Hey again everybody, its been a minute! I dont intend for there to be a 2-month-plus gap in updates in the near future, things just kinda worked out that way this time around. Anyways, without further ado, heres whats new:
Level Editor and Steam Workshop Beta
The long-awaited level editor and workshop support are finally here in beta form! This early version is being released as a way to gather feedback and for players to add content to the workshop before it releases officially. Since this is an unofficial launch, youll need to do the following in order to enable the level editor and workshop beta:
1. Join the the Streets of Rogue Workshop Beta group. This will allow you to see the Workshop content when you visit this link.
2. Right-click Streets of Rogue in your Steam library. Go to Properties -> General -> Set Launch options, and enter leveleditor. This will allow you to use the level editor beta.
And thats it! Check out this video for a quick overview of how the editor works.
https://youtu.be/Fglj8e3Pi70
The non-beta version of the editor should be coming in January if all goes well. Be sure to post your feedback in this thread and start sharing your creations on the Workshop!
New playable character: Mobster
Shake down business owners for extra income in your pocket at the start of each level. Or just mug random people for their cash. Just remember to pay off the cops as well, or youll end up in a bunch of trouble!
Version 85
Features
- Level editor and workshop support beta
- Mobster
- Added Mobster achievement
- Added Extortionist - You can extort business owners for extra cash by threatening them or roughing them up. Just remember not to kill them, or they can't pay!
- Added Corruption Costs - Pay off the Cops whenever money is owed, either directly or through ATM
- Added Mugger - Mug people for cash or important items. Also increases your general "threaten" abilities and allows you to talk to Annoyed people.
- Fix for Trust Funder giving the player money every time they joined a multiplayer game
- Fix for Blaster Survivor not triggering on explosions caused by Overclocked Generators
- Fixed a light brightness issue when lots of bodies were near each other
- Fix for hats being incorrectly positioned when over Cop Bot head
- Fix for Remove x disaster text not appearing properly on Mutator Configuration interface
- Fix for Upper Cruster background not appearing green on character select
- When gamepad player hovers over empty custom character slot, text in stats window reads Create Me!
- Player no longer gets teleported slightly back sometimes when walking through destroyed walls
- Fix for cases where chat log would sometimes state the incorrect name for a character when a custom character was chosen
- Player can use Loadout Machine while Speed Run mutators are active
- Fix for multiple counters appearing over Generator when it is hit by multiple EMP Grenades
- Fix for Augmentation Booth's "swap trait" feature sometimes giving the player a trait that they could not use due to it requiring a special ability
- Chests no longer contain under $10
- Fix for cases where Memory Eraser would not work properly
- Fix for equipment such as Combat Helmet not giving status effects to Cop Bots
- Fix for Fireproof Suit armor not depleting when hit by things that aren't fire
- Fix for incorrect sounds sometimes playing when hitting with blade weapons
- Fix for cases where Neutralize All quests could work incorrectly during Ooze levels
- Slightly different Gorilla dialogue if he can speak due to having removed Vocally Challenged with the Augmentation Booth
- Added Mobster Big Quest
- Fix for extra imprisoned Gorillas not spawning on the first level for Gorilla quest
- Fixed a couple of instances where multiple beds appeared on top of one another
- Slight changes to how Power Boxes are placed
- Hiring NPCs costs less
- Fix for NPCs becoming hostile if the player hits them with a Dizzy/Teleport Grenades while invisible
- Fix for Cops not wandering properly if they are in a big open area
- When players with Fair Game who approach and interact with an NPC from behind, the NPC will turn toward the player, and likely run or attack
- Fixed a number of translation errors
[ 2019-11-20 19:25:02 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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