Hey all, thanks for a kickass launch! Response to the game has been almost universally positive, just really great vibes all around. Its been a hectic-but-fun week and a half as Ive been scrambling to track feedback, fix bugs, do interviews and promotion, respond to emails, and occasionally, eat and sleep. For the games early access period, I released new builds every two weeks. Post-launch, Ill be releasing builds on a much less predictable basis (case in point, this one!). This particular build was meant to address some of the more immediate launch issues. Im not exactly sure when the next build will be released, but itll probably be at least a few weeks if I can actually force myself to take the short break Ive been planning :p For anyone playing the game on consoles, this version will be the basis for the next console patch. In addition to whats listed here, there will be some console-specific fixes, like a fix for Joy-Con drifting on the Switch version, as well as some larger font sizes. For more info on the current state of development, check out my "Whats Being Worked On" post on the forums.
Version 82
Graphics
- Certain objects do not cause screenshake when destroyed by Giant, such as the Bush
- Fix for red werewolf lighting remaining in coop modes if the player transforms back to human form while his NPC followers are still werewolves
- Resized and repositioned interface elements on single-player character select screen
- Tooltip is slightly larger, and text within is slightly bigger
- Changed toolbar arrow image to be consistent across platforms
- Text at bottom of Character Creation says "Create Character" instead of "Edit Character" when character slot is empty
- Version number appears smaller on the screen
- Added Loading text to current message when switching between single-player and coop mode from home base
- Loading text appears when entering Character Select and Home Base from main menu
- Fix for missions screen related soft-locks during local coop mode
- Fix for quest markers remaining over NPCs if they die after the game has ended
- Fix for Game Over not occurring properly if Ghost is over Manhole when they explode
- Fix for player not being able to teleport to starting elevator in Mayor Village with Teleport-Happy
- Fix for analog stick menu movement being too sensitive on the vertical axis
- Bush shaking is slightly more visible
- Fix for multiplayer client hacking Police Box not working properly
- Fix for multiplayer client being able to broadcast from Satellite multiple times
- Fix for doors transforming from "No Entry" to "Normal" if player places a Detonator on them and disables it
- Fix for player not always tripping lasers when lunging through them
- Fix for Shopkeeper being able to offer Mobsters their Portable Sell-O-Matic
- Fix for Cardboard Box appearing to remain on players between levels in online multiplayer mode
- Unlocking Rocket Launcher is no longer a prerequisite for unlocking Fire Extinguisher
- Player can no longer attempt to remove the Slave Helmet from a Slave if he was interacting with the Slave when the Slave becomes free
- Fix for various issues with player using Primal Lunge while holding a gun
- Fix for Loadout items sometimes appearing twice in list
- Fix for E_InvisiblePermanent appearing during Assassination Nation mutator
- Fix for Zombies not appearing Friendly to player Zombie during the Zombie mutator
- Homesickness Killer will not appear as an end-of-level trait if the player has Enslave
- Fix for weird stuff happening after Wrestler becomes Giant while holding an object
- People will stop biting or cannibalizing when they are bitten, they trip, or they jump
- Fix for custom characters with Addict triggering Withdrawal in Home Base
- Fix for Shapeshifter retaining Super Special status effects of Investment Bankers Feelin Good after depossessing
- Potential fix for rare cases of being able to hit people after they had fallen into a hole
- Fix for tranquilizer darts and zombie spit causing knockback when shot from multiplayer client
- Fix for cases where player was assigned to neutralize a Zombie
- Added 1.0 mutators to the pool of potential mutators for Random Mutators
- Fix for Assassination Nation unlocking when the player died as an Assassin
- Added clarification to Continue mutator description that it starts after Floor 1
- Fix for orange arrows sometimes appearing above Werewolves' heads during the Many Werewolves mutator even if the player is not a Vampire
- Fix for Arsonist and Werewolf not appearing in levels when using Ape Town mutator
- Cannibals will not spawn in bushes during Radiation Blast levels
- Fix for NPCs sometimes technically facing angles other than south when dancing, despite appearing to face south
- Fix for cases where player could offer beer or whiskey to bouncers when they had no more left in their inventory
- Fix for Door Detonators sometimes causing non-prisoner NPCs to act like they were just freed from prison
- Fix for multiplayer client being able to influence electability with mobsters multiple times
- Fix for translations of "Damage Other Players" description
- Fix for translations of Reward instructions in Home Base
- Fix for some Bouncer text in certain languages telling the player they should go into the arena despite there being no arena
- Fix for rare cases where player was able to knock Bouncer through a wall
[ 2019-07-22 21:33:42 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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