On March 10th, Streets of Rogue celebrated its second birthday in Early Access, and to celebrate, I have for you. another batch of bug fixes! :p I also spent a decent chunk of time this update on performance work as well, which will hopefully benefit those of you with low-spec machines -- particularly when theres a lot of action going on in a crowded level. Still no release date for 1.0 just yet. I will be keeping you all in the loop on this, believe me I am super eager to report on progress in that area just as soon as I have something solid to tell you. I posted the following as a comment on the previous patch notes: Step 1: Weed out every remaining console-specific bug. Getting dangerously close to this. Step 2: Get through certification on all consoles. Step 3: Announce release date. Step 4: Rejoice. This updates Fortnight Discussion: Things that have changed during Early Access that you dont like. Go on, let me have em.
Beta 72
Graphics
- Fix for cases where NPCs could appear to have a normal body and Werewolf head on multiplayer client
- Potential fix for spawn particle effects not always appearing
- Potential fix for instances in local coop where an NPC turns completely white
- Fix for NPCs appearing to float in midair after being knocked out on a bed and then punched
- Duplicates cannot be added to loadout list in Home Base
- Prevention for potential duplicate traits at the end of levels
- Fix for player not returning to the main menu in a clean way when pressing Cancel too quickly when starting an online game
- Fix for NPC health bars not always adjusting properly if the NPCs health changed while invisible or out of view in Rogue Vision mode
- Fix for gamepad button images not appearing in tooltip after player has quit the game and resumed a saved game
- Potential fix for issue where minimap could appear permanently on the screen during 2-player coop mode
- Fix for orange quest markers for client Big Quests appearing on host
- Fix for local coop issue where objects might become non-interactable for certain players
- Fix for rare cases where safe combination for a safe would not be in the possession of any NPC
- Fix for items with multiple add-ons losing all but the first add-on when multiplayer client dies and spills the item
- Items spilled by the player when they die in multiplayer modes will not appear to bounce (for performance reasons)
- Flesh Feast does not work when attacking Invincible people
- Fix for people remaining hidden in bushes after being inflicted with Giant
- Fix for Investment Bankers Super Special Ability not always triggering on the final level
- Fix for people having slightly different hitboxes after dying and returning to life
- More consistent timing for drum beat at the end of ending speech
- Fix for certain NPC sounds not playing when they were out of view in Rogue Vision
- Fail-safes for rare cases where missions might not be completeable if an NPC was removed from the game prior to the level finishing loading
- Fix for rare issue where missions were not being removed from the main missions list properly
- Fix for cases where mission could appear to be failed in the home base
- Fix for too many NPCs having markers over their heads in Neutralize All missions on multiplayer client
- Fix for Riot levels starting with an extremely low Electability score
- Fix for cases where Big Quest could not be completed due to the target NPC being hidden in a manhole and would not emerge due to being friendly toward the player
- Werewolf kill counter no longer goes over 5
- Fix for arsonists not always appearing properly when multiplayer client is a Firefighter
- Fix for player always receiving Banana Peel as a quest reward when No Guns or No Melee mutator is active
- Fix for Slavemaster not starting with Taser when No Melee Weapons and No Guns are active
- For user-entered seeds, the game will no longer distinguish between capital and lower-case letters
- Zombies and other inhumans will not get Annoyed when they see you enslaving someone
- Fix for NPCs sometimes getting hostile toward the player when another NPC who was aligned with the first NPC accidentally hits the player
- NPCs will not become hostile toward the player if the player shoots them with any type of projectile while invisible
- Fix for NPCs running away from inanimate objects that they were commanded to attack if their health is low enough
- Fix for NPCs continuing to hack/lockpick/break into windows after completing their task
- Fix for enslaved NPCs not being submissive to the player if they had injured the player prior to being enslaved
- Fix for enslaved NPCs sometimes not having their full set of context menu commands
- Drug Dealers will not take syringes when fighting inanimate objects
- Fix for cases where multiplayer client could move out of range of NPC they were interacting with, and NPC would still think they were interacting
- Fix for NPCs not pathing around fires caused by destroying certain objects
- Bouncers will no longer allow players with Wanted, Malodorous or Suspicious to pay them for entry
- Fix for cases where NPC could be tranquilized and realize the player did it, but not attack them due to turning the other direction while being tranquilized
- Fix for credits text on main menu not being aligned correctly in Chinese and Korean versions
- Fix for Control Setup menu text not being translated
- Fixed a small typo in Slum Dweller English ending text
- Levels load more quickly
- Better performance when lots of NPCs are fighting each other
- Greatly improved performance hitching in Rogue Vision mode
- Fewer hitches when spawning new NPCs
- Fix for scrollbar-related performance drop
- Fix for small performance hitch when NPCs died
- Slightly less of a performance hitch when destroying walls
- Fix for hitches relating to drawing the minimap when ooze expands
- Various other here-and-there performance improvements
- Client will not finish loading levels until host has sent all object data to client
- Various improvements to the amount of data being transferred
- Lots of work on console-specific stuff
[ 2019-03-14 17:54:19 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
[ 6130 ]
[ 1449 ]