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Version 84 - Bunch of New Li'l Features!

This update includes a number of small-ish features and changes that had been on my todo list for a long time, but I didnt have the time to cram them into the game before it launched. Rejoice, you can finally split your stack of items in multiplayer mode! Theres still a bunch more items on this particular list, and Ill definitely circle back to it at some point. For now though, Ive decided to switch gears away from content and feature creation for a bit, and focus my efforts on something that players have been requesting for a long, long time: A level editor! Ive been making some great progress on this, and hopefully it wont be too much longer before you get to start playing around with it For more info on the current state of development, check out my "Whats Being Worked On" post on the forums.

Version 84


Big Quests
  • Custom characters can now have Big Quests
  • When the Hacker installs malware, the computer will indicate that Cop Bots have been deployed, as there has been confusion as to where the Cop Bots come from
  • Messages appear in the multiplayer chatlog when complete or fail their big quests for the level
Mutators
  • Added Slower Gameplay mutator
  • Added Extra Health for NPCs mutator
UI / Controls
  • Character select screen slots change color after you have completed the character's Big Quest
  • Added a button on character select to randomize your characters appearance
  • Current disaster will still appear on the Missions screen when the player has Teleport-Happy
  • When using Sticky Glove, Empty text will appear when moving the cursor over NPCs you have already pickpocketed
  • Missions screen can be opened while player is incapacitated due to dizziness, freezing, etc.
  • Fix for cases where "E_" could appear when displaying the names of custom characters of certain names
  • Fix for countdown clock overlapping other timers when the Timer setting was set to On, but player is not in Speedrun mode
  • Fix for Missions screen not updating teleport text if the players situation changed
  • Fix for status effects not always appearing when the player mouses over someone
Playfield Objects
  • ATM Machine includes the option to destroy items that are stored instead of retrieving them
  • Player can break into crates using Crowbar, which makes less noise than destroying it
  • Gas cloud collider expanded a bit, but only for NPCs, so that gas is more likely to connect with them when they run out of buildings
Items
  • Player can split their stack of items in local and online multiplayer modes by pressing Alt+Left-click on mouse/keyboard or the left trigger on gamepad
  • If the player gains Pacifist, Stubby Fingers, or Sausage fingers and is holding a weapon that they can no longer use, they will unequip the weapon
  • Warp Grenade does not work on dead people
  • Potential fixes for scenarios where Ammo Stock is not effective
  • Fix for player being able to shoot revolver bullets through north/south facing walls
  • Fix for Generators and Door Detonators harming players with Blaster Survivor when player uses Explodevice
  • Player is blocked from accidentally using Resurrection Shampoo when they already have the status effect
  • Fix for NPCs sometimes telling you to knock it off after using Memory Mutilator
  • Fix for cases where Boo-Urn would not function properly
Status Effects / Traits / Special Abilities
  • Lasers Ignore You has been removed, and its effects have been merged into Graceful
  • Blaster Survivor only works for actual explosions, and not for things like Dizzy Grenade or Warp Grenade
  • Player cannot speak to NPCs who have Hearing Blocked
  • Fix for Clumsiness Forgiven not always triggering when knocking people through walls
  • Potential to Not Suck does not trigger when possessing a Slum Dweller
  • Fix for Stable System causing status text to rise repeatedly from the player when they walk into a poisoned lake or come in contact with gas
  • Fix for sleeping NPCs not being scared by Boo-Urn
  • Fix for super special ability data sometimes appearing incorrectly for custom characters on stats screen
Combat
  • Potential fail-safe for rare cases of melee not being usable after falling into holes
Stats / Unlocks
  • Cannibals receive extra XP for killing Soldiers, and vice versa, much like rival gangsters, scientist/gorilla, etc.
Ending
  • Different ending dialogue for Gorilla when you have the Translator
Artificial Intelligence
  • Player can buy a round of drinks from the Bartender for NPCs in the building
  • Fix for Vampire not ceasing their attempt to bite someone after becoming aligned/loyal/friendly
  • Fix for NPCs having difficulty opening doors from the inside when diminutive or shrunk
  • Bouncers at weapon detector lasers only ask for weapons if you're carrying one
  • Bouncers at weapon detector lasers give player the option for their followers to leave their weapons behind
  • Fix for NPCs spawned in the middle of levels not always having the correct relationship to the multiplayer client
  • Fix for locked doors opening if the player tells a Thief to lockpick a door to which they are unable to path
  • Fix for laser not always being turned off on multiplayer host when a a client would coax a bouncer to turn them off
  • Butler Bot has interaction dialogue
Text
  • Resist Damage (Small), Resist Damage (Medium) and Resist Damage (Large) have actual descriptions
  • Fixed various incorrect Chinese language translations
Saved Games
  • Potential fail-safe for rare cases where save data could be deleted
Internal
  • Work on level editor


[ 2019-09-09 18:40:33 CET ] [ Original post ]

Streets of Rogue
Matt Dabrowski Developer
tinyBuild Publisher
2017-03-10 Release
GameBillet: 16.96 €
Game News Posts: 127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (15974 reviews)
The Game includes VR Support
Public Linux Depots:
  • Streets of Rogue Content Linux [239.42 M]
Available DLCs:
  • The Making of Streets of Rogue
  • Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.

In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.

  • Will you play as a soldier who shoots first and asks questions later?
  • A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
  • A genial bartender who can talk his way past the most intimidating of guards?
  • Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?

The Mighty Feature-List


  • Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
  • Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
  • Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
  • Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
  • Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
  • 2-Player cooperative mode lets you brutalize goons AND loneliness!
  • Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 350 MB available space
GAMEBILLET

[ 6130 ]

8.89$ (11%)
16.79$ (16%)
8.39$ (16%)
16.01$ (11%)
13.34$ (11%)
14.44$ (15%)
3.29$ (18%)
4.14$ (59%)
16.97$ (15%)
1.77$ (11%)
3.30$ (83%)
13.04$ (13%)
4.32$ (57%)
11.01$ (15%)
52.19$ (13%)
16.96$ (15%)
16.52$ (17%)
21.24$ (15%)
24.87$ (17%)
4.24$ (39%)
7.62$ (15%)
17.19$ (14%)
16.59$ (17%)
16.39$ (18%)
6.63$ (17%)
8.47$ (15%)
13.04$ (13%)
17.79$ (11%)
4.19$ (79%)
35.59$ (41%)
GAMERSGATE

[ 1449 ]

3.04$ (70%)
8.25$ (67%)
4.59$ (74%)
2.17$ (87%)
21.99$ (45%)
8.71$ (49%)
1.0$ (80%)
4.95$ (67%)
5.0$ (50%)
12.74$ (15%)
3.92$ (74%)
14.4$ (64%)
0.75$ (75%)
26.99$ (33%)
8.5$ (79%)
1.5$ (75%)
7.44$ (79%)
1.53$ (91%)
3.0$ (50%)
3.61$ (79%)
5.74$ (62%)
7.5$ (70%)
9.89$ (34%)
27.49$ (45%)
10.79$ (10%)
4.39$ (69%)
0.6$ (80%)
4.46$ (70%)
2.98$ (79%)
5.4$ (64%)

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