
  • Fix for Blaster Master and Blaster Survivor not working when causing explosions from hacks
  • Player can hit other people with Water Pistol when they have Class Solidarity or No In-Fighting if the Water Pistol contains a helpful status effect
  • When status effects are applied to NPCs hidden in bushes, they are removed from hiding
  • If player receives Resurrection from Shifting Status Effects disaster and dies while possessing someone, the status effect will be removed
  • Fix for players trait choices at the end of levels in coop mode removing player 1s traits
Sound
  • Ambient audio for all objects stops during the ending sequence
  • Fix for issue where game would not play a sound because it thought the sound had already been played on the same frame
Stats / Unlocks
  • Fix for player not receiving credit for causing explosions from hacks
  • Fix for player not receiving No Guns Used at the end of levels after using Oil Container or Research Gun
Big Quests
  • Fix for Wrestler fights not being considered Not Fair when they should have been
  • Game is more selective when choosing Wrestler targets during Zombies disaster
Mutators
  • Cop Bots security beams are no longer visible when the NPC is out of view during Rogue Vision
  • When hacking in Rogue Vision in coop mode, undiscovered objects will appear only when the hacker is in close proximity to the object, instead of every hackable object becoming visible
  • Butler Bots do not get Rocket Launchers during Rocket Launcher Chaos
  • Fix for Killer Plants not appearing fully hidden in Rogue Vision mode
  • Fix for Crusher not appearing fully hidden in Rogue Vision mode
  • If a player leaves the level in an online multiplayer game and becomes an observer, the rogue vision origin point will become the player they are observing
  • Fix for lights from objects appearing too bright on multiplayer client in Rogue Vision mode
  • Fix for being able to target hidden objects and NPCs when commanding NPCs to attack in Rogue Vision mode
  • Fix for Security Cameras not starting their rotation cycle until the player sees them in Rogue Vision mode
Level Generation
  • Fix for vending machines sometimes spawning in different spots in a level despite the seed being the same
Artificial Intelligence
  • War Zone Soldiers cannot be hired by the player
  • When you need to rescue someone from a cell for a mission, they will not be classified as Guilty
  • Butler Bot cannot become annoyed or hostile toward the player
  • If an NPC pops out of bushes or a manhole while the player is walking around under a box, they will recognize that the player is under a box
  • If a player removes a Slave Helmet of another players slave, that slave will not become scared of the former slavemaster player
  • Fix for issues that could cause AI to run on inactive NPCs
  • Fix for sleeping NPCs responding to knocks on doors when they have Hearing Blocked
  • NPCs will not sleep while they have word bubbles over their heads
  • Killer Robot will still appear Hostile when possessing other NPCs
  • Fix for NPCs thinking that objects they have destroyed intentionally have not been destroyed
  • NPCs no longer observe objects that have been destroyed
Performance
  • Shorter load time when transitioning from tutorial to home base
  • Fire spawning is more efficient, especially when lots of oil spill fires spawn
  • Scrolling menus no longer cause frame rate dips when they have a large number of items
Multiplayer
  • Fail-safes for multiplayer client not respawning as ghost when level changes
  • Potential fix for rare issue where knocked-out client players would not get up
  • Attempted fix for cases where ghost cannot be resurrected
  • Various other failsafes
Internal
  • Significant changes to how player data is stored between level transitions in online multiplayer


[ 2019-02-14 19:43:23 CET ] [ Original post ]

Streets of Rogue
Matt Dabrowski Developer
tinyBuild Publisher
2017-03-10 Release
GameBillet: 16.96 €
Game News Posts: 127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (15974 reviews)
The Game includes VR Support
Public Linux Depots:
  • Streets of Rogue Content Linux [239.42 M]
Available DLCs:
  • The Making of Streets of Rogue
  • Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.

In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.

  • Will you play as a soldier who shoots first and asks questions later?
  • A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
  • A genial bartender who can talk his way past the most intimidating of guards?
  • Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?

The Mighty Feature-List


  • Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
  • Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
  • Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
  • Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
  • Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
  • 2-Player cooperative mode lets you brutalize goons AND loneliness!
  • Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 350 MB available space
GAMEBILLET

[ 6135 ]

8.89$ (11%)
13.57$ (15%)
16.97$ (15%)
15.12$ (11%)
4.97$ (17%)
3.35$ (16%)
12.59$ (16%)
24.99$ (64%)
17.79$ (11%)
25.45$ (15%)
11.74$ (41%)
11.69$ (47%)
4.12$ (17%)
3.46$ (77%)
16.99$ (15%)
33.59$ (16%)
11.01$ (15%)
17.89$ (28%)
16.97$ (15%)
17.79$ (11%)
13.19$ (18%)
33.59$ (16%)
12.89$ (14%)
16.79$ (16%)
2.66$ (11%)
16.57$ (17%)
4.44$ (11%)
17.79$ (11%)
1.77$ (11%)
2.81$ (81%)
GAMERSGATE

[ 1449 ]

3.92$ (87%)
2.5$ (50%)
4.35$ (56%)
14.23$ (43%)
2.25$ (89%)
9.2$ (63%)
4.46$ (70%)
3.28$ (78%)
1.6$ (90%)
8.5$ (79%)
24.49$ (30%)
2.55$ (87%)
8.0$ (60%)
12.0$ (80%)
10.19$ (32%)
2.1$ (79%)
19.13$ (62%)
2.76$ (91%)
2.25$ (85%)
3.83$ (91%)
2.68$ (62%)
9.37$ (63%)
1.58$ (95%)
0.43$ (91%)
15.29$ (15%)
6.6$ (67%)
7.5$ (70%)
11.99$ (60%)
3.26$ (78%)
3.0$ (70%)

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