For the first time in years, my list of bugs and balance fixes that I need to make is actually running fairly low! Im still waiting on the console certification process to finish up before I can announce a 1.0 release date. That doesnt mean I have any shortage of things to do! For example, I spent a bunch of time this week working on a proper level editor for the game. Im still not 100% sure that this will be available as a modding tool (though its something Ill be considering), but at the very least itll allow me to create new buildings more rapidly post-launch. For more info on the current state of development, check out my "Whats Being Worked On" post on the forums. This updates Fortnight Discussion: The "Endless" mutator. I've been wanting to add an increasing challenge to Endless mode for awhile, so if you've got suggestions I'd like to hear them.
Beta 75
Graphics
- Secret Shapeshifter NPCs have red eyes
- Fix for custom Werewolf sometimes having the wrong body color after transforming
- Fix for Diminutive graphical effect remaining after player switches levels with New Character Every Level mutator
- Right-hand side of the character creation screen displays the number of items a player will be bringing with them, ex. Grenade (3)
- Lighting Type setting changes properly without resetting the game when the player makes this change while on the title screen
- Certain changes to gamepad configuration will work properly without resetting the game
- Fix for trackpad mode not working properly with charges and lunges
- Changes to feedback form input field
- Fix for issues receiving missions from NPCs who are sitting or sleeping
- Fix for Disable damage numbers setting not functioning properly
- Fix for Game Over screen not appearing if a game ends while one of the players is standing at the very edge of the map as a ghost
- Fix for error when Alarm Button is destroyed by explosions from falling bombs
- Fix for explosions not destroying all object if the player is not nearby when the explosion takes place
- Food and Ammo Processors have limits again (I had forgotten why I had them in the first place, but then I remembered). However, its a limit of 20 instead of the original 10. Also, limits are removed with the No Limits mutator.
- Soldier in the Mall can sell weapon modifications like Silencer
- Items can be purchased from Upper-Cruster in the Mall
- Water damages Cop Bots and Killer Robot, including projectiles, bodies of water, and puddles
- Fix for not all types of water projectiles refilling water cannon
- Fix for Fire Extinguisher projectiles refilling water cannon
- Low-Cost Jobs cancels Antisocial in character creation, and vice-versa
- Kill Healthenizer and Bloodlust cannot activate after the player has died
- Fix for player being able to mess with Jock's Charge ability by spamming buttons
- Player can't begin hacking objects that are too far away to hack and would result in immediate cancellation
- Fix for custom Werewolf having negative traits restored when transforming back to human form, after they had been removed in the Augmentation Booth
- Fix for Diminutive not being removed properly on hosts end when client removes it using Augmentation Booth
- Friend of the Family, Friend of the Common Folk, and Cool with Cannibals will carry over when you possess someone
- Fix for Friend of the Family and Cool with Cannibals not always working properly with rioters
- Player can possess quest-related NPCs who have died and been Zombified
- Fix for custom Shapeshifter with traits like Sausage Fingers being able to possess someone with a weapon and keep using their weapon after depossessing
- Player will not lose Above the Law when depossessing, so long as they are not Wanted
- Werewolf A-Were-Ness is not triggered by werewolves who become zombies
- Fix for player not receiving all the benefits of Diminutive when New Character Every Level mutator is active
- Fix for all NPCs getting annoyed with a Malodorous player who depossesses
- DNA Connection cannot be given to NPCs who are already zombies
- Fix for Blaster Master not resulting in all types of objects being destroyed by explosions
- Fix for Shop Drops not triggering when an enslaved Shopkeeper dies from their Slave Helmet exploding
- Water projectiles will destroy fire projectiles
- In split-screen, mouse player cannot command NPCs to attack other NPCs in other players' windows
- Fix for internal error sometimes occurring on Slave death
- Sound effect for switching weapons will still play if an error somehow occurs while switching weapons
- Vampires will receive Kill (Rival) points for killing Werewolves and vice versa
- Stricter requirements for completing Investment Banker's Big Quest
- Player levels up a bit more quickly during Quick Games
- Cost to purchase items and services is slightly lower during Quick Games
- Fix for doors being made of steel or having detonators varying when using the same seed
- Fix for cases where game would be in slow motion at the beginning of a level
- When playing as a Gangster, rival gang is more likely to appear in Uptown
- Questgivers and people that you rescue for quests are less likely to become hostile toward you
- Assassins cannot go invisible after they have been enslaved by the player
- Fix for former arsonist Zombies being able to throw Molotov Cocktails
- NPCs will not become annoyed at the player for Biting, Cannibalizing or Chloroforming if they are Hostile or Annoyed toward the victim
- Fix for NPCs sometimes getting annoyed at the player for Biting or Cannibalizing if they were not within hearing range and the player was not in their line of sight
- Player cannot tell jokes to NPCs in prison
- Serving cocktails with positive status effects will cause the NPC to like you more
- Fix for NPCs getting spooked by invisible players who are chasing them
- Fix for Mall NPCs not always having the correct reaction to Suspicious/Malodorous players
- NPCs will not pick up projectile weapons when participating in a challenge from the Wrestler
- Fix for NPCs not always attacking you if you try to pickpocket them from the wrong angle
- New font used when Polish setting is turned on in user-created localizations
- Various small fixes
- Fix for Attributes not always being tracked properly between host and clients
- Potential fix for walls being destroyed from client not actually appearing destroyed
- Fix for water pistol projectiles not appearing on clients if client enters the game while the other player already has the weapon equipped
- Demo version and full version now use separate folders to store data
- Began work on level editor (quoting what I posted above: Im still not 100% sure that this will be available as a modding tool (though its something Ill be considering), but at the very least itll allow me to create new buildings more rapidly post-launch.)
[ 2019-04-25 18:22:09 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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