This update brings another bunch of new bug fixes, plus -- FINALLY -- Shapeshifter and Werewolf special abilities are available to custom characters! Some exciting news, Streets of Rogue has finally entered certification for the different consoles! Things seem to be going pretty well so far, and if this keeps up, I might have an actual 1.0 release date for you soon. I hope. Actually, I should probably just keep my mouth shut :p For more info on the current state of development, check out my "Whats Being Worked On" post on the forums, which has been updated recently. This updates Fortnight Discussion: The "No Limits" mutator, which will roll back a lot of the balance changes Ive made over Early Access to combat exploits and grinding, for people who like that sort of stuff. Graphics
- Adjusted hundreds of light sources to look better in medium lighting setting
- Fix for dead body disappearing if Shapeshifter is killed and respawns
- Fix for Crusher appearing beneath walls when fully outstretched
- Fix for Saw Blade tracks not appearing properly
- Fix for face near health bar sometimes having incorrect eyes
- Fix for people not having dizzy stars if they lose invisibility while dizzy
- Fix for invisible players not having dizzy stars
- Fix for other cases where dizzy stars would not appear
- Fix for orange quest markers for client Big Quests appearing on host when playing as Thief
- Fix for credits list speed increasing while the player is chatting in multiplayer and presses spacebar or e
- Fix for character sheet instruction text going out of boundaries in certain languages
- Fix for text spacing issue in certain languages on lower-right corner instruction text in character creation
- Fix for Randomize Appearance on character creation being triggered when player pressed Start
- Fix for Special Ability display on interface flashing white sometimes when switching abilities
- Fix for missions screen closing on host when client completes a mission
- Added option to show a list of players in a multiplayer game with the R3/RT button chat menu
- Fix for quest notification animations occasionally showing text in incorrect color
- Fix for incorrect class being selected on Character Select after possessing certain classes and suiciding
- Fix for players debt not displaying accurately when transitioning between levels
- Fail-safe for cases where a players interaction with an object was not cleaned up properly
- Fix for players sometimes getting the option to knock on doors etc. when behind the door
- Closing outside doors does not produce a noise
- Failsafe for cases where part of Crusher could remain after it was destroyed
- Fix for Turrets being able to shoot at people who were not in view of the nearby Security Camera
- Fix for player not triggering ground-based obstacles when jumping and landing on them
- Vampire Refrigerators no longer have food and drinks in them, only money
- Fix for multiplayer client's Sell-O-Matic payouts not counting toward payout total on host
- Fixed cases where Clone Machine could allow multiplayer client to clone too many items
- Player cannot pick up items from behind bars, fences, lasers, and barbed wire
- Fix for Police Baton being placed amongst guns in the weapon scroller
- Possess special ability is available to custom characters
- Werewolf Transformation special ability is available to custom characters
- Chaaaarge ability synergizes with Secret Vandalizer
- Hacker is capable of blowing up any Door Detonator through hacking
- Fix for cases where player would get a trait that would normally be cancelled out by one of their current traits when using Augmentation Booth to get a random trait
- Fix for player being able to hit ghosts with Ghost Gibber when they have a trait such as No In-Fighting and the ghost is aligned
- Characters with Zombiism who also have The Law are not considered Guilty
- Fix for NPC Assassins being able to cloak themselves after becoming zombified
- Fix for Former Slave being called Slave after being depossessed
- Fix for cases where Withdrawal could appear at the same time as Feelin Alright in multiplayer games
- Fix for rare cases where Hologram could take damage
- Fix for holograms having collision for a single frame after being spawned
- Fix for occasional issue destroying fires from multiplayer client
- Guns may not be fired more than 10 times per second
- Fix for rare cases where dead NPCs could crush shrunken players
- Fix for blind spot in collision at the beginning of lunge attacks
- Fix for certain cases where bullets could be shot through walls with Shotgun
- Fix for potential weirdness if a multiplayer client triggered the ending on a slow connection
- Fix for fires not disappearing, fire hydrants not ceasing to spill water, etc. during ending
- In Low Health for All mode, player loses only 10 health instead of 20 when giving blood
- Fix for player not losing the game if time runs out in Time Limit mutators while they are teleporting or falling into a hole
- Fix for movie theater bathroom being considered an "off limits" area
- Water Pumps will not appear near lakes that are already poisoned
- Player cannot interact with NPCs who are Dizzy or Electrocuted
- NPCs will not become Hostile toward invisible player if affected by status effect projectile
- Fix for Firefighters aiming at position where fire started after the fire's position changed
- Fix for NPCs getting annoyed at the player when the player is invisible and throws objects at them
- Fix for cases where NPCs would not be scared of the player after the player possessed a Zombie
- Fix for cases where NPCs would not be scared of the player after the player transformed into a Werewolf
- Werewolf NPCs cannot be scared by other Werewolf NPCs
- Fix for NPCs getting hostile toward other NPCs for closing a door
- Fix for cases where shrunken NPCs don't run away from you
- Failsafe for cases where NPCs would not follow the player when the player is meant to rescue them for a quest
- Fix for Spanish words in instruction text for Character Select having inappropriate dashes
- Fix for incorrect looking Russian characters that say "No."
- Fixed some typos in translations
- Bunch of small-to-mid-level improvements
- Fix for NPCs not having collision when the multiplayer client has exited the level and is spectating other players
- Fix for multiplayer host saved game file size increasing every level
[ 2019-03-28 18:24:46 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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