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Version 91
UI / Controls
[ 2020-09-11 18:32:56 CET ] [ Original post ]
Following up on last week's post, I've deemed version 91 ready for release! Thanks to all who helped me test this. The primary reason that I did a beta test before releasing this build was because I updated the Unity engine powering the game to a much newer version. If you run into any issues with the new version that we didn't catch, please let me know! Though the engine upgrade is the primary purpose of this update, I've also made a bunch of new gameplay fixes, as detailed below.
Version 91
UI / Controls
- Fix for player being able to change their multiplayer username if they began a LAN game and then started hosting an internet game
- Certain prohibited words from the bad word filter are now allowed
- Fix for players being able to give away Bomb Processor and possibly other important items as a bribe
- Fix for Paralyzer Trap causing hostility when the player uses it on someone while invisible
- Party members and mind controlled NPCs are no longer affected by Memory Mutilator
- Fix for items disappearing if the player is dragging an item with the mouse, then picks up an item creating a full inventory, then attempts to drop the dragged item
- Fix for Antisocial not canceling out Bodyguard, even though the reverse did cause a cancellation
- Players with The Law will not receive Friend of the Common Folk or Random Reverence as rewards
- Fix for player being able to use Power Sap on dead robots
- Fix for upgrades to the player's starting traits being considered non-starting traits (affects whether the player keeps them during transformations)
- Fix for Mech Pilots big quest targets sometimes being considered Innocent
- Fix for custom characters' big quests changing if they possess another custom character
- Shifting Status Effects disaster will not occur when playing as a character with the Courier big quest
- Preventative measure to ensure dead NPCs cannot ever pick up weapons
- Fix for Cops becoming hostile toward players who chloroform Zombies
- Fix for NPCs walking to ending cinematic while frozen
- Fix for NPCs becoming hostile toward player for depossessing another NPC when the first NPC is not facing the player
- Quick and Dead and Inhuman Strength trait descriptions modified to clarify that they only apply to NPCs
- Fixed a typo in Extra Health for NPCs description
- Fail-safe for cases where multiplayer client could lose items and traits when loading saved game
- Fix for random multiplayer client errors with bullets
- Unity engine updated from 2018.2.14f1 to 2019.3.7f1
- Only one instance of the game can be opened at once
- Random seeds from previous versions will no longer produce the same levels as before
Version 91b
- Fix for not being able to interact with NPCs sleeping in beds
[ 2020-09-11 18:32:56 CET ] [ Original post ]
Streets of Rogue
Matt Dabrowski
Developer
tinyBuild
Publisher
2017-03-10
Release
GameBillet:
16.96 €
Game News Posts:
127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(15974 reviews)
The Game includes VR Support
Public Linux Depots:
- Streets of Rogue Content Linux [239.42 M]
Available DLCs:
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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