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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi all! Its been a couple months since the last update, which I've mostly spent dealing with certain new and exciting ventures. Amidst that chaos, Ive managed to scrape together a whole bunch of bug fixes for you in this latest update. New Content is Coming! While this update doesnt contain any new content, I actually have a bunch of new stuff almost ready to drop. Its not quite there yet, which is why I wanted to do this interim update. Consoles! For anyone who has the console versions, you may have noticed that the game is several versions behind the PC version. I really apologize for these delays. My publisher and I have had some at-times unusual certification issues that have caused major hold-ups. While I dont have a solid update timeline, rest assured that the game will eventually be updated to match the PC version. Future plans! Streets of Rogue has now been in development for over six years, with the game being playable from start to finish for nearly two years. It's become more and more difficult to add new features to the game that are impactful, but wont break the existing game or fundamentally change the gameplay. Id like to take Streets of Rogue in some big new directions, but its tough to do so within the current structural confines of the game Ive created. So, Ive decided to begin work on a sequel! Ill be expanding directly from the existing six-years-in-development Streets of Rogue code base. Much of this time was spent turning some extremely open-ended systems design into something that was relatively polished, as opposed to a complete janky mess. Just take a look at the scores of Steam changelogs to get an idea of what Im talking about. My hope is that the stability of my existing work will allow me to focus on expanding the structure of the game world (...open world?) and adding a bunch of fun new systems (...vehicles?) while spending less time on bug fixes. Well see how that goes! I dont have a timeline for any of this. My next steps are basically experiment with new tech and toy around with new systems. Itll be awhile before I have anything solid to show. I just wanted to give you an idea of what Im up to. Frankly, I don't even have much of a design doc at this point, just a general idea of where I want to go. So if you have suggestions, always feel free to drop me a line! What does this mean for Streets of Rogue? While my primary focus will be shifting a bit, updates will still be coming. Since the next game will be built off the same code base as the original, Ill be continuing to fix bugs and make beneficial changes, with the probability of some new content along the way. Streets of Rogue is never finished! Anyways, that's all for now. Stay safe everyone! And STAY HOME!
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